Edmond Dantes: The Sequel to The Count of Monte Cristo


Edmund Flagg - 1911
    Every word tells, & the number of unusually stirring incidents is legion, while the plot is phenomenal in its strength, merit & ingeniousness.

The Land Books 1 and 2


Aleron Kong - 2016
     Read the novel that describes the greatest game you've never played. When DangerZone Industries had released the latest and greatest Virtual Reality MMORPG, James, and millions of other virtual reality players, sought purpose and self-definition in this new world. The tag line "Live the life your soul was meant for," captured the hearts and minds of his entire generation. "The Land," was the largest and most dynamic virtual reality game of all time. James and his friends had devoted countless hours to become one of the top teams in the game. None of that mattered after James was actually summoned to The Land. What had been an engrossing game became a daily struggle of life and death. James struggles to survive while becoming embroiled in an age old war between the sprites and goblins, avoiding the machinations of the local king and helping an enslaved woman know freedom once again. Join the sensation! Welcome... to THE LAND!

Tank Farm Dynamo


David Brin - 2011
    "Tank Farm Dynamo" sure tried! What if we found the nerve, the spirit and daring to use every resource -- including those that NASA simply threw away? An unabashedly old-fashioned hard SF story with science and technology as central, problem-solving players... plus a real twist.

The Ninth Science Fiction Megapack: Classic and Modern Science Fiction


Arthur C. Clarke - 2014
    Clough FOR I AM A JEALOUS PEOPLE! by Lester del Rey LUVVER, by Mack Reynolds FROG LEVEL, by Bud Webster CAPTAINS CONSPIRING AT THEIR MUTINIES, by Jay Lake SHIFTING SEAS, by Stanley G. Weinbaum THROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: 8, by Grendel Briarton ROCK GARDEN, by Kevin O'Donnell, Jr. THE GENOA PASSAGE, by George Zebrowski EIGHT O'CLOCK IN THE MORNING, by Ray Faraday Nelson I AM TOMORROW, by Lester del Rey WHEN THEY COME FROM SPACE, by Mark Clifton THE SEALED SKY, by Cynthia Ward METEOR STRIKE! by Donald E. Westlake WAITING FOR THE COIN TO DROP, by Dean Wesley Smith BEYOND THE DARKNESS, by S. J. Byrne THE SMALLEST GOD, by Lester del Rey THE SCIENCE FICTION ALPHABET, by Allen Glasser CANAL, by Carl Jacobi THE LOCH MOOSE MONSTER, by Janet Kagan MY FAIR PLANET, by Evelyn E. Smith BEFORE EDEN, by Arthur C. Clarke SEQUENCE, by Carl Jacobi PREFERRED RISK, by Frederik Pohl and Lester del Rey INTEVIEW: FREDERIK POHL, conducted by Darrell SchweitzerIf you enjoy this book, search your favorite ebook store for "Wildside Press Megapack" to see the more than 100 other entries in the series, covering science fiction, modern authors, mysteries, westerns, classics, adventure stories, and much, much more!

50 Masterpieces you have to read before you die Vol: 2


Lewis CarrollB.M. Bower - 2019
    H.: Sons and LoversLawrence, D. H.: The RainbowLe Fanu, Sheridan: In a Glass DarklyLewis, Matthew Gregory: The MonkLewis, Sinclair: Main StreetLondon, Jack: The Call of the WildLovecraft, H.P.: At the Mountains of MadnessMann, Thomas: Royal HighnessMaugham, William Somerset: Of Human BondageMaupassant, Guy de: Bel-AmiMelville, Herman: Moby-DickPoe, Edgar Allan: The Fall of the House of UsherProust, Marcel: Swann's WayRadcliffe, Ann: The Mysteries of UdolphoRichardson, Samuel: ClarissaSand, George: The Devil’s PoolScott, Walter: IvanhoeShelley, Mary: FrankensteinSienkiewicz, Henryk: Quo VadisSinclair, May: Life and Death of Harriett FreanSinclair, Upton: The JungleStendhal: The Red and the BlackStendhal: The Chartreuse of ParmaSterne, Laurence: Tristram ShandyStevenson, Robert Louis: Treasure IslandStoker, Bram: DraculaStowe, Harriet Beecher: Uncle Tom’s CabinSwift, Jonathan: Gulliver's TravelsTagore, Rabindranath: The Home and the WorldThackeray, William Makepeace: Vanity FairTolstoy, Leo: War and PeaceTolstoy, Leo: Anna KareninaTrollope, Anthony: The Way We Live NowTurgenev, Ivan: Fathers and SonsTwain, Mark: The Adventures of Huckleberry FinnVerne, Jules: Journey to the Center of the EarthWallace, Lew: Ben-HurWells, H. G.: The Time MachineWest, Rebecca: The Return of the SoldierWharton, Edith: The Age of InnocenceWilde, Oscar: The Picture of Dorian GrayXueqin, Cao: The Dream of the Red ChamberZola, Émile: Germinal

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Alien: The Weyland-Yutani Report


S.D. Perry - 2016
    Although all attempts to harness the beast’s abilities have ended in appalling bloodshed, the acquisition of the Xenomorph remains a priority. As such, Weyland-Yutani has granted you access to their detailed files on the alien in the hope that you will be able to help capture and subjugate one of these fascinating yet deadly creatures.This exclusive in-world book utilizes specially commissioned illustrations and thirty-five years of Alien movie concept art and film stills to create a deeply engrossing reading experience that explores the nature of the Xenomorph in unparalleled detail. Alien: The Weyland-Yutani Report contains extensive information on the characters, locations, vehicles, and weapons from the movies, along with an in-depth breakdown of the Xenomorph’s life cycle, to give readers the most comprehensive look at one of movie history's greatest monsters.Covering all aspects of this hugely popular franchise’s thirty-five-year history, Alien: The Weyland-Yutani Report is the ultimate book for fans.Aliens TM & © 2016 Twentieth Century Fox Film Corporation. All Rights Reserved.

The Widow Lindley


F. Paul Wilson - 2013
    In response, the distressed mother, who grew up a Quaker and has never seen a gun, steals weapons from the sheriff’s office and tools from a local hardware store. Frantically racing to rescue her stolen daughter, she is surprised to discover she knows how to expertly handle these dangerous, heavy tools. And it suddenly occurs to Karen that not only has her town changed, she has no idea who she is either!

The Death Of Ivan Ilych And Father Sergius


Leo Tolstoy
    

Jug of Silver


Truman Capote - 1949
    Each book in the series has been designed with today's young reader in mind. As the words come to life, students will develop a lasting appreciation for great literature.The humor of Mark Twain...the suspense of Edgar Allan Poe...the danger of Jack London...the sensitivity of Katherine Mansfield. Creative Short Stories has it all and will prove to be a welcome addition to any library.

Out of the Pit (Fighting Fantasy)


Marc Gascoigne - 1985
    Two hundred and fifty of these loathsome creatures from the wild and dangerous worlds of Fighting Fantasy are collected here - some are old adversaries, many you have yet to meet - each of them described in minute detail. An indispensable guide for Fighting Fantasy adventurers!Full monster statistics250 illustrations8 full pages in colourMapsTables and charts

Frostburn: Mastering the Perils of Ice and Snow


Wolfgang BaurDavid Griffith - 2004
    This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.

Chronicle of the Unhewn Throne


Brian Staveley - 2016
    His daughter and two sons, scattered across the world, do what they must to stay alive and unmask the assassins. But each of them also has a life-path on which their father set them, destinies entangled with both ancient enemies and inscrutable gods.The Emperor’s Blades — Three siblings: Kaden, the heir to the Unhewn Throne, has spent eight years sequestered in a remote mountain monastery. An ocean away, Valyn endures the brutal training of the Kettral. At the heart of the empire, Adare hunts those who murdered her father.The Providence of Fire — Kaden infiltrates the Annurian capital, while Adare flees the Dawn Palace in search of allies to challenge the coup against her family. As armies prepare to clash, the threat of invasion compels the rival forces to unite. Unknown to Adare, Valyn has allied with the invading nomads.The Last Mortal Bond — The ancient csestriim are back to finish their purge of humanity; armies march against the capital; capricious gods walk the earth in human guise, but the imperial siblings at the heart of it all soon understand that there may be no reconciling their conflicting visions of the future.

Transmetropolitan: All Around the World


Warren Ellis - 2011
    Transmetropolitan combined black humor, political scandal, and moral ambiguity to look into the mind of gonzo journalist Spider Jerusalem and The City he inhabits. Aided by his embattled Editor and his two Filthy Assistants, Jerusalem blazes a path through a futuristic world of skyscrapers and technological wonders, dark alleys, and unspeakable depravity.Transmetropolitan: All Around The World is a lovingly crafted and designed tribute to a seminal work. Contributors include: Aaron Alexovich, Stephanie Buscema, Jim Calafiore, Stefano Caselli, Cliff Chiang, Richard C. Clark, Kevin Colden, Molly Crabapple, Camilla d’Errico, Kristian Donaldson, Ryan Dunlavey, Gary Erskine, Richard Friend, Dan Goldman, Cully Hamner, Lea Hernandez, Phil Hester, Rantz Hoseley, Matt Howarth, K Thor Jensen, Seth Kushner, Jonathan Luna, Milo Manara, John McCrea, Moritat, Dean Motter, Darick Robertson, Jimmie Robinson, Stuart Sayger, Tim Seeley, Fiona Staples, Bryan Talbot, Pete Woods, and many, many others.[text from http://cbldf.org/homepage/transmetrop... ]

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)