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Games Magazine Presents The Giant Book of Games by Will Shortz
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Dragon Age: Origins: Prima Official Game Guide
Mike Searle - 2009
•Essentials: Over 300 pages packed with every quest, NPC, monster, and item across the world of Ferelden!• Classes: Complete ascension guides with level-by-level tips on how to maximize a warrior, mage, or rogue class!• Maps: Over 100 jam-packed maps displaying every critical piece of information! • Walkthrough: Detailed walkthroughs to master all quests, puzzles, and pivotal story choices!• Equipment: Full equipment lists to gear out your PCs!• Bestiary: Comprehensive bestiary with everything from arcane horrors to werewolves!• Combat: Expert tactics to conquer the intricacies of combat!
Word by Word: The Secret Life of Dictionaries
Kory Stamper - 2017
While most of us might take dictionaries for granted, the process of writing them is in fact as lively and dynamic as language itself. With sharp wit and irreverence, Kory Stamper cracks open the complex, obsessive world of lexicography--from the agonizing decisions about what and how to define, to the knotty questions of usage in an ever-changing language. She explains why small words are the most difficult to define (have you ever tried to define is ?), how it can take nine months to define a single word, and how our biases about language and pronunciation can have tremendous social influence. Throughout, Stamper brings to life the hallowed halls (and highly idiosyncratic cubicles) of Merriam-Webster, a world inhabited by quirky, erudite individuals who quietly shape the way we communicate. A sure delight for all lovers of words, Word by Word might also quietly improve readers grasp and use of the English language."
Lonely Planet's Best in Travel 2018
Lonely Planet - 2017
Drawing on the knowledge and passion of Lonely Planet's staff, authors, and online community, it presents a year's worth of inspiration to take travelers out of the ordinary and into the unforgettable - firmly setting the travel agenda for 2018.As self-confessed travel geeks, our staff collectively rack up hundreds of thousands of miles each year, exploring almost every destination on the planet. And every year, we ask ourselves: Where are the best places in the world to visit right now? It's a very hotly contested topic at Lonely Planet and dominates more discussion than any other.
Best in Travel 2018
is our definitive answer.Now in a larger, hardback format, it makes for the perfect gift!Inside, you'll discover the:Top ten countries, regions and citiesBest value destinationsBest culture trips for familiesBest new openings and experiencesBest new places to stayTop destination races, from walks and marathons to cycles and swimsTop vegetarian and vegan destinationsTop small-ship expedition cruisesBest places for cross-generational family tripsBest private islands that everyone can useAbout Lonely Planet: Lonely Planet is a leading travel media company and the world's number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we've printed over 145 million guidebooks and grown a dedicated, passionate global community of travelers. Lonely Planet content can be found online, on mobile, video, and in 14 languages, 12 international magazines, armchair and lifestyle books, ebooks and more.TripAdvisor Travelers' Choice Awards 2012, 2013, 2014, 2015 and 2016 winner in Favorite Travel Guide category 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) 0207This annual bestseller ranks the hottest, must-visit countries, regions and cities for 2018. Drawing on the knowledge and passion of Lonely Planet's staff, authors and online community, it presents a year's worth of inspiration to take travelers out of the ordinary and into the unforgettable - firmly setting the travel agenda for the year ahead.0802"Where to go? What to do? Why do it? All good questions, and all the answers are in this guidebook from the travel media company Lonely Planet, which clues you in on all the “must-visit” countries, regions and cities for the upcoming year. Lonely Planet’s staff of travel experts puts you on the trail of hidden-jewel journeys and offers tips on subjects such as best values, cultural trips, new accommodations, vegetarian and vegan eateries, value cruises and island resorts."Las Vegas Review Journal2017100401http://media.lonelyplanet.com/onix-fe... Planet0101GOODREPRUSLonely Planet Global Limitedhttp://www.lonelyplanet.comIE08201710... AI AR AW BB BL BM BO BR BS BZ CA CL CO CR CU DM DO EC FK GD GF GL GP GT GY HN HT JM KN KY LC MF MQ MS MX NI PA PE PM PR PY SR SV TC TT US UY VC VE VG VI018.27in026.71in030.73in081.235lb01210mm02170.5mm0318.5mm08.56kg03159781786571151BBLONELY PLANET (AMERICAS)US41160102Lonely PlanetTrade17.99USDUSZ
Arcane Power: A 4th Edition D&D Supplement
Logan Bonner - 2009
New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
The Mammoth Book of Chess
Graham Burgess - 2009
It includes: sections on online chess, computers and openings; courses in tactics and attacking strategy; analysis of some of the greatest games ever played; and, information and advice on club, national, and international tournaments.
The 30 Day Abs Challenge (Workout Program)
Arnel Ricafranca - 2013
The 30 Day Abs Challenge focuses on the fundamentals of power generation and core stability without the use of any equipment. These core based workouts strengthen your entire midline and core for an overall increase in any athletic performance. As a result this program will help you develop a nice set of abs. This book provides 30 days of abdominally focused workouts that can be performed by themselves or in conjunction to your daily workout routine for advance users.
The TKT Course Modules 1, 2 and 3
Mary Spratt - 2011
This book includes everything you need to prepare for the test. The revised second edition contains three brand new model TKT practice tests, new tips for preparing for the TKT, an additional unit on approaches to language teaching tested in the TKT, completely rewritten tasks in every unit, and revised ELT terms and concepts matching the latest Cambridge ESOL TKT Glossary. This best-selling course has been written in collaboration with Cambridge ESOL by a team of experienced TKT writers. It provides a comprehensive and reliable package for TKT candidates, as well as for teachers preparing for other initial teacher training qualifications and those on in-service training programmes.
Menzoberranzan: Boxed Set
R.A. Salvatore - 1992
The priestesses of Lloth, the Spider Queen, demand (and receive) complete respect from the citizens of this mighty city. But what of the common folk - the drow of non-noble birth, the humans, and others? What is their lot in life, in this magnificent den of intrigue?Three books in this boxed set explain the ways of Menzoberranzan in detail. Book One: The City gives the reader a tour of the streets and districts, a wealth of information on various practices and customs, and an overview of daily life for each class of citizen (and non-citizen). Book Two: The Houses presents all eighteen major and minor Houses of the city, including the Matron Mothers and their immediate families, as well as any important advisers and associates. Book Three: The Adventure gives players a chance to take their characters into the web of deceit and intrigue woven by the denizens of this famed city.Additionally, this boxed set includes:Four connecting poster-sized maps of the city proper;one poster map of the House Baenre compound;a poster showing the rivalries and alliances among all eighteen major and minor houses; a 16-page House Do'Urden retrospective and the collected essays of Drizzt; twelve cardsheets containing in-depth statistics on main characters from Houses Nurbonnis and Millithor, and small maps for use in the adventure; and a full-color poster of the stunning box cover art by Jeff Easley.
Word Matters: Teaching Phonics and Spelling in the Reading/Writing Classroom
Gay Su Pinnell - 1998
Hailed for its practical, systematic approach, the book showed hundreds of thousands of teachers how to address the needs of the whole classroom as well as individual readers. Now, with the publication of Word Matters, Pinnell and Fountas offer K-3 teachers the same unparalleled support, this time focusing on phonics and spelling instruction.Word Matters presents essential information on designing and implementing a high-quality, systematic literacy program to help children learn about letters, sounds, and words. The central goal is to teach children to become "word solvers": readers who can take words apart while reading for meaning, and writers who can construct words while writing to communicate. Where similar books are narrow in focus, Word Matters presents the theoretical underpinnings and practical wherewithal of word study in three contexts:word study that includes systematically planned and applied experiences focusing on the elements of letters and wordswriting, including how children use phoneme-grapheme relationships, word patterns, and principles to develop spelling abilityreading, including teaching children how to solve words with the use of phonics and visual-analysis skills as they read for meaning.Each topic is supported with a variety of practical tools: reproducible sheets for a word study system and for writing workshop; lists of spelling minilessons; and extensive word lists, including frequently used words, antonyms, synonyms, and more. Armed with these tools-and the tried-and-true wisdom of Gay Su Pinnell and Irene Fountas-teachers can help students develop not just the "essential skills," but also a joyful appreciation of their own literacy.
Your Credit Score: How to Fix, Improve, and Protect the 3-Digit Number that Shapes Your Financial Future
Liz Pulliam Weston - 2004
It not only dictates whether you get credit: it can dictate how much you'll pay for it. What's more, it's being used by insurers, employers, and others who can determine your financial future. A bad score can cost you tens of thousands of dollars in higher interest costs, bigger insurance premiums, and missed employment opportunities. Now, MSNBC/L.A. Times personal finance journalist Liz Pulliam Weston rips away the mystery surrounding credit scoring and tells you exactly what you need to do to build, rebuild, and maintain your good credit in the second edition of Your Credit Score.
The Course: Serious Hold 'Em Strategy For Smart Players
Ed Miller - 2015
It’s written for players who are smart and who know that to succeed, you have to be different. Because in poker, if you play and think like everyone else, you’ll also get results just like everyone else. There’s a saying in the golf world that you don’t worry about the other players. You just play the course. It doesn’t matter if you’re playing in a big tournament against a hundred other players or against just one. It doesn’t matter if you’re playing against Tiger Woods or against Woody the Woodpecker. You can’t control what they do, so they can only be a distraction. All that matters is the course. And the only thing you can control is how you play it. This is a powerful idea, and it applies just as well in poker. Poker is full of distractions, and most players get hung up worrying about all the wrong things. The things they can’t control. The things that ultimately don’t matter. The Course: Serious Hold ‘Em Strategy For Smart Players, cuts through all the noise. It’s a practical and effective, step-by-step guide to winning consistently at no-limit hold ’em. It teaches the game as a series of skills. The first skill is the most important, but also the most fundamental. Each subsequent skill builds upon the last. Master the first few skills, and you can win at the 1-2 or 1-3 level. Master the next few, and you can win at 2-5. And master the final skills, and you can hang at 5-10 among the best players at your local card room. The Course focuses on the most important concepts that determine who wins and moves up and who doesn’t. And it ignores the distractions. It doesn’t waste your time and attention with ideas that don’t apply to the games you play. Unlike many other books, this book is ruthlessly practical. The ideas in The Course transfer directly from the page to the felt. The book starts out by showing you where and how money is available to win. Everything after teaches you how to go get it. Skill by skill, you will learn to win more money and win it faster. The Course meets you where you are. If you’re just beginning to get serious about hold ‘em, the book starts you with a sound foundational strategy. If you’re an experienced player looking to get over the next hump, the book lays bare the challenge and teaches you what you need to do. Unless you’re already the boss player at your local card room, The Course is the perfect companion to help take you to where you want to go.
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Disposable: A History of Skateboard Art
Sean Cliver - 2004
Longtime skateboard artist Sean Cliver put together this staggering survey of over 1,000 skateboard graphics from the last 30 years, creating an indispensable insiders' history as he did so.Alongside his own history, Sean has assembled a wealth of recollections and stories from prominent artists and skateboarders such as: Andy Howell, Barry McGee, Ed Templeton, Steve Caballero, and Tony Hawk.The end result is a fascinating historical account of art in the skateboard subculture, as told by those directly involved with shaping its legendary creative face.