World of Warcraft Cataclysm - Signature Series Guide


Joe Branger - 2010
    In this high-fantasy guide, you will be introduced to two new races, the Worgen and Goblins, and learn all about the unique races and classes that will help you complete your quests. You'll also discover how to battle enemies for gear and glory and how to join guilds with other players. There is a dedicated step-by-step guide, designed for brand-new players, to help you start your journey into World of Warcraft game. This "World of Warcraft: Cataclysm Signature Series Guide" features official artwork, designed for beauty and ease-of-use. It's a must-have guide for any World of Warcraft player.

What Video Games Have to Teach Us about Learning and Literacy


James Paul Gee - 2003
    James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace


Janet H. Murray - 1997
    In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.

Making Content Comprehensible for English Learners: The SIOP Model


Jana Echevarria - 2007
    For twelve years, educators have turned to Jana Echevarria, MaryEllen Vogt, and Deborah Short for an empirically validated model of sheltered instruction. In the Third Edition of this best-seller, the authors include new research findings and studies on the Sheltered Instruction Observation Protocol (SIOP(R)) Model, which offers school administrators, teachers, teacher candidates, coaches, university faculty, and field experience supervisors a tool for observing and quantifying a teacher's implementation of quality sheltered instruction. Ringing Endorsements "A framework that will engage, support, and increase the academic achievement of our culturally and linguistically diverse students. The SIOP Model went] from good to great ""--Socorro Herrera, Kansas State University" "Readability, organization, and practicality The SIOP addresses precisely the needs that my beginning teachers face...the CD for SIOP...makes it all understandable. I love the book ""--Danny Brassell, California State University, Dominguez Hills" Take a Glimpse Inside the Third Edition: New, user-friendly format of the SIOP(R) protocol. Background Sections include descriptions of the eight components and thirty features of the SIOP(R) Model, and are updated to reflect recent research and best practices to help readers plan and prepare effective sheltered lessons. Practical Guidelines to help readers develop effective language and content objectives. Discussion Questions have been rewritten and are appropriate for portfolio development in pre-service and graduate classes, for professional development workshops, or for teacher reflection and application. A groundbreaking CD-ROM with video clips, interviews of the authors, and reproducible resources (e.g., lesson plan formats), make this the perfect professional development asset for any grade level or content area teacher

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

Would You Rather . . . ?: The Outrageous Book of Bizarre Choices


Randy Horn - 2001
    It's a chunky book of 400 questions that range from the heinous to the nauseating to the downright disturbing, each a field-tested conversation starter—because no matter how strange or far-fetched, Would You Rather...? knows that choice provokes thinking, and thinking is fun. Some questions, like a Rorschach test, reveal values: Would you rather . . . Age only from the neck up -OR- age only from the neck down? Be stupid and rich -OR- smart and poor? Some delight in their own grossness: Eat three earthworms -OR- wear a necklace made of them on your wedding day? Be trapped in an elevator with wet dogs -OR- three fat men with bad breath? Some churn up prejudices: Lose your mate to the same sex as yourself -OR- the opposite sex? Some create that squirming sensation: Get a bad case of poison ivy way up inside your nose -OR- inside your inner ear? Or ethical dilemmas: Be president of a firm that poaches endangered species -OR- work for a corrupt politician? And some are just deliciously absurd: Catch a porcupine thrown from a second-story window -OR- a skunk thrown from the same window? Each question is followed up with related, often off-the-wall information, from odd trivia to dumb jokes to the occasional practical advice (go for the skunk—the porcupine's got 30,000 quills, while tomato juice will take away the skunk smell).

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Green-Light Your Book: How Writers Can Succeed in the New Era of Publishing


Brooke Warner - 2016
    Written for aspiring authors, previously published authors, and independent publishers, it explains the ever-shifting publishing landscape and helps indie authors understand that they're up against the status quo, and how to work within the system but also how to subvert the system in order to succeed. Publishing expert and independent publisher Brooke Warner is fearless in her critique of an industry that's lost its mandate, and in so doing has opened the door wide for indie publishers to thrive. While she does not shy away from calling out the bias against indie authors, she also asserts that it's never been a more exciting time to be in book publishing--and her passion and enthusiasm are contagious. "If you're going to green-light your work, you have to wow," Warner writes. But to surpass expectations, you also need to be a student of publishing and to be able to hold your own with book buyers, event coordinators, librarians, wholesalers, distributors, and reviewers. Green-Light Your Book seeks to equip authors and publishers with the language, knowledge, and skill sets they need to play big.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Learn Hangul in One Hour: A Complete Course on How to Teach Yourself the Korean Writing System (Learn Korean Fast Book 1)


Allen D. Williams - 2012
    Also instantly learn the alphabet order. Trying to learn Korean using English letters is not just a waste of time, it can cause you a great deal of embarrassment! Learn to read, write and pronounce Korean the right way. Save yourself the time and possible embarrassment by getting it right. If you're interested in Taekwondo, Korean drama, or Korean pop singers, or a student of Korean language, this is the place to start. This book is a system that uses mnemonics to teach you the sounds so you can easily remember the Korean alphabet. You'll get sample vocabulary to both re-enforce and remember each character, and samples of each character as they appear both typed and handwritten. You'll also get complete, stroke-by-stroke, diagrams on how to write each letter.

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games


Peter Leigh - 2018
    Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

Scheisse!: The Real German You Were Never Taught in School


Gertrude Besserwisser - 1994
    Scheisse! introduces readers to the fine art of cursing and basic slang to spice up their German speech.If you think you have a fairly good command of German, think again. For it's a sure bet that Frau Schultz never taught you those nasty little guttural curses and humiliating invectives so expressive of real low German speech. But relax--here at last is the one book that can introduce you to the very worst beer-hall German. Scheisse! is an indispensable guide to off-color German colloquialisms and profanities--lascivious bedroom slang and boozy insults, jeering scatological put-downs and scurrilous ridicule. This hilarious illustrated cornucopia of creative expletives, guaranteed to vex, taunt, aggravate, and provoke as only overwrought low German can, will help you master the fine art of German verbal abuse--with triumphant one-upmanship.

The Grammar Book: An ESL/EFL Teacher's Course


Marianne Celce-Murcia - 1983
    THE GRAMMAR BOOK, Second Edition helps teachers and future teachers grasp the linguistic system and details of English grammar, providing more information on how structures are used at the discourse level.

French: Short Stories for Beginners + French Audio: Improve your reading and listening skills in French. Learn French with Stories (French Short Stories Book 1)


Frederic Bibard - 2016
     For those of you who can’t just slip away from life, travel to France and immerse yourself in the language in order to learn it, this is your solution! Reading and listening to native-spoken French stories is the next best thing. You have at your fingertips the written word AND an accompanying audio recording that allows you to: Gain a greater vocabulary that you can use immediately, every day. You will add 1,500+ French words and expressions to your repertoire through the encounter of descriptive sentences and casual conversations woven throughout the stories. Sharpen your comprehension of the spoken word by listening to a native French speaker. Learn how to pronounce French words properly by comparing the written word to the audio recording. Familiarize yourself with a wide range of grammar structures and put them to use today. Avoid the monotonous task of memorizing grammar rules. How awesome is that?! How this book will improve your French language skills: Each story is recorded in two different ways: A slow version helps beginners improve their pronunciation, and a normal, natural speed for intermediate and advanced learners trains your ears to understand what is being said. You receive 4 hours of MP3 audio recording! There is no need for a dictionary. Each story is broken down with a French and English glossary that introduces you to the words and phrases you might not understand. This comes in handy because there is no need for the irritating process of flipping pages, continually searching for definitions or translations. A vocabulary recap at the end of each chapter allows you to review what you have read and listened to so you don’t forget the essential words and expressions taught throughout the lesson. The book contains 15 stories with the following themes: Family, Months, Days, Numbers, Weather, Introduce yourself, House, Nature, Clothing, Shopping, Visiting/Tourism, Weekend Activities, Daily Routine, Describe yourself, Food, Cooking, Jobs and Occupation, At the Train Station. All stories are written using vocabulary that you could easily use in your day-to-day conversations. With this book and accompanying audio you can start improving your French today!

Words in the Mind: An Introduction to the Mental Lexicon


Jean Aitchison - 1987
    It discusses the structure and content of the human word-store or mental lexicon with particular reference to the spoken language of native English speakers.