Book picks similar to
The Gameful World: Approaches, Issues, Applications by Steffen P Walz
non-fiction
games
gamify
digital-game-literature
Greek Mythology: A Concise Guide
Robert Carlson - 2016
The myths have a way of entwining one with another, and it is difficult to present a coherent story line without feeling one has omitted the best part of the story. Inside you will read about... ✓ What Is A Myth? ✓ The Sources Of Greek Mythology ✓ The Creation Of The Universe And The Gods ✓ What Of Man? What Of Woman? ✓ The Greek Pantheon ✓ The Trojan War ✓ The Influence Of Greek Drama ✓ Two Greek Mortal Heroes In Mythological Tales This guide succeeds in presenting an overall sketch of the creation of the world and the battles that follow, resulting in Zeus taking his place as the supreme god and ruling the earth from Mount Olympus. It covers the creation of man, it seems, as a bit of an afterthought for the amusement of the Olympians and some of the most famous stories that have come down to us via the writings of the great dramatists of the Classical Age. There are concise biographies of the twelve gods that make up the Olympians as well as of the heroes of the Trojan War.
Cybertext: Perspectives on Ergodic Literature
Espen J. Aarseth - 1997
Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
Interviewing as Qualitative Research: A Guide for Researchers in Education and the Social Sciences
Irving Seidman - 1991
While proposing a phenomenological approach to in-depth interviewing, the author also includes principles and methods that can be adapted to a range of interviewing approaches. Using concrete examples of interviewing techniques to illustrate the issues under discussion, this classic text helps readers to understand the complexities of interviewing and its connections to broader issues of qualitative research.
Fallout 4 Vault Dweller's Survival Guide
Prima Games - 1997
As the sole survivor of Vault 111, you enter the world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. This staggeringly complete guide is stuffed with all the information you'll need to survive and thrive in Fallout 4.Your ultimate Wasteland companion: walkthroughs and detailed maps give you all the strategies, locations, items and loot. Plus specs and reference data for all the perks, armour, weapons, items and creatures you'll encounter and complete crafting and workshop references detail the thousands of items you can collect, upgrade and build.Includes a free mobile-friendly eGuide optimized for a second-screen experience.
Fallen Eagle: The last days of the Third Reich
Robin Cross - 2020
The Allies were determined to end the war in Europe quickly and with as little bloodshed as possible. But the Germans were by no means prepared to yield - though they could see the war was lost. Thus began one of the most crucial years in the history of the world, and its climax, the desperate battle for Berlin, brought to a close one of the darkest chapters mankind has ever witnessed. The Allied effort pushed on from all fronts. In the east, Stalin's mighty war machine began its great offensive. From out of the swirling fog and snow, the Soviet steamroller crashed through the German lines on the Vistula, 125 miles south of Warsaw. Driving across the Polish plain towards the Oder, Germany's historic frontier with the east, Russia's advancing armored columns created panic in East Prussia. In the west, Eisenhower and Montgomery joined the race to destroy the heart of Nazi Germany - and defend Europe against Stalin's vaulting ambition. Through vivid, firsthand accounts from soldiers and civilians, privates, generals, and refugees, Fallen Eagle chronicles the triumphs and tragedies of the war's closing months - from the devastating, triple air raids on Dresden to "Spring's Awakening," Hitler's last offensive, with which he planned to retake Budapest and retain its oil fields; from the legendary summit in Yalta between Stalin, Roosevelt, and Churchill to an extraordinary account of Hitler's last days.
The Problem with Software: Why Smart Engineers Write Bad Code
Adam Barr - 2018
As the size and complexity of commercial software have grown, the gap between academic computer science and industry has widened. It's an open secret that there is little engineering in software engineering, which continues to rely not on codified scientific knowledge but on intuition and experience.Barr, who worked as a programmer for more than twenty years, describes how the industry has evolved, from the era of mainframes and Fortran to today's embrace of the cloud. He explains bugs and why software has so many of them, and why today's interconnected computers offer fertile ground for viruses and worms. The difference between good and bad software can be a single line of code, and Barr includes code to illustrate the consequences of seemingly inconsequential choices by programmers. Looking to the future, Barr writes that the best prospect for improving software engineering is the move to the cloud. When software is a service and not a product, companies will have more incentive to make it good rather than "good enough to ship."
Manhattan Project: The Birth of the Atomic Bomb in the Words of Its Creators, Eyewitnesses and Historians.
Cynthia C. Kelly - 2007
This groundbreaking collection of documents, essays, articles, and excerpts from histories, biographies, plays, novels, letters, and the oral histories of key eyewitnesses provides unique perspectives for the historian and student of history all compiled by experts at the Atomic Heritage Foundation. Photographs throughout depict key moments and pivotal figures. The Manhattan Project gives actual voice to a significant period in history.
Designing for Behavior Change: Applying Psychology and Behavioral Economics
Stephen Wendel - 2013
This practical guide shows you how to design these types of products for users seeking to take action and achieve specific goals.Stephen Wendel, HelloWallet’s head researcher, takes you step-by-step through the process of applying behavioral economics and psychology to the practical problems of product design and development. Using a combination of lean and agile development methods, you’ll learn a simple iterative approach for identifying target users and behaviors, building the product, and gauging its effectiveness. Discover how to create easy-to-use products to help people make positive changes.Learn the three main strategies to help people change behaviorIdentify your target audience and the behaviors they seek to changeExtract user stories and identify obstacles to behavior changeDevelop effective interface designs that are enjoyable to useMeasure your product’s impact and learn ways to improve itUse practical examples from products like Nest, Fitbit, and Opower
Research Methods in Language Learning
David Nunan - 1992
This book is intended to help readers understand and critique research in language learning. It presents a balanced and objective view of a range of methods - including formal experiments, introspective methods, interaction and transcript analysis, ethnography, and case studies. The book is highly accessible and does not assume specialist or technical knowledge. This volume will be of interest to students of applied linguistics and educational researchers, in addition to classroom teachers and teachers-in-training. Throughout the book, theoretical issues are drawn from published studies and reports. The book emphasizes the professional and practical value of reading published research.
Services Marketing: People, Technology, Strategy
Christopher Lovelock - 1991
Organized around a strategic marketing framework"Services Marketing" guides readers into the consumer and competitive environments in services marketing. The marketing framework has been restructured for this edition to reflect what is happening in services marketing today.
Dream Psychology: Psychoanalysis for Beginners
Sigmund Freud - 1920
Because the information in the unconscious is in an unruly and often disturbing form, a "censor" in the preconscious will not allow it to pass unaltered into the conscious. During dreams, the preconscious is more lax in this duty than in waking hours, but is still attentive: as such, the unconscious must distort and warp the meaning of its information to make it through the censorship. As such, images in dreams are often not what they appear to be, according to Freud, and need deeper interpretation if they are to inform on the structures of the unconscious.
Minimalism is Stupid: Don't be Fooled by the Extremists and Find Your Own Way to De-Clutter and a Happier Life
Jens Boje - 2016
It scares people away thus never experiencing the benefits of minimalism - living better with less;
less stuff
less stress
less debt
less anxiety
and even gaining more
more quality time
more clarity
more focus
more creativity
and much more
I show you a personal way into minimalism without dogmas. Written with a minimalist mindset and leaving the fluff out. Buy your copy now and start into a happier life.
Stealing the Wave: The Epic Struggle Between Ken Bradshaw and Mark Foo
Andy Martin - 2007
In the mid-80s, Ken Bradshaw and Mark Foo took big-wave surfing's spiritual home, Waimea Bay on Hawaii's legendary North Shore, and in their relentless quest for supremacy turned it into an arena of personal combat. Bradshaw was in pole-position. The muscular, square-jawed Texan already commanded respect through a combination of strength, gritty determination, and infamous temper – he was known to bite chunks out of fellow surfers' boards whenever he felt disrespected in the water. Mark Foo was the new kid on the block, and his polar opposite. The icon of the next generation, openly challenging the old guard, this slim Chinese-American wowed Waimea's winter crowds with his prowess, speed, moves, looks, and thirst for the biggest waves. But Foo's talent for self-marketing was anathema to surfing veterans and purists, and above all to Bradshaw. Foo was driving surfing in a new, commercial direction, while Bradshaw saw himself as the heir and guardian of a great tradition. And then one fine day Foo stole a wave from right under Bradshaw's nose, arousing his wrath, and firing up a feud that would span a decade.Their unforgiving rivalry would ultimately evolve into a grudging mutual admiration which was, however, doomed to end in death on a giant swell at Maverick's, just south of San Francisco, on Christmas Eve of 1994. Stealing the Wave is the intimate history of the conflict between two remarkable men that gets to the heart of what it means to compete, and examines what happens when competition, passion and belief go too far.
The Science of Evil: On Empathy and the Origins of Cruelty
Simon Baron-Cohen - 2011
In some cases, this absence can be dangerous, but in others it can simply mean a different way of seeing the world.In The Science of Evil Simon Baron-Cohen, an award-winning British researcher who has investigated psychology and autism for decades, develops a new brain-based theory of human cruelty. A true psychologist, however, he examines social and environmental factors that can erode empathy, including neglect and abuse.Based largely on Baron-Cohen's own research, The Science of Evil will change the way we understand and treat human cruelty.
Designing Games
Tynan Sylvester - 2013
You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design