Book picks similar to
Tome of Horrors (5E) by Edwin Nagy


fantasy
rules
dungeons-and-dragons
gaming

Dragon's Envoy


James Haddock - 2022
    But this is no bard’s song. All of this was because of the dragon stone necklace I scavenged from that dead mage. I knew it was magic when I saw it. Well, it was and it wasn’t. Dragon stone they call it, but what it actually is, is a dragon’s egg. When I touched it, I felt the need to put it around my neck for safekeeping. When I did, the necklace embedded itself inside my skin, making me the new dragon’s envoy. It has since been my duty to protect the egg until she’s ready to hatch. How do I know the egg is a she? Easy, she talks to me and is helping me to bring out my natural magic talents. Sometimes I’d rather it was a bard’s song, as it can be tiring. Although I must admit, having a dragon inside you comes in handy when people are trying to kill you.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

The Missing Chapters: Chapters missing from early versions of Dawn of Wonder (The Wakening)


Jonathan Renshaw - 2015
    If you are one of the first 15 000 (or thereabouts) readers whose versions have only 62 chapters, you are missing this addition.If you haven’t read the book, you probably shouldn’t read this, which likely makes the prospect irresistible. The free sample of Dawn of Wonder is around 70 pages, but if you someone who likes to sample the middle of a book before making a decision, you are welcome to jump in here. The spoiler-index of these chapters is relatively low.

The Sorceress's Apprentice


J.L. Lahey - 2017
     While attempting to save the lives of his fellow orphans he manifests a magic like power. He soon learns that using this power comes with a great risk to his own life. A beautiful sorceress, clad all in black, soon arrives with an offer to adopt him and teach him how to properly wield his powers. Once they leave, he learns that the sorceress is really the leader of a group of adventurers, and they're not the type of heroes that he has ever read about in books. They’re the kind that steal, get drunk, rob graves, loot tombs, and shoot people in the back. They basically only do what they need to in order to have a really good time. Badger is wondering what type of tale has he gotten into, because he has never read a story quite like this one!

Birth of Magic Complete Series Boxed Set: A Kurtherian Gambit Series


N.D. Roberts - 2021
    

The Legend of the Gate-Keeper: Complete Series Box Set


Jeff Gunzel - 2016
    Brave, unwavering in his devotion to the queen, his courage knows no bounds. But it was not always so. Every story must begin somewhere, but some beginnings are darker than others.The Shadow is a prequel to the Legend of the Gate Keeper series. Although this installment features the early years of one of the main characters in the series, it is a standalone, and can be enjoyed with no prior knowledge of the series.Book 1: Land of Shadows - Our story begins here. A blacksmith from the small town of Bryer, Eric believed he would live out his days leading a peaceful life doing the work he loved. But it seems fate had other plans for him. When his home town is attacked, Eric is uprooted from his familiar surroundings and forced to embark on a journey for answers. Only one thing is certain to him now. It's painfully clear that his whole life has been nothing more than a series of lies.Book 2: Siege of Night - Whispers of the Gate Keepers return rage through Tarmerria like a forest fire. Could it be true? Has this mystical figure actually returned? Some have embraced the idea while others want to see Eric dead. Lines have been drawn, sides have been taken. There is only one way to stand for what you believe in. Tarmerria must go to war.Book 3: Lost Empire - The war is over and the city of Taron is still recovering from one of the darkest days in its history. With one battle over, another is about to begin. Our heroes must leave their familiar lands to embark on a journey by sea, far away from Tarmerria.Book 4: Reborn - Is the Gate Keeper some sort of demon? The people of this new land seem to think so. For years they have been tormented by a being with abilities similar to Eric's. So how is this foreigner who washed up on their shores any different? The Gate Keeper must prove himself and transform before their very eyes. In the eyes of the Gods and in those of the people, he must be...reborn.Book 5: The Trials of Ashbarn - The world has seen what Eric can do. Is this the one man who can take down the demon Krytoes? He has proven himself to the mortals, but must now establish himself in the eyes of the Gods themselves. Let the trials begin.Book 6: End of Days - The Gate Keeper has been named... The prophesies have come true... The world as we know it will never be the same...End of Days is the exciting conclusion to "The Legend of the Gate Keeper" series. Join Eric and his friends as they make their final push against the forces of evil.Warning Graphic Content: These books are intended for mature audiences

The School. First Circle [RealRPG Wuxia Series The Way] Book #2


Mike Ignatov - 2021
    

Surfacing (Returning #3)


A.L. Knorr - 2018
    Follow Mira's story as she faces life as a single mother, wrestles with the constant call of the ocean to her mermaid nature, and joins an all-male salvage team who is less than thrilled to have her. When my mother died, I ran to the ocean like a coward. Its cradle of salt puckered my memories and withered my sorrow like a grape drying in the sun. I had cheated grief and was foolish enough to think I had gotten away with it.When Nathan died, I couldn’t run away. No matter how much I flinched, bending toward the Atlantic the way ivy strains for rays of light, I could not leave. Grief was back to take what belonged to it for the time it was allotted. I had everything I wanted a few short years ago. My mate. My daughter. A home, a family. It made my head spin to think how much could change so suddenly. I mused, wondering later if I was the only mermaid to ever walk fully through the five stages of grief. But I had my daughter.Targa had yet to turn, the color and shape of her fins were yet to be revealed, but she would. I had been so sure of it then. Siren genes are passed from mother to daughter, without fail. Young legs melded into a shimmering virgin tail in response to a salty sea. But Targa didn’t turn in response to ocean water, not the first time, not any time after that. Something was wrong. I shoved my fear down deep into some dark corner where Targa would not see it and said with a smile that we’d just have to keep trying. I had turned at the age of three, but if there could be late-bloomers in the human race, why not ours too?Her fifth birthday came and went, still she hadn’t turned. Concern sent its barbs into me like a thistle, then it rooted and grew.Targa and I had weekly late night secret swims in the Atlantic, which had once been fun but were now polluted with expectation and suspense. Coaching sessions (my idea), where I attempted human psychology exercises I’d found in outdated textbooks at the library; guided visualization, breathing techniques, and even a failed go at hypnosis. The memory of her skinny little frame sitting in a bathtub containing more salt than water (Targa’s idea) is still enough to fill my eyes with moisture.I don’t know exactly when she lost hope, but she hid it expertly, patiently participating however I asked.I ignored the creeping thoughts that whispered in my mind; she didn’t even like water, didn’t really want to go for swim, couldn’t hear the ocean calling her. I would shove the thoughts away violently, excusing them as nothing but my own anxiety. It was ridiculous. A daughter of a mermaid who disliked the ocean. Impossible. When I muzzled those fears, I became aware of others of a different kind. Not my own, but hers, for me.She could see the want in my eyes. Whatever mechanism bees and dogs used to smell fear, Targa had it for despair. She could sense it on me, reeking like cheap perfume. Her eyes dipped in desperation, her obvious desire not to disappoint me sliced through me like a white-hot blade from heart to gut. She thought she was my tormentor. The realization struck like a hammer and gave me the strength to do what was needed: Let it go.The ocean could call. I’d let the smell of it crucify me, the sound of its waves crash against me, echo through me, call me, beg me.Targa’s need and my love for her was greater. If she never turned and I was locked in a land-cycle for the rest of our lives, so be it.So be it.

PUNARBHAVA : Rise of the legend of Panini - the Yogi warrior


Ashutosh Jain - 2020
    

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

The Wild Beyond the Witchlight: A Feywild Adventure


Wizards RPG Team - 2021
    Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild - Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment - Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits - Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival - All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay - Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

Al-Qadim: Arabian Adventures


Jeff Grub - 1992
    

Book Three: Part 1 The Dusk of Hope


Sean Fay Wolfe - 2016
    Book Three Part 1 the Dusk of Hope

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!