Book picks similar to
Video Gamers by Garry Crawford
non-fiction
video-games
games
game-experience
The Paleblood Hunt
Redgrave
Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Yu-kai Chou - 2015
Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. The goal for this book is to become a strategy guide to help readers master the games that truly make a difference in their lives. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Understanding the Black Economy and Black Money in India: An Enquiry into Causes, Consequences & Remedies
Arun Kumar - 2017
It has crippled the country’s economy for a long time to come. In this book, Arun Kumar, the country’s leading authority on the black economy, tells us why Modi’s gambit failed. He shows us the way in which the problem can be rooted out, provided the government has the political will and determination to act.Today, the black economy is estimated to be 62 per cent of GDP—or about `93 lakh crore ($1.4 trillion). Corrupt businessmen, corrupt politicians, and corrupt members of the executive (bureaucrats, police and the judiciary) are responsible for controlling the black economy and enabling its growth. If the black economy were to be dismantled and turned into a part of the ‘white’ economy, the country’s rate of growth would be 12 per cent. If it had not grown the way it has since the 1970s, India’s per capita income today would be approximately `7 lakh per annum ($11,000) and India would become the second largest economy in the world. If the black economy were taxed at current rates, it would generate `37 lakh crore in additional taxes and the union budget would show a surplus of `31 lakh crore instead of a deficit.The failure of successive governments to tackle the problem effectively has been the single biggest obstacle to eradicating poverty. It is the cause of both widespread policy failure and the inability of the nation to improve its living conditions rapidly.
Persona 4: Official Design Works
Atlus - 2008
Featuring the character designs of Shigenori Soejima! Go behind the scenes of Persona 4, the final game of the landmark Persona series! Inside you'll find character designs, rough sketches, backgrounds and settings, an exclusive interview with the game's creators, and more!
Sid Meier's Memoir!: A Life in Computer Games
Sid Meier - 2020
Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibilliondollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.Articulating his philosophy that a videogame should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his ten rules of good game design.
Tell Me The Odds: A 15 Page Introduction To Bayes Theorem
Scott Hartshorn - 2017
Essentially, you make an initial guess, and then get more data to improve it. Bayes Theorem, or Bayes Rule, has a ton of real world applications, from estimating your risk of a heart attack to making recommendations on Netflix But It Isn't That Complicated This book is a short introduction to Bayes Theorem. It is only 15 pages long, and is intended to show you how Bayes Theorem works as quickly as possible. The examples are intentionally kept simple to focus solely on Bayes Theorem without requiring that the reader know complicated probability distributions. If you want to learn the basics of Bayes Theorem as quickly as possible, with some easy to duplicate examples, this is a good book for you.
Thomas Jefferson: A Character Sketch
Edward S. Ellis - 2004
You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
Minecraft for Dummies
Jacob Cordeiro - 2013
With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!
Pure Baseball
Keith Hernandez - 1994
Hernandez provides commentary on two ball games in the 1993 season : a Philles-Braves match-up and an extra innings battle between the Tigers and the Yankees. [He] examines the overall strategies of the game and offers good analyses of fielding techniques, base stealing, lineups, umpiring etiquette, double-steal rundowns, hit-and-runs, signals, infield shifts and more. His most intense and incisive analysis, however, is saved for the psychology of the pitcher-hitter duels. No matter where you are watching, you will never again see the game in the same way."-- Playboy"Keith Hernandez, it turns out, is even smarter than we thought he was in the Mets' glory years. All the subtleties of baseball are revealed as the two games unfold. Mr. Hernandez's opinions and pet-peeves--intentional walks, early-inning sacrifices, throwing fastballs to prevent stolen bases, large gaps in the outfield, pitchers who 'nibble. nibble, nibble,"--are well thought out and clearly articulated. [He] is particularly strong in analyzing the cat-and-mouse game played between pitchers and hitters as the count shifts the odds back and forth."-- New York Times Book Review "An MVP of a guide to the national pastime from savvy 17-year veteran of the major leagues who remains an ardent fan in retirement. Hernandez came up with an angle that works to near perfection: tellingly detailed start-to-finish accounts of two games played midway through the 1993 baseball season."-- Kirkus Reviews(starred)
SAS great escapes
Damien Lewis - 2020
No water. Out of ammo. Safety is south. But between there and here is 150 miles of barren desert – freezing at night, boiling in the day – populated solely by Ernst Rommel’s fearsome and deadly Afrika Corps.What would you do? Give up? Or get on with it? For the seven SAS supermen in Damien Lewis’s explosive new audio exclusive, the answer was simple: Escape. Evade. Survive. From the mountains of Italy, to the deserts of Africa, these heroes epitomise the bravery, esprit de corps and daring do of Britain’s finest elite fighting force. Fans of Ant Middleton’s First Man In and Ben MacIntyre’s SAS: Rogue Heroes are in for a treat, as the SAS’s master chronicler, Damien Lewis, has produced a gripping, heart-in-the-mouth, real-life thriller. A Sunday Times number one best-selling author, this fresh look at the most audacious escapes the SAS made in the Second World War is white-knuckle listening of the highest calibre. Because if you put a fence in front of these men...they’ll climb it.
Welcome to Oz: A Cinematic Approach to Digital Still Photography with Photoshop
Vincent Versace - 2006
You must first approach the subject with the proper sense of perception, with the ability to visualize the finished print before you commit a scene to pixels, but still be flexible and spontaneous. Master Fine Art photographer Vincent Versace has spent his career learning and teaching the art of perception and how to translate it into stunning images. In Welcome to Oz, he delves into what it means to approach digital photography cinematically, to use your perception, your camera, and Photoshop to capture the movement of life in a still image. Features: Adapt your workflow to the image so you always know how best to use your tools Turn a seemingly impossible photographic scenario into a successful image Practice “image harvesting” to combine the best parts of many captures to create an optimum final result Create black and white prints that have the look, feel and “richness” of traditional silver prints without ever leaving the RGB color space 224 pages.
i am 8-bit: Art Inspired by Classic Videogames of the '80s
Jon M. Gibson - 2006
Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.
A Theory of Fun for Game Design
Raph Koster - 2004
It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
Not for You: Pearl Jam and the Present Tense
Ronen Givony - 2020
The Seattle quintet has recorded eleven studio albums; sold some 85 million records; played over a thousand shows, in fifty countries; and had five different albums reach number one. But Pearl Jam's story is about much more than music. Through resilience, integrity, and sheer force of will, they transcended several eras, and shaped the way a whole generation thought about art, entertainment, and commerce. Not for You: Pearl Jam and the Present Tense is the first full-length biography of America's preeminent band, from Ten to Gigaton. A study of their role in history – from Operation Desert Storm to the Dixie Chicks; "Jeremy" to Columbine; Kurt Cobain to Chris Cornell; Ticketmaster to Trump – Not for You explores the band's origins and evolution over thirty years of American culture. It starts with their founding, and the eruption of grunge, in 1991; continues through their golden age (Vs., Vitalogy, No Code, and Yield); their middle period (Binaural, Riot Act); and the more divisive recent catalog. Along the way, it considers the band's activism, idealism, and impact, from “W.M.A.” to the Battle of Seattle and Body of War. More than the first critical study, Not for You is a tribute to a famously obsessive fan base, in the spirit of Nick Hornby's Fever Pitch. It's an old-fashioned – if, at times, ambivalent – appreciation; a reflection on pleasure, fandom, and guilt; and an essay on the nature of adolescence, nostalgia, and adulthood. Partly social history, partly autobiography, and entirely outspoken, discursive, and droll, Not for You is the first full-length treatment of Pearl Jam's odyssey and importance in the culture, from the '90s to the present.
Halo Mythos: A Guide to the Story of Halo
343 Industries - 2016
The amazing illustrations come from a variety of renowned illustrators, including Jean-Sébastien Rossbach, Leonid Kozienko, Benjamin Carré, Isaac Hannaford, and 343's internal art team, too.For the first time ever, the timeline of the Halo universe is available in one place, charting humanity's battles against alien forces of the Covenant, Forerunners, and the Flood--making this book an absolute must-have for Halo fans.