RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Women and Other Monsters


Bernard Schaffer - 2011
    These are just some of the stories included in Bernard Schaffer's first collection, Women and Other Monsters. ***Vampires are assholes. They're not sparkly, reticent killers yearning for true love. They aren't gothic romantics who read poetry. They aren't even mysterious Romanians who turn into bats and terrorize the countryside. Really, they're just douche bags. - Room ServiceThus begins "Room Service," a dark comedy about a loser named Robbie who lives with his mom and dates a stripper. One night his girlfriend does a "private" with a suspiciously pasty customer and is never heard from again. As soon as Robbie figures out his girl was served up as a vampire Slurpee, he's out to exact revenge. Not that he has any clue how do it. But when you have nothing to lose and a bloodsucking freak to get even with, you don't mind improvising. ***Women and Other Monsters is the first collection of short stories by best-selling author Bernard Schaffer. Readers will have plenty more to feast on (nearly as much as Blake the vampire did in the story mentioned above), whether it's a Civil War Era woman too beloved by Death to die, or Ancient Astronauts who are only supposed to observe Earth, but instead tamper with humanity and trigger a history-altering event. Prepare to be seduced, surprised and sometimes horrified at the twists and turns that await as you venture into the darkness with Bernard Schaffer.***Women and Other Monsters is a short story collection recommended for fans of scary short stories, sexy short stories, superhero stories, secret agent short stories, horror stories and more.

The Unforgiven


J.L. Clayton - 2016
     Two years limited edition eBook. Get it while you can. Step into our twisted minds for six horrifying tales. Seeing Red, by J.L.Clayton All her life, Challis has been bullied by the people around her, and now the thin string holding her sanity intact has snapped...The only thing she sees is crimson. They say revenge is best served cold, but Challis will take hers: hot, sticky and red! Come along for one horrific ride as author J.L.Clayton takes a forsaken girl and turns her into a heartless killer. Seeing Red has never looked so frightening. Twisted Insanity, by R.L. Weeks Author R. L. Weeks brings you Twisted Insanity. It cannot be reasoned with. It cannot be bargained with. Jacob has been locked up for ten years, waiting for his chance to take his revenge on Gale, his ex-wife. After persuading the mental health team that he has recovered, he goes on a killing stint. Gale is about to find out the extent of his twisted insanity. Truth or Dare, by K.L. Humphreys Taken to a psychotic man's playground, Becca only hopes her husband can get help to save her, before she ends up like the others.The Missing Persons Unit team know that unless they stop a madman and find missing Becca, they will be finding body parts in the forest. Author KL Humphreys will have you looking over your shoulder wondering what is really going on in the minds of those you call family. Hell House, by Becca Moree A walk through the Hell House leaves Erin questioning if visiting the Carnival of Darkness was a good idea after all. The sounds pouring from the mouths of the actors in each room were just a little too good.A little too...real. Step into a world of unthinkable torture as author Becca Moree takes one innocent college student on a Halloween outing she will never forget. Poison Pen, by R.B.Wood Upset the author at your own peril. A young down-on-his-luck author makes a demonic deal to remove a few obstacles from his writing career and stardom. White Wedding: Reckoning, by Steven Evans Jen's best friend, Jess, is an emotional train wreck. Too weak and afraid of her abusive father and now forced to marry a man she doesn't love, Jess' life is spiraling out of control. Jen desperately wants to help her friend but... What's a doll to do? Steve Evans brings a wickedly sweet twist to a tale of friendship in "White Wedding: Reckoning".

The Whistler Advanced Reader Sampler


John Grisham
    A young investigator with a secret informant. The electrifying new thriller.Lacy Stoltz never expected to be in the firing line. Investigating judicial misconduct by Florida's one thousand judges, her cases so far have been relatively unexciting. That's until she meets Greg Myers, an indicted lawyer with an assumed name, who has an extraordinary tale to tell.Myers is representing a whistle blower who knows of a judge involved in organised crime. Along with her gangster associates this judge has facilitated the building of a casino on an Indian reservation. At least two people who opposed the scheme are dead. Since the casino was built, the judge has made several fortunes off undeclared winnings. She owns property around the world, hires private jets to take her where she wishes, and her secret vaults are overflowing with rare books, art and jewels.No one has a clue what she's been doing - until now.Under Florida law, those who help the state recover illegally acquired assets stand to gain a large percentage of them. Myers and his whistle blower friend could make millions.But first they need Lacy to start an investigation. Is she ready to pit herself against the most corrupt judge in American history, a judge whose associates think nothing of murder?

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Dark Sun Campaign Setting: A 4th Edition D&D Supplement


Richard Baker - 2010
    Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

Delta Green: Strange Authorities


John Scott Tynes - 2012
    But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

The House of Strange Stories


Ruskin Bond - 2018
    It was behind me, then it was before me. Then it was over me. I was in the arms of the corpse!’With The House of Strange Stories, celebrated writer Ruskin Bond brings forth a collection of some of the most blood-curdling tales ever written. Featuring Stacy Marie Belloc Lowndes’ ‘The Lodger’, Arthur Conan Doyle’s ‘The Red-Headed League’, Wilkie Collins’ ‘The Duel’, Bram Stoker’s ‘The Sqaw’, Edgar Allan Poe’s ‘The Cask of Amontillado’, and several of Bond’s own, these tales of macabre, suspense, vampires, and haunted houses will leave even horror fans terrified.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Descendants


Stephen R. King - 2016
    King’s mysterious and thriller packed story vaults. Open up your imagination and let the vivid writing and frightening tales awaken your mind. Scream late into the night with more great horror for all your senses. Evil comes in many forms. Travel through the desert, speak with others from another world, and smell the roses in these incredible journeys and wild realities. WARNING: Not the famous Stephen King from Maine.