Systems Analysis and Design


Alan Dennis - 2002
    Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply.With Systems Analysis and Design, 4th edition , students will leave the course with experience that is a rich foundation for further work as a systems analyst.

Eric Gill


Fiona MacCarthy - 1989
    He was a devoted family man and key figure in three Catholic art and craft communities: yet he also believed in complete sexual freedom. In her controversial, landmark biography, originally published in 1989, celebrated biographer Fiona MacCarthy delves into the complex, dark, and contradictory sides of the man and the artist for the first time - and the result is his definitive portrait.

The Nature of Code


Daniel Shiffman - 2012
    Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http://www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.

Old Gimlet Eye (Annotated): The Adventures of Smedley D. Butler


Lowell Thomas - 1933
    He won renown as a battlefield hero and was the most decorated Marine in U.S. history at the time of his death in 1940. Old Gimlet Eye is a boots-on-the-ground account of his many tours of duty, offering invaluable insight into early US military strategy and tactics, weaponry, equipment and many other fascinating field details from the Spanish-American War to World War I and beyond. This new annotated edition of Old Gimlet Eye includes original footnotes and images. *Original footnotes. *Includes images.

Beautiful Code: Leading Programmers Explain How They Think


Andy OramLincoln Stein - 2007
    You will be able to look over the shoulder of major coding and design experts to see problems through their eyes.This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.

Being Digital


Nicholas Negroponte - 1995
    Negroponte's fans will want to get a copy of Being Digital, which is an edited version of the 18 articles he wrote for Wired about "being digital." Negroponte's text is mostly a history of media technology rather than a set of predictions for future technologies. In the beginning, he describes the evolution of CD-ROMs, multimedia, hypermedia, HDTV (high-definition television), and more. The section on interfaces is informative, offering an up-to-date history on visual interfaces, graphics, virtual reality (VR), holograms, teleconferencing hardware, the mouse and touch-sensitive interfaces, and speech recognition. In the last chapter and the epilogue, Negroponte offers visionary insight on what "being digital" means for our future. Negroponte praises computers for their educational value but recognizes certain dangers of technological advances, such as increased software and data piracy and huge shifts in our job market that will require workers to transfer their skills to the digital medium. Overall, Being Digital provides an informative history of the rise of technology and some interesting predictions for its future.

Working in Public: The Making and Maintenance of Open Source Software


Nadia Eghbal - 2020
    In the late 1990s, it provided an optimistic model for public

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity


Alan Cooper - 1999
    Cooper details many of these meta functions to explain his central thesis: programmers need to seriously re-evaluate the many user-hostile concepts deeply embedded within the software development process. Rather than provide users with a straightforward set of options, programmers often pile on the bells and whistles and ignore or de-prioritise lingering bugs. For the average user, increased functionality is a great burden, adding to the recurrent chorus that plays: "computers are hard, mysterious, unwieldy things." (An average user, Cooper asserts, who doesn't think that way or who has memorised all the esoteric commands and now lords it over others, has simply been desensitised by too many years of badly designed software.) Cooper's writing style is often overblown, with a pantheon of cutesy terminology (i.e. "dancing bearware") and insider back-patting. (When presenting software to Bill Gates, he reports that Gates replied: "How did you do that?" to which he writes: "I love stumping Bill!") More seriously, he is also unable to see beyond software development's importance--a sin he accuses programmers of throughout the book. Even with that in mind, the central questions Cooper asks are too important to ignore: Are we making users happier? Are we improving the process by which they get work done? Are we making their work hours more effective? Cooper looks to programmers, business managers and what he calls "interaction designers" to question current assumptions and mindsets. Plainly, he asserts that the goal of computer usage should be "not to make anyone feel stupid." Our distance from that goal reinforces the need to rethink entrenched priorities in software planning. -- Jennifer Buckendorff, Amazon.com

Fundamentals of Computer Graphics


Peter Shirley - 2002
    It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.

Pioneer life; or, Thirty Years a Hunter, Being Scenes and Adventures in the Life of Philip Tome (1854)


Philip Tome - 2006
    Tome was born in 1782 near present-day Harrisburg and lived on the upper Susquehanna for much of his life. He tells colorful (and mostly true) tales about his hunting exploits in the Pennsylvania wilderness, as he tracked elk, wolves, bears, panthers, foxes, and other large animals through the state’s north-central mountains, earning wide renown among his contemporaries. His stories contain suspenseful chase scenes, accidents, and narrow escapes, inviting the reader to view a still-wild Pennsylvania through the eyes of one who “was never conquered by man or animal.” Pioneer Life, originally published in 1854, has since been reprinted several times. This classic hunting memoir includes the following chapters: I. Birth and Early Life II. Hunting the Elk III. Capturing a Live Elk IV. Face of the Country V. Face of the Country — Continued VI. Danger From Rattlesnakes VII. Wolf and Bear Hunting VIII. Another Elk Hunt IX. Elk-Hunting on the Susquehannah X. Elk-Hunting — Continued XI. Nature, Habits, and Manner of Hunting the Elk XII. Elk and Bear Hunting in Winter XIII. Hunting on the Clarion River XIV. Hunting and Trapping XV. The Bear, Its Nature and Habits XVI. Hunting Deer at Different Seasons XVII. Nature and Habits of the Panther, Wolf and Fox XVIII. Rattlesnakes and Their Habits XIX. Distinguished Lumbermen, Etc. XX.. Reminiscences of Cornplanter XXI. Indian Eloquence This book originally published in 1854 has been reformatted for the Kindle and may contain an occasional defect from the original publication or from the reformatting

Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement


Eric Redmond - 2012
    As a modern application developer you need to understand the emerging field of data management, both RDBMS and NoSQL. Seven Databases in Seven Weeks takes you on a tour of some of the hottest open source databases today. In the tradition of Bruce A. Tate's Seven Languages in Seven Weeks, this book goes beyond your basic tutorial to explore the essential concepts at the core each technology. Redis, Neo4J, CouchDB, MongoDB, HBase, Riak and Postgres. With each database, you'll tackle a real-world data problem that highlights the concepts and features that make it shine. You'll explore the five data models employed by these databases-relational, key/value, columnar, document and graph-and which kinds of problems are best suited to each. You'll learn how MongoDB and CouchDB are strikingly different, and discover the Dynamo heritage at the heart of Riak. Make your applications faster with Redis and more connected with Neo4J. Use MapReduce to solve Big Data problems. Build clusters of servers using scalable services like Amazon's Elastic Compute Cloud (EC2). Discover the CAP theorem and its implications for your distributed data. Understand the tradeoffs between consistency and availability, and when you can use them to your advantage. Use multiple databases in concert to create a platform that's more than the sum of its parts, or find one that meets all your needs at once.Seven Databases in Seven Weeks will take you on a deep dive into each of the databases, their strengths and weaknesses, and how to choose the ones that fit your needs.What You Need: To get the most of of this book you'll have to follow along, and that means you'll need a *nix shell (Mac OSX or Linux preferred, Windows users will need Cygwin), and Java 6 (or greater) and Ruby 1.8.7 (or greater). Each chapter will list the downloads required for that database.

The Art of Computer Programming, Volume 1: Fundamental Algorithms


Donald Ervin Knuth - 1973
     -Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up. -Charles Long If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing. -Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. -Jonathan Laventhol This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently. Elementary applications are given to simulation, numerical methods, symbolic computing, software and system design. Dozens of simple and important algorithms and techniques have been added to those of the previous edition. The section on mathematical preliminaries has been extensively revised to match present trends in research. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP), http: //msp.org

The Anarchist's Workbench


Christopher Schwarz - 2020
    

Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future: A 29-Minute Summary.


Bern Bolo - 2015
     This summary will let you taste on “how and what” Elon musk struggles to show his “SPARKS” in levels, Why his capable and legendary “like “ the famous Edison, Ford and Jobs. Based from the original book of Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future, Ashlee Vance, tell you his experience in conversation with Musk. Important Lessons in this Elon Musk Summary • How to get the most out of people who work for you. • How to understand the value of making your own stuff, than buying them. • How to be brave in going out from your comfort zone. • How to treat challenges that comes your way as an opportunity. • How to believe in your dreams, and then make others believe after. • How to spot an opportunity when it comes your way. • How to keep yourself open to achieve bigger and greater things, and ultimately, your fullest potential. • How to dream big and then chase it. • How to give the value your family deserves. • How to appreciate the value of caring for Mother Earth and exercise ways to protect her and lessen the damage she has to take. • How to address issues and conflicts. • How to be persistent in your endeavors. More inside in this Biographies & Memoirs Summary • A brief yet accurate summary on the life of Elon Musk, detailed out in individual chapters. • Correct and concise synopsis of the various chapters of the book. • Silly and charming quotes that will tickle your fancy at the start of each chapters. • Personal and professional lessons from the life of Elon Musk on how to dare dream big and conquer your fears. Why you musy by this summary My team and I will let you sift through Elon’s captivating world in 29 minutes by reading this synopsis. “I like to be involved in things that change the world.” – Elon Reeve Musk. Surely, what Elon Musk had been doing in his companies have changed the world in so many ways. He has broken through the norm and boring routine practices to come up with technologies that has never before been seen by anyone. This summary show many things on how Elon Musk proved that he did changed the world. From his ancestors to his early life in Africa, to his great migrations, to the funding of his first start-up businesses and to his eventually discovery of his vision and mission in life, this book will satiate your curiosity as to who Musk really is and what he is capable of doing. PLEASE NOTE: This is a 29-minute summary of Elon Musk and NOT the original book. Bern Bolo "The Bathroom Genius”

Jet Age Man: SAC B-47 and B-52 Operations in the Early Cold War


Earl J. McGill - 2011
    To some, nuclear deterrence appeared as utter madness, and was in fact commonly referred to as M.A.D. The concept of Mutually Assured Destruction provoked protests and marches, and the architect of M.A.D, General Curtis LeMay, became a symbol of madness himself.