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Pokémon XD: Gale of Darkness (Prima Official Game Guide) by James Hogwood
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Number FOUR World Facts
TheBrothers - 2013
Wikipedia. As parents we want the best for our children. This book is about acquiring knowledge. We wrote this book in a very unique, fun and interesting way in order to enable you, as a parent, to read, learn and explain these new facts to your children. It took us a long time and a lot of effort to investigate, discover and bring you the most interesting and amazing facts. Each book includes a different number which is associated with facts that contain this number, as we said before, it is unique. Read it the book to your children, speak to them about it and explain it to them.
Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide
Howard Grossman - 2013
Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes: • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts • Complete charts showing all information and metamorphous of each familiar • Breakdown for all spells, alchemy formulas, and items • Solve every puzzle, defeat every boss, and find all hidden treasures • Features a hard cover with unique treatments for collectability.
Canadian History in 50 Events: From Early Settlement to the Present Day (History in 50 Events Series Book 12)
James Weber - 2015
This book will give you a comprehensive overview of the Canadian history. Author James Weber did the research and compiled this huge list of events that changed the course of this nation forever. Some of them include: - Prehistoric hunters cross over into North America from Asia (30,000 - 10,000 BC) - The Inuit people begin to move into what are now the Northwest Territories (2000 BC) - Leif Ericsson leads Viking expedition to the new World (C.1000 AD) - Martin Frobisher sails to the Hudson Bay (1576) - Samuel de Champlain establishes a French colony (1608) - Treaty of Saint-Germain-en-Laye returns Québec to France (1632) - Treaty of Utrecht (1713) - Great Britain founds Halifax (1749) - The USA invades British colonies (1812-14) - The provinces of Alberta and Saskatchewan are created (1905) - World War II (1939-45) - The St Lawrence Seaway Opens (1959) - The Québec referendum on sovereignty is narrowly defeated (1995) - Canada declines to enter the War in Iraq (2003) and many many more The book includes pictures and explanations to every event, making this the perfect resource for students and anyone wanting to broaden their knowledge in histoy. Download your copy now! Tags: history, world history, history books, history of the world, human history, world history textbook, history books for kids, earth history, geographic history, earth history kindle, human history, history books for kids age 9 12, history of the world part 1, canadian history nonfiction, history books for kids age 7-9, history books for young readers, history books for children, canadian history books, history books for kindle, canadian history encyclopedia, canadian history, canadian history books, canadian history for dummies, canadian history textbook, canada history books, canada history, canada
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Masters of Dragonlance Art
Margaret Weis - 2002
This book features artwork from "Dragonlance" novels, games, calendars, and other materials created over the past ten years. With pieces from artists such as Brom, Matt Stawicki, Mark Zug, Todd Lockwood, Larry Elmore, and more, this collection features some of the best fantasy art published over the last decade.
Animal Crossing: New Horizons Official Companion Guide
Jade Bacalso - 2020
Your one-stop guide to a perfect island vacation is right here!Animal Crossing™: New Horizons takes you to a deserted island and lets you craft it into your own personal paradise inhabited by a unique, character-filled community. This premium book is both the perfect guide for getting the most out of island life, and the ultimate reference for anyone who insists on having it all.
The Sims 3: Prima Official Game Guide
Catherine Browne - 2009
Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.
Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)
Riddleland - 2019
It is an amazing way to a conversation started in a fun and interesting way. It is also easy to get into some amazing conversations by just asking “why” after a “Would you rather question”. Great for ages 6-12 years old and we promise that adults will enjoy them as much as their kids will! With this book you will keep your kids and their friends busy and entertained for hours!>>>>100% kid appropriate material<<<<
'Would Your Rather Book For Kids 6-12 Years Old offers an experience that you and your children will absolutely enjoy:
★ 200 *ALL NEW* original and funny "Would you rather" questions (2 per page) ★ A variety of situations such as: ridiculous and hilarious, exciting and daydream-worthy, thought-provoking, food choices and more!★ Funny and cute illustrations on every page to add to the fun!★Great for getting fun conversation started at the dinner table!★ Hours of clean and family-friendly humor★ Engaging and conversation ice breakers!★ A matte cover and sleek size to easily slip into a purse or backpack★ A cute book that makes a perfect gift for anyone equipped with a sense of humor★ No winners and no losers — this is a game book everyone will enjoy!
Let’s get the family fun started, click “add to cart” and to get your book instantly!
Rick Steves Greece: Athens & the Peloponnese
Rick Steves - 2011
Walk in the steps of Socrates, test the acoustics of the amphitheater of Epidavros, and set sail for Santorini: with Rick Steves on your side, Greece can be yours!Inside Rick Steves Greece: Athens & The Peloponnese you'll find:
Comprehensive coverage for spending a week or more exploring Greece
Rick's strategic advice on how to get the most out of your time and money, with rankings of his must-see favorites
Top sights and hidden gems, from the Parthenon and the Agora to the small towns and beaches of the Peloponnesian Peninsula
How to connect with culture: Go back in time at the National Archaeological Museum, sample olives and feta in the Mediterranean sunshine, or sip ouzo at a local taverna
Beat the crowds, skip the lines, and avoid tourist traps with Rick's candid, humorous insight
The best places to eat, sleep, and relax
Self-guided walking tours of lively neighborhoods and incredible museums
Detailed maps for exploring on the go
Useful resources including a packing list, a Greek phrase book, a historical overview, and recommended reading
Over 500 bible-thin pages include everything worth seeing without weighing you down
Complete, up-to-date information on Athens, Nafplio, Epidavros, Mycenae, Olympia, Patra, Kardamyli, the Mani Peninsula, Sparta, Mystras, Delphi, Hydra, Mykonos, Delos, Santorini, and more
Make the most of every day and every dollar with Rick Steves Greece: Athens & the Peloponnese.
Spending a week or less in the city? Check out Rick Steves Pocket Athens!
The Legend of Zelda and Theology
Jonathan L. Walls - 2011
Far from stopping there, The Legend of Zelda series has continued to release top-shelf games adored by critics and fans alike. Zelda, like all of our greatest fairy tales, legends and myths, presents that elusive and exclusive kind of enlightenment that only the fantastic can provide. In this collection, various contributors explore the connections between this cultural zeitgeist and theology.
The Genius of Indraprastha (Gondwana Chronicles Book 1)
Harshwardhan Padole - 2021
Things changed when a foreign force of Khidmatgars attacked. 250 years after the invasion, Khidmatgars are now a formidable force in Gondwana. Led by Commander Bakht Khan, they have successfully tamed all the native tribes except the Aryans. Yet the Commander's desire for conquest is not satiated.During an unusual conquest of Agneyapuram, Commander accidentally lays his hands on ancient secret of the Mahabharata times - a secret so strong that it can actually help Khidmatgars claim entire Gondwana for themselves. At the same time, a genius Aryan Prince of Indraprashta has vowed to annihilate Khidmatgars from Gondwana using the same secret. What's the secret? Will the Commander be able to tame the Aryans using the secret or shall the genius Aryan prince write the history his way? Gondwana is staring at a war which has the potential to change its fate forever.Plunge into the epic story of the Vedic past with THE GENIUS OF INDRAPRASHTA.About The AuthorHARSHWARDHAN PADOLE, born in 1986, is a graduate from Visvesvaraya National Institute of Technology, Nagpur. He later studied Business Management from prestigious MDI, Gurgaon. After testing his skills in Indian IT Industry for a brief time, he is currently working in the Indian Defence Aerospace Industry for last one decade.He is a passionate reader of fiction works and biographies and considers J. K. Rowling, Sidney Sheldon, Jeffrey Archer and Amish Tripathi as his writing mentors. The Genius of Indraprashta is his debut book inspired from his understanding of India’s cultural history and Indian epics.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
The Old Farmer's Almanac 2017: Special Anniversary Edition
Old Farmer's Almanac - 2016
What is 225 years old yet always of the moment? The Old Farmer’s Almanac! America’s oldest continuously published periodical, beloved by generations for being “useful, with a pleasant degree of humor,” celebrates its unique history with a special edition and more readers than ever before! As the nation’s iconic calendar, the 2017 edition will predict and mark notable events; glance back and look forward, with historic perspectives on food, people, and businesses; salute legendary customs and folklore; hail celestial events; explore, forage, and cultivate the natural world; forecast traditionally 80 percent–accurate weather; inspire giggles and perhaps romance; and more—too much more to mention—all in the inimitably useful and humorous way it has done since 1792.
Pacific Crest Trail Data Book: Mileages, Landmarks, Facilities, Resupply Data, and Essential Trail Information for the Entire Pacific Crest Trail, from Mexico to Canada
Benedict Go - 2000
Packed with trail-tested features, it’s useful both on and off the trail, covering pre-trip planning for resupply stops, how to set daily on-the-trail mileage goals by knowing trail gradient and the locations of campsites, water sources, and facilities, and how to easily calculate distances between any two points on the trail, and how to planning both north-bound and south-bound hiking trips.