Book picks similar to
The Legend of Zelda (Legends of Localization, #1) by Clyde Mandelin
non-fiction
nonfiction
gaming
video-games
Killing Is Harmless: A Critical Reading of Spec Ops: The Line
Brendan Keogh - 2012
Pure Baseball
Keith Hernandez - 1994
Hernandez provides commentary on two ball games in the 1993 season : a Philles-Braves match-up and an extra innings battle between the Tigers and the Yankees. [He] examines the overall strategies of the game and offers good analyses of fielding techniques, base stealing, lineups, umpiring etiquette, double-steal rundowns, hit-and-runs, signals, infield shifts and more. His most intense and incisive analysis, however, is saved for the psychology of the pitcher-hitter duels. No matter where you are watching, you will never again see the game in the same way."-- Playboy"Keith Hernandez, it turns out, is even smarter than we thought he was in the Mets' glory years. All the subtleties of baseball are revealed as the two games unfold. Mr. Hernandez's opinions and pet-peeves--intentional walks, early-inning sacrifices, throwing fastballs to prevent stolen bases, large gaps in the outfield, pitchers who 'nibble. nibble, nibble,"--are well thought out and clearly articulated. [He] is particularly strong in analyzing the cat-and-mouse game played between pitchers and hitters as the count shifts the odds back and forth."-- New York Times Book Review "An MVP of a guide to the national pastime from savvy 17-year veteran of the major leagues who remains an ardent fan in retirement. Hernandez came up with an angle that works to near perfection: tellingly detailed start-to-finish accounts of two games played midway through the 1993 baseball season."-- Kirkus Reviews(starred)
Companions of the Prophet - Book 1
Abdulwahid Hamid - 1995
Here the trials and triumphs of the early Muslims as individuals are well-portrayed. Their various paths to Islam - sometimes direct, sometimes long and tortuous, their devotion to the noble Prophet, their endeavours in peace time and their exploits in war - all serve to cast them in a heroic mould. This is the first of two (formerly published as a series of three) books based on original Arabic sources and written in a style that is lively and often gripping. The lives of the Sahabah or Companions of the Prophet, may God bless him and grant him peace, is a rich storehouse of knowledge, guidance and inspiration. The men and women whose stories are told here helped to lay the foundations of a new world order, and it is only fitting that they should be more widely known.
This Gaming Life: Travels in Three Cities
Jim Rossignol - 2008
Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist.Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives.Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.“We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.”—Chris Baker, Wired“This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.”—Raph Koster, game designer and author of
A Theory of Fun for Game Design
“Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’”—Joshua Davis, author of The Underdog“This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.”—John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Inventiondigitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Chess Openings: Traps And Zaps
Bruce Pandolfini - 1989
Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.
The Rise And Fall Of The Roman Empire: Life, Liberty, And The Death Of The Republic
Barry Linton - 2015
The posthumous influence of the Roman Republic and Empire have no equal in all of history. Their varied culture, stunning art, brilliant philosophy, and towering architecture is embedded in our modern world. Roman innovation has left behind a legacy that has remained admired and emulated for over a thousand years. They built massive networks of roads before the birth of Christ. They constructed elaborate public sewer systems over 1,500 years before the United States became a Nation, and had networks of aqueducts bringing running water. Their tactics in battle are still studied by historians and military leaders of today. Their history is filled with great conflicts, compelling love stories, and the most treacherous of leaders. Hollywood has explored their culture time and again on the silver screen. Larger than life commanders like Julius Caesar would help shape their ultimate destiny. In his book entitled The Rise and Fall of the Roman Empire: Life, Liberty, and the Death of the Republic author Barry Linton highlights and explains the significant struggles and contributions that have made Rome so well known. Join us as we explore the meteoric rise, monumental life, inevitable death, and eventual rebirth of Rome.
The Dresden Dolls Companion
Amanda Palmer - 2006
This Boston-based alternative pop/German-like cabaret duo hand-designed this book which includes art, photos, commentary and 11 songs from their 2004 release. Songs included are: Bad Habit * Coin Operated Boy * Girl Anachronism * Good Day * Gravity * Half Jack * The Jeep Song * Missed Me *Perfect Fit * Slide * Truce.
The Pleasures of Reading in an Age of Distraction
Alan Jacobs - 2011
Americans are not reading enough, they say, or reading the right books, in the right way. In this book, Alan Jacobs argues that, contrary to the doomsayers, reading is alive and well in America. There are millions of devoted readers supporting hundreds of enormous bookstores and online booksellers. Oprah's Book Club is hugely influential, and a recent NEA survey reveals an actual uptick in the reading of literary fiction. Jacobs's interactions with his students and the readers of his own books, however, suggest that many readers lack confidence; they wonder whether they are reading well, with proper focus and attentiveness, with due discretion and discernment. Many have absorbed the puritanical message that reading is, first and foremost, good for you--the intellectual equivalent of eating your Brussels sprouts. For such people, indeed for all readers, Jacobs offers some simple, powerful, and much needed advice: read at whim, read what gives you delight, and do so without shame, whether it be Stephen King or the King James Version of the Bible. In contrast to the more methodical approach of Mortimer Adler's classic How to Read a Book (1940), Jacobs offers an insightful, accessible, and playfully irreverent guide for aspiring readers. Each chapter focuses on one aspect of approaching literary fiction, poetry, or nonfiction, and the book explores everything from the invention of silent reading, reading responsively, rereading, and reading on electronic devices. Invitingly written, with equal measures of wit and erudition, The Pleasures of Reading in an Age of Distraction will appeal to all readers, whether they be novices looking for direction or old hands seeking to recapture the pleasures of reading they first experienced as children.
The Burning Wheel: Character Burner
Luke Crane - 2004
The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.
America 24/7
Rick Smolan - 2003
Showcasing the best photographs as documented by up to a million or more participants from across the United States, the publication of America 24/7 will coincide with network television specials, a DVD documentary, a traveling exhibition of photographs, and a compelling website. In addition to the 1,000+ top photojournalists being hired by the America 24/7 team, amateur photographers from across the country will be invited to submit their own digital photographs of American life via the project's website--america24-7.com. Participants across the United States will help to create a vivid panorama of modern American life capturing the myriad experiences that take place across the nation within a week. The creators of America 24/7 have several New York Times bestsellers to their credit, including A Day in the Life of America, A Day in the Life of the Soviet Union, and Christmas in America.
Well-Read Women: Portraits of Fiction's Most Beloved Heroines
Samantha Hahn - 2013
Anna Karenina, Clarissa Dalloway, Daisy Buchanan...each seems to live on the page through celebrated artist Samantha Hahn's evocative portraits and hand-lettered quotations, with the pairing of art and text capturing all the spirit of the character as she was originally written. The book itself evokes vintage grace re-imagined for contemporary taste, with a cloth spine silk-screened in a graphic pattern, debossed cover, and pages that turn with the tactile satisfaction of watercolour paper. In the hand and in the reading, here is a new classic for the book lover's library.
Clipping Through: One Mad Week In Video Games
Leigh Alexander - 2014
The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.
Edgar Allan Poe: The Strange Man Standing Deep in the Shadows
Charlotte Montague - 2015
Poe is viewed as the ultimate doomed romantic whose last days are shrouded in sordid mystery. His life was a disaster, but his achievements in writing are amazing. He is widely recognized as father of the modern short story, inventor of the detective story and the master of horror. A Boston born writer, editor, and literary critic, he's best known for his creepy and macabre tales as well as being one of the central figures in the Romanticism movement in the United States. Accurately being dubbed as the ultimate doomed romantic, Poe was a drunk, his last days are shrouded in mystery akin to that of his short stories. During his lifetime, Edgar Allan Poe didn't make a dime out of writing, but his legacy to the world is one of never-ending riches. He left behind seventy-three wonderfully gruesome stories and a novel filled with suspense and brilliantly twisted plots. Hist stories and poems are now read and revered globally. As another master of horror, Stephen King, has said, we are all "the children of Poe." Abraham Lincoln, Josef Stalin, Michael Jackson, and Bart Simpson all have one thing in common; they are fans of the nineteenth century American writer and poet, Edgar Allan Poe. The writer of "The Raven" has legions of such devotees across the globe. The list of authors inspired by Poe is long and varied, but his profound influence reaches much further-into music, film, and art just as much as modern day literature. There have been more than a dozen film adaptations of his story "The Fall of the House of Usher," and his works have inspired composers ranging from Claude Debussy to Lou Reed. More than 160 years after his death, Charlotte Montague has written a fascinating account of Poe's life and times, in which she uncovers a strange man, standing deep in the shadows, who's unique imagination and macabre writing have changed popular culture forevermore. n the process, she uncovers a strange man, standing deep in the shadows, whose macabre stories and twisted plots changed literature forever. The Oxford People series offers deep dives into the most influential people, subjects, and cultures from history. From horror-fiction legends like H. P. Lovecraft and Edgar Allen Poe, to historical heavyweights like Houdini and JFK, to the supernatural world of vampires, werewolves, and ghosts—Oxford People encompasses it all. Other titles in this series include: Angels, Che, Creating Sherlock Holmes, Extreme Science, Gettysburg, Ghosts, Gunfighters, Houdini, HP Lovecraft, John F. Kennedy, Myths and Legends, Privates and Privateers, Roosevelt and Churchill, Royal Weddings, Skies of WWII, Tesla, Tesla vs. Edison, Vampires, Vikings, Werewolves, Women of Invention, Zombies.
Good Luck Have Fun: The Rise of eSports
Roland Li - 2016
A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports events have sold out Los Angeles’s Staples Center, Seoul’s World Cup Stadium, and Seattle’s KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.
Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
Ken Williams - 2020
The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.