The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Pills-A-Go-Go: A Fiendish Investigation into Pill Marketing, Art, History & Consumption


Jim Hogshire - 1999
    To Hogshire, pills are the quintessence of Western culture, embodying our desires, fears, ambivalence about life and death, health and freedom -- as well as our faith in the quick fix.Hogshire muses on pill naming and marketing, presents up-to-the-minute pill news, and discusses celebrities and their pills of choice. Along the way, he provides histories of drug manufacturers and examines how pills are the product of decades of scientific exploration and the result of billions of dollars in research.

The Splendid Magic of Penny Arcade


Jerry Holkins - 2010
    The comic appears to catalog the lives of two young men who are utterly steeped in popular culture.Each chapter gathers into a coherent beam of savory trivia, strange facts, formerly mysterious origins, biographical information, interviews, inaugural conventions, an unlikely charity, and comic strips. You get the sense that some of the content may be apocryphal—for example, the part where they eat a whole wolf basically comes out of nowhere. Also, if one of them really did become “King of the Britons,” you’re sure you would have heard about it somewhere else. > close book You close the book and place it back on the shelf. Maybe next time.

This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming


Paul "ReDeYe" Chaloner - 2020
    Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.

Animal Crossing: New Horizons Official Companion Guide


Jade Bacalso - 2020
    Your one-stop guide to a perfect island vacation is right here!Animal Crossing™: New Horizons takes you to a deserted island and lets you craft it into your own personal paradise inhabited by a unique, character-filled community. This premium book is both the perfect guide for getting the most out of island life, and the ultimate reference for anyone who insists on having it all.

A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

On-Camera Flash Techniques for Digital Wedding and Portrait Photography


Neil van Niekerk - 2009
    Techniques for using simple accessories such as bounce cards and diffusers, as well as how to improve a lighting scenario by enhancing it rather than overwhelming it, show photographers how to master this challenging aspect of portraiture.

Obama: An Intimate Portrait: The Historic Presidency in Photographs


Pete Souza - 2017
    senator, in January 2005, and served as the chief official White House photographer for the President's full two terms. Souza was with President Obama more often, and at more crucial moments, than any friend or staff member, or even the First Lady--and he photographed it all. Souza captured nearly 2 million photographs of Obama, in moments ranging from classified to disarmingly candid.This large-format (12"x10"), exquisitely produced book presents more than 300 of Souza's favorite and most iconic images from these historic years; many have never been seen before. This seminal work on the Obama presidency documents moments of national importance--including the historic image of the President and his advisors watching tensely in the Situation Room as the Bin Laden mission unfolded--alongside unguarded moments with the President's family, his many encounters with children, and his time spent interacting with world leaders, members of Congress, White House staff, artists, musicians and more.The photographs are paired with captions and stories providing behind-the-scenes context for each, and offer insight into the special relationship Souza and the President forged during their time together. The result is a stunning record of a landmark era in American history.Souza's work enabled us to feel that we knew the President. This book puts us in the White House with him.

Pokémon Diamond & Pearl - The Official Pokémon Scenario Guide


Lawrence Neves - 2007
    Welcome to the Sinnoh region — full of new Pokémon and more awesome adventures!Detailed walkthrough of the Sinnoh region! Who you should meet! Who can help you out!Special Sinnoh-only Pokédex! Check out the newest Pokémon!Detailed charts, maps, and information — including all items, berries, and moves!

The Encyclopedia of Punk


Brian Cogan - 2006
    But the reality of punk stretches over three decades and numerous countries, with a history as rich and varied as it is shocking and daring. With this lavishly illustrated and authoritative A-Z guide, Brian Cogan leads readers through the fiery history of a furious, rebellious, contradictory, and boundary-redefining musical genre and cultural movement that remains as massively influential as it is wildly misunderstood. As The Encyclopedia of Punk clearly proves, punk music and culture has produced a rich trove of material, above and beyond the hundreds of bands, from books and films to incendiary political movements.

Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide


Pokémon Company International - 2014
    Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!

Russian Criminal Tattoo Encyclopaedia


Honey Luard - 2004
    The photographs, drawings and texts published here are part of a collection of 3,600 tattoos accumulated over a lifetime by prison attendant Danzig Baldayev. Tattoos were his entrance into a secret world, a world in which he acted as an ethnographer, recording the rituals of a closed society. The icons and tribal languages he documented are artful, distasteful, sexually explicit and sometimes just simply strange, reflecting as they do the lives and mores of convicts. Skulls, swastikas, harems of naked women, a smiling Al Capone, assorted demons, medieval knights in armor, daggers sheathed in blood, benign images of Christ, mosques and minarets, sweet-faced mothers and their babies, armies of tanks, and a horned Lenin--these are the signs with which this hidden world of people mark and identify themselves.

Trigger Happy: Videogames and the Entertainment Revolution


Steven Poole - 2000
    Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Rothko: The Color Field Paintings


Christopher Rothko - 2017
    This collection presents fifty large-scale artworks from the American master's color field period (1949–1970) alongside essays by Rothko's son, Christopher Rothko, and San Francisco Museum of Modern Art curator of painting and sculpture Janet Bishop. Featuring illuminating details about Rothko's life, influences, and legacy, and brimming with the emotional power and expressive color of his groundbreaking canvases, this essential volume brings the renowned artist's luminous work to light for both longtime Rothko fans and those discovering his work for the very first time. A textured case and large-scale tip-on on the front cover round out this sumptious package.