Programming in Haskell


Graham Hutton - 2006
    This introduction is ideal for beginners: it requires no previous programming experience and all concepts are explained from first principles via carefully chosen examples. Each chapter includes exercises that range from the straightforward to extended projects, plus suggestions for further reading on more advanced topics. The author is a leading Haskell researcher and instructor, well-known for his teaching skills. The presentation is clear and simple, and benefits from having been refined and class-tested over several years. The result is a text that can be used with courses, or for self-learning. Features include freely accessible Powerpoint slides for each chapter, solutions to exercises and examination questions (with solutions) available to instructors, and a downloadable code that's fully compliant with the latest Haskell release.

Computing with Quantum Cats: From Colossus to Qubits


John Gribbin - 2013
    Pioneering physicists are on the brink of unlocking a new quantum universe which provides a better representation of reality than our everyday experiences and common sense ever could. The birth of quantum computers – which, like Schrödinger’s famous ‘dead and alive’ cat, rely on entities like electrons, photons or atoms existing in two states at the same time – is set to turn the computing world on its head.In his fascinating study of this cutting-edge technology, John Gribbin updates his previous views on the nature of quantum reality, arguing for a universe of many parallel worlds where ‘everything is real’. Looking back to Alan Turing’s work on the Enigma machine and the first electronic computer, Gribbin explains how quantum theory developed to make quantum computers work in practice as well as in principle. He takes us beyond the arena of theoretical physics to explore their practical applications – from machines which learn through ‘intuition’ and trial and error to unhackable laptops and smartphones. And he investigates the potential for this extraordinary science to create a world where communication occurs faster than light and teleportation is possible.

Introduction to Graph Theory


Douglas B. West - 1995
    Verification that algorithms work is emphasized more than their complexity. An effective use of examples, and huge number of interesting exercises, demonstrate the topics of trees and distance, matchings and factors, connectivity and paths, graph coloring, edges and cycles, and planar graphs. For those who need to learn to make coherent arguments in the fields of mathematics and computer science.

Perl in a Nutshell


Nathan Patwardhan - 1998
    This book covers all the core features of the language. It ranges widely through the Perl programmer's universe, gathering together in convenient form a wealth of information about Perl itself and its application to CGI scripts, network programming, database interaction, and graphical user interfaces. It also gives detailed coverage about using Perl within a Win32 environment.This book assembles more information about the language in one place than any other reference work. Here are just some of the topics covered in the book:Basic language reference Introduction to using Perl modules Perl and CGI: CGI basics, CGI.pm, mod_perl DBI, the database-independent API for Perl Sockets programming in Perl LWP, the library for World Wide Web programming in Perl The Net::* modules As part of the successful "in a Nutshell" series of books from O'Reilly & Associates, Perl in a Nutshell is for readers who want a single reference for all their needs.

Linux Pocket Guide


Daniel J. Barrett - 2004
    Every page of Linux Pocket Guide lives up to this billing. It clearly explains how to get up to speed quickly on day-to-day Linux use. Once you're up and running, Linux Pocket Guide provides an easy-to-use reference that you can keep by your keyboard for those times when you want a fast, useful answer, not hours in the man pages.Linux Pocket Guide is organized the way you use Linux: by function, not just alphabetically. It's not the 'bible of Linux; it's a practical and concise guide to the options and commands you need most. It starts with general concepts like files and directories, the shell, and X windows, and then presents detailed overviews of the most essential commands, with clear examples. You'll learn each command's purpose, usage, options, location on disk, and even the RPM package that installed it.The Linux Pocket Guide is tailored to Fedora Linux--the latest spin-off of Red Hat Linux--but most of the information applies to any Linux system.Throw in a host of valuable power user tips and a friendly and accessible style, and you'll quickly find this practical, to-the-point book a small but mighty resource for Linux users.

Musimathics: The Mathematical Foundations of Music, Volume 1


Gareth Loy - 2006
    In "Musimathics," Loy teaches us the tune, providing a friendly and spirited tour of the mathematics of music -- a commonsense, self-contained introduction for the nonspecialist reader. It is designed for musicians who find their art increasingly mediated by technology, and for anyone who is interested in the intersection of art and science.In Volume 1, Loy presents the materials of music (notes, intervals, and scales); the physical properties of music (frequency, amplitude, duration, and timbre); the perception of music and sound (how we hear); and music composition. Calling himself "a composer seduced into mathematics," Loy provides answers to foundational questions about the mathematics of music accessibly yet rigorously. The examples given are all practical problems in music and audio.Additional material can be found at http: //www.musimathics.com.

Practical C Programming


Steve Oualline - 1992
    Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update.Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction.Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described.This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.

The Calculus Gallery: Masterpieces from Newton to Lebesgue


William Dunham - 2004
    This book charts its growth and development by sampling from the work of some of its foremost practitioners, beginning with Isaac Newton and Gottfried Wilhelm Leibniz in the late seventeenth century and continuing to Henri Lebesgue at the dawn of the twentieth--mathematicians whose achievements are comparable to those of Bach in music or Shakespeare in literature. William Dunham lucidly presents the definitions, theorems, and proofs. Students of literature read Shakespeare; students of music listen to Bach, he writes. But this tradition of studying the major works of the masters is, if not wholly absent, certainly uncommon in mathematics. This book seeks to redress that situation.Like a great museum, The Calculus Gallery is filled with masterpieces, among which are Bernoulli's early attack upon the harmonic series (1689), Euler's brilliant approximation of pi (1779), Cauchy's classic proof of the fundamental theorem of calculus (1823), Weierstrass's mind-boggling counterexample (1872), and Baire's original category theorem (1899). Collectively, these selections document the evolution of calculus from a powerful but logically chaotic subject into one whose foundations are thorough, rigorous, and unflinching--a story of genius triumphing over some of the toughest, most subtle problems imaginable.Anyone who has studied and enjoyed calculus will discover in these pages the sheer excitement each mathematician must have felt when pushing into the unknown. In touring The Calculus Gallery, we can see how it all came to be.

On Numbers and Games


John H. Conway - 1976
    Originally written to define the relation between the theories of transfinite numbers and mathematical games, the resulting work is a mathematically sophisticated but eminently enjoyable guide to game theory. By defining numbers as the strengths of positions in certain games, the author arrives at a new class, the surreal numbers, that includes both real numbers and ordinal numbers. These surreal numbers are applied in the author's mathematical analysis of game strategies. The additions to the Second Edition present recent developments in the area of mathematical game theory, with a concentration on surreal numbers and the additive theory of partizan games.

Distributed Systems: Concepts and Design


George Coulouris - 1988
    Distributed Systems provides students of computer science and engineering with the skills they will need to design and maintain software for distributed applications. It will also be invaluable to software engineers and systems designers wishing to understand new and future developments in the field. From mobile phones to the Internet, our lives depend increasingly on distributed systems linking computers and other devices together in a seamless and transparent way. The fifth edition of this best-selling text continues to provide a comprehensive source of material on the principles and practice of distributed computer systems and the exciting new developments based on them, using a wealth of modern case studies to illustrate their design and development. The depth of coverage will enable readers to evaluate existing distributed systems and design new ones.

Introducing Windows Azure for IT Professionals


Mitch Tulloch - 2013
    It is offered for sale in print format as a convenience.Get a head start evaluating Windows Azure - with technical insights from a Microsoft MVP Mitch Tulloch. This guide introduces the latest features and capabilities, with scenario-based advice on how the platform can meet the needs of your business. Get the high-level overview you need to begin preparing your deployment now.Topics include: Understanding Windows Azure Windows Azure Compute Services Windows Azure Network Services Windows Azure Data Services Windows Azure App Services Getting Started with Windows Azure

Machine Learning for Dummies


John Paul Mueller - 2016
    Without machine learning, fraud detection, web search results, real-time ads on web pages, credit scoring, automation, and email spam filtering wouldn't be possible, and this is only showcasing just a few of its capabilities. Written by two data science experts, Machine Learning For Dummies offers a much-needed entry point for anyone looking to use machine learning to accomplish practical tasks.Covering the entry-level topics needed to get you familiar with the basic concepts of machine learning, this guide quickly helps you make sense of the programming languages and tools you need to turn machine learning-based tasks into a reality. Whether you're maddened by the math behind machine learning, apprehensive about AI, perplexed by preprocessing data--or anything in between--this guide makes it easier to understand and implement machine learning seamlessly.Grasp how day-to-day activities are powered by machine learning Learn to 'speak' certain languages, such as Python and R, to teach machines to perform pattern-oriented tasks and data analysis Learn to code in R using R Studio Find out how to code in Python using Anaconda Dive into this complete beginner's guide so you are armed with all you need to know about machine learning!

The Knot Book: An Elementary Introduction to the Mathematical Theory of Knots


Colin Conrad Adams - 1994
    The study of knots has led to important applications in DNA research and the synthesis of new molecules, and has had a significant impact on statistical mechanics and quantum field theory. Colin Adams’s The Knot Book is the first book to make cutting-edge research in knot theory accessible to a non-specialist audience. Starting with the simplest knots, Adams guides readers through increasingly more intricate twists and turns of knot theory, exploring problems and theorems mathematicians can now solve, as well as those that remain open. He also explores how knot theory is providing important insights in biology, chemistry, physics, and other fields. The new paperback edition has been updated to include the latest research results, and includes hundreds of illustrations of knots, as well as worked examples, exercises and problems. With a simple piece of string, an elementary mathematical background, and The Knot Book, anyone can start learning about some of the most advanced ideas in contemporary mathematics.

Finite-Dimensional Vector Spaces


Paul R. Halmos - 1947
    The presentation is never awkward or dry, as it sometimes is in other "modern" textbooks; it is as unconventional as one has come to expect from the author. The book contains about 350 well placed and instructive problems, which cover a considerable part of the subject. All in all, this is an excellent work, of equally high value for both student and teacher." Zentralblatt f�r Mathematik

Computer Networking: A Top-Down Approach


James F. Kurose - 2000
    Building on the successful top-down approach of previous editions, this fourth edition continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts.