Shadowrun 36: Crossroads


Stephen Kenson - 1999
    But Talon's not hunting alone. Someone else wants the artifact too -- someone very powerful. And Talon and his team must outwit Germany's most potent megacorporation if they're to have any chance of returning the treasure or any chance of returning at all...

Sunward: The Inner System


Rob BoyleBrian Cross - 2009
    Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

Battle World


Cassius Lange - 2022
    They didn’t come for oil or minerals, but us. They collected our strongest warriors and shipped them off to a world called Hadran—a one-of-a-kind artificial planet, a cosmic gladiatorial arena where the slave races engage in blood sports for the Great Ones' entertainment. But Earth has lost the last of its real champions and now risks losing its candidate status. If that happens, it will become less than a slave colony, a target to be cleansed. Clint Rogan is a man fighting to survive in this new world. After a series of unfortunate events, he's ripped from his home, shipped off-world, and forcibly merged with a faulty symbiote. Power, speed, endurance, and the drive to kill are all at his fingertips. That is, if Sarien, his symbiote, doesn’t kill him first. Dropped into Terraria One, Clint and the other human contestants discover the human starting zone resembles the middle ages. With humanity’s fate in the balance, Clint and the newcomers first need to rebuild the base, conquer the surrounding territory, and fight off alien enemies. Can they survive long enough to give Earth a fighting chance? Or will the Battle World consume them just like the others before them?

Clanbook: Giovanni Revised


Greg Stolze - 2001
    Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

Headhunters


Mel Odom - 1997
    The body contains something of great significance to their client--and the two top-flight security forces pursuing them--but whatever it is, it's also protected by hard-wired wizardry. With the enemy closing in, and his shadowrunning team forced into a corner, Jack is hoping he has one more trick up his sleeve.

Shadowboxer


Nicholas Pollotta - 1997
    Two Bears, the dwarf mercenary, sees an easy way to make some cash in the search for the secrets behind IronHell, a force that threatens to unhinge the world, until he finds himself in a picaresque urban jungle.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Shadowrun: Crimson


Kevin R. Czarnecki - 2015
     Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, Red uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. He teams up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—as they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos.

Rebel Hunter (Cerberus #8)


Andy Peloquin - 2020
    Nolan has no choice but to go undercover and masquerade as a terrorist to subvert their incendiary plans.Can he hunt down and execute the SST’s leadership before they launch their bloody coup? The fate of countless millions—including himself and the beautiful, fearless Jadis—hang in the balance! Rebel Hunter is the eighth book in the action-packed space opera Cerberus series. Perfect for fans of The Last Reaper, Takeshi Kovacs, and The Punisher!

Surveyor: Book 1 in the Corps of Discovery Series


James S. Peet - 2017
    EXPERIENCE ADVENTURE IN FARAWAY LANDS On worlds where humans never evolved, one organization exists for the sole purpose of exploration – the Corps of Discovery. Using technology to open gateways to parallel Earths, the Corps sends teams out to explore alternate timelines for settlement by Earth’s burgeoning population. Not everyone wants to see new worlds explored, though. The Gaia Liberation Front, a shadowy terrorist organization is bent on stopping humans from expanding into “unsullied worlds.” Bill Clark joins the Corps for adventure, independence from Earth’s ever-growing security state, and to explore new planets. He soon finds himself exploring new worlds with Meri Lewis, daughter of the Corps’ Commandant. Unaware of the GLF’s plans to shut down the gates, Bill and Meri soon learn that adventure means someone else in danger in a faraway land, and they’re definitely on an adventure.