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Games: Agency as Art by C Thi Nguyen
philosophy
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games
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not a book
NOT A BOOK - 2018
And, although novels and short stories built the foundations of science fiction, film and television have emerged as equally powerful, experimental, and enjoyable ways to experience the genre. Even as far back as the silent era, films like Fritz Lang’s Metropolis have used science fiction to tell stories that explore many facets of human experience.In Sci-Phi: Science Fiction as Philosophy, Professor of Philosophy David Kyle Johnson of King’s College takes you on a 24-lecture exploration of the final frontiers of philosophy across several decades of science fiction in film and television. From big-budget blockbusters to television series featuring aliens in rubber masks, Professor Johnson finds food for philosophical thought in a wide range of stories. By looking at serious questions through astonishing tales and astounding technologies, you will see how science fiction allows us to consider immense, vital—and sometimes controversial—ideas with a rare combination of engagement and critical distance.The Future Is NowScience fiction is often concerned with the future, being used not only as a tool of prediction—humans are notoriously bad at accurately predicting the future—but also as one of extrapolation and interrogation. Rather than simply asking what the future will look like, the futuristic visions of sci-fi TV, like Star Trek, Firefly, and even the animated comedy Futurama, offer compelling statements about humanity’s hopes, dreams, and fears. We can, therefore, use fictionalized futures to better understand today’s world.Setting a story in the future—or in an alternate reality, or on a faraway planet—also allows sci-fi creators to open up the realm of possibility beyond what our current world offers, while also looking at very real scientific possibilities. As you look at sci-fi films like Arrival and Interstellar, Professor Johnson highlights the kinds of issues worth considering if contact with extraterrestrial life or time travel became part of our real-life experience. And even if these experiences remain in the realm of fiction, considering them still provides insight into important philosophical questions. Indeed, throughout the lectures of Sci-Phi, you will ponder many questions that have concerned philosophers for centuries, including:Do humans truly have free will?Could machines one day be conscious? Or be sentient?Could we actually be living in a simulated world?How will humanity confront a future of diminished resources and advancing technology?Are science and religion compatible?When, if ever, is war justified?How do we know what information to trust and what to dismiss?Exploring Reality through FictionStaples of science fiction like time travel, alternate universes, and extraterrestrial life are endlessly fascinating ideas to explore. Yet, despite the insights they can give us, they may not seem very relevant to everyday life. Even our conception of reality—what is real and what isn’t—can have little bearing on the more mundane aspects of living from day to day. But science fiction, for all its futurism and outlandish flourishes, is not limited to these theoretical concepts; it is also a window into crucial discussions about the here and now, questions concerning ethics, power, religion, tolerance, social justice, politics, and the many practical dimensions of living in a world that is constantly changing and forever presenting humans with fresh new dilemmas to solve. And by removing us from reality, sci-fi can also remove our biases and make us see such issues anew.Indeed, as Professor Johnson makes clear, stories of simulated worlds and artificial intelligence can seem far-fetched, but they actually offer valuable insights into social and ethical issues that may be more immediate and relevant than they first appear. By looking at them through fiction, we can take a step back and get a clearer picture of the larger implications. For instance, by looking at characters like Commander Data in Star Trek: The Next Generation or the Cylons in Battlestar Galactica, we are forced to wonder: If we create artificial intelligence that achieves true sentience, how will we treat these man-made beings? Will we repeat the sins of the past by enslaving them or will we embrace them as our equals? If we are ever able to re-create a convincing version of the world via computers, as films like The Matrix and The Thirteenth Floor suggest, do the lives lived in those simulations mean less than those in the “real” world? The answers to these questions—and many others—speak volumes about human values and, given our ever-evolving technology, may require answers sooner rather than later.You may be surprised to see how often a science fiction story can “trick” you into thinking about questions and concepts you may have never considered. Shows like The Twilight Zone and Black Mirror overtly present questions and issues for audiences to ponder. However, while other films and television shows may seem to focus more on the adventure and entertainment value of science fiction, they still often have deep philosophical dimensions. Consider the long-running British TV series Doctor Who. A beloved icon of science fiction, the show has always been framed as simply the exciting weekly adventures of a time-traveling alien; yet, throughout its decades on television, it has explored issues of autonomy, sentience, pacifism, colonialism, racism, grief, morality, and much more.A Unique View of PhilosophyWhile each lecture of Sci-Phi focuses on a few key films or television episodes, you will also explore dozens of other movies and TV episodes along the way. Likewise, each philosophical concept you explore opens the door to further discovery. Throughout the lectures, you will be introduced to the ideas of great thinkers like Descartes, Hobbes, Locke, Marx, Nietzsche, Sartre, Turing, Baudrillard, and many others; and through these ideas, you will better understand the different ways philosophy examines the big questions, from metaphysics and epistemology to existentialism and ethics.Fans of the genre will find their experience of sci-fi stories enriched by layers of philosophical inquiry that reveal each story to be much more than just entertainment. Similarly, those who are looking for a thrilling and accessible introduction to philosophy will be equally rewarded by Professor Johnson’s breadth of knowledge, as well as his deep and abiding love for both science fiction storytelling and philosophical exploration. As you engage with philosophy by way of sci-fi stories for screens both large and small, it is important to keep in mind that Professor Johnson will not shy away from revealing key plot points in many of the stories he explores throughout the lectures; so, although it is not required, watching the films and TV episodes at the heart of each lecture is recommended. Presented as a one-on-one conversation and enlivened by fun visual references to many of the stories you will encounter, Sci-Phi: Science Fiction as Philosophy is a philosophy course unlike any other.Whether telling stories of far-flung futures or investigating the here and now, science fiction is an invaluable source of intellectual and imaginative exploration. From the genre-defining classics like Star Wars, Doctor Who, 2001: A Space Odyssey, and The Twilight Zone to a new wave of speculative tales like Transcendence, Snowpiercer, Westworld, and The Hunger Games, sci-fi stories offer a uniquely engaging and incisive way to ask serious questions about the world we live in, even when those stories are set in a galaxy far, far away. Philosophy is the search for truth. Sometimes that truth is best revealed through fiction.
The PlayStation Dreamworld
Alfie Bown - 2017
The PlayStation Dreamworld is - to borrow a phrase from Slavoj Zizek - the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace - a powerful arena for constructing our desires - or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
The Unintended Reformation: How a Religious Revolution Secularized Society
Brad S. Gregory - 2012
A hyperpluralism of religious and secular beliefs, an absence of any substantive common good, the triumph of capitalism and its driver, consumerism—all these, Gregory argues, were long-term effects of a movement that marked the end of more than a millennium during which Christianity provided a framework for shared intellectual, social, and moral life in the West.Before the Protestant Reformation, Western Christianity was an institutionalized worldview laden with expectations of security for earthly societies and hopes of eternal salvation for individuals. The Reformation's protagonists sought to advance the realization of this vision, not disrupt it. But a complex web of rejections, retentions, and transformations of medieval Christianity gradually replaced the religious fabric that bound societies together in the West. Today, what we are left with are fragments: intellectual disagreements that splinter into ever finer fractals of specialized discourse; a notion that modern science—as the source of all truth—necessarily undermines religious belief; a pervasive resort to a therapeutic vision of religion; a set of smuggled moral values with which we try to fertilize a sterile liberalism; and the institutionalized assumption that only secular universities can pursue knowledge.The Unintended Reformation asks what propelled the West into this trajectory of pluralism and polarization, and finds answers deep in our medieval Christian past.
The Precipice: Existential Risk and the Future of Humanity
Toby Ord - 2020
Why We Make Things and Why It Matters: The Education of a Craftsman
Peter Korn - 2013
This is not a "how-to" book in any sense. Korn wants to get at the why of craft, in particular, and at the satisfactions of creative work, in general to understand their essential nature. How does the making of objects both reflect and refine our own identities? What is it about craft and creative work that makes them so rewarding? What is the nature of those rewards? How do the products of creative work inform society?
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Celia Hodent - 2017
Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.At its core, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience."The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.Major themes explored in this book: Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Evan Skolnick - 2014
With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff - 1993
Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
Irrationality
Stuart Sutherland - 1992
In this iconoclastic book Stuart Sutherland analyses causes of irrationality and examines why we are irrational, the different kinds of irrationality, the damage it does us and the possible cures.
Death by Video Game: Tales of Obsession from the Virtual Frontline
Simon Parkin - 2015
In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.
The Art of Noticing: 131 Ways to Spark Creativity, Find Inspiration, and Discover Joy in the Everyday
Rob Walker - 2019
Our lives are in constant tether to phones, to email, and to social media. In this age of distraction, the ability to experience and be present is often lost: to think and to see and to listen.Enter Rob Walker's The Art of Noticing--an inspiring volume that will help you see the world anew. Through a series of simple and playful exercises--131 of them--Walker maps ways for you to become a clearer thinker, a better listener, a more creative workplace colleague, and finally, to rediscover what really matters to you.
Atari Inc.: Business is Fun
Marty Goldberg - 2012
- Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.'Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available.An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like:* All the behind the scenes stories surrounding the creation of the company's now iconic games and products.* The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains* The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead.* The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's"* How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block.If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!
The Wonderbox: Curious Histories of How to Live
Roman Krznaric - 2011
But we rarely to look to history for inspiration--and when we do, it can be surprisingly powerful.Showing the lessons that can be learned from the past, cultural historian Roman Krznaric explores twelve universal topics, from work and love to money and creativity, and reveals the wisdom that we've been missing. There is much to be learned from Ancient Greece on relationships, from the industrial revolution on job satisfaction, and from Ming-dynasty China on bringing up our children.Just as a Renaissance "Wunderkammer" was a curiosity cabinet full of fascinating objects, each with a story behind it, The Wonderbox is full of stories and ideas from history, each of which sheds invaluable light on the decisions we make every day, whether we think about the different uses of the senses or changing attitudes to time.History is usually read for pleasure or for insight into current affairs, but The Wonderbox, stepping into the territory of Alain de Botton and Theodore Zeldin, is "practical history"--using the past to think about our day-to-day lives.
Rock, Paper, Scissors: Game Theory in Everyday Life
Len Fisher - 2000
Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.
Power-Up: How Japanese Video Games Gave the World an Extra Life
Chris Kohler - 2004
Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.