Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Dungeon Master's Screen: A 4th Edition D&D Accessory


Wizards of the Coast - 2008
    Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

Dragon (Aggadeh Chronicles #2)


William D. Richards - 2017
    The Aggadeh Empire was seeking dragons. Little did Nem expect that he would come face-to-face with both in the far north city of Balon. Is he destined to become an ally of the Empire? Or its prisoner? And what is he going to do with a dragon who might turn the city into a bloodbath?

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Leyna Book 2: Elven Lands: A Fantasy Romance Adventure


Helen E. Peters - 2019
    The path in front of Leyna and her erstwhile friends becomes especially perilous when they get a new goal: to find a way to the plane of Demiurges, the creators of worlds. Yet who can know more about portal traveling and parallel worlds than those who created them? The brave company led by charismatic Leyna still has a long way ahead, fraught with dangers, yet full of thrilling escapades. Trying to find her way back home, she continues to explore the fantastical land laid bare in front of her. She is learning and discovering new and unexpected abilities with the help of her loyal companions, not even shunning the assistance of demons. But in the end, would Leyna find it within herself to leave this new world behind for good? Leyna: Elven Lands is the second book in the fantasy romance series written by Helen E. Peters. It is not a classic romance tale, but an exciting adventure, filled with good-natured humor, vibrant and memorable characters, and magic mystery. A witty story of a strong modern woman thrown into the epicenter of an epic fantasy adventure and trying to figure out this new world and its fairy inhabitants has already gained a huge international fanbase.

Ranger's Apprentice


Books LLC - 2010
    Chapters: Ranger's Apprentice Books, Ranger's Apprentice Characters, List of Characters in Ranger's Apprentice, the Ruins of Gorlan, Oakleaf Bearers, Erak's Ransom, the Icebound Land, the Sorcerer in the North, the Kings of Clonmel, the Siege of Macindaw, the Burning Bridge, Will Treaty, Halt, Halt's Peril. Excerpt: Ranger's Apprentice is the title of a series of fantasy novels written by Australian author John Flanagan. The first book in the series, titled The Ruins of Gorlan, was released in Australia on 1 November 2004 and in the United States on 16 June 2005. So far, nine books have been released in Australia and New Zealand, with other countries including the United States and United Kingdom following behind. The series follows the adventures of Will, an orphan who is taken as an apprentice Ranger, as he strives to keep the Kingdom of Araluen safe from invaders, traitors and threats. He is joined on his adventures by his mentor Halt and his best friend Horace among others. The series has been sold to over 20 countries and has sold over 2 million copies worldwide. Will was an apprentice throughout the books The Ruins of Gorlan, The Burning Bridge, The Icebound Land, Oakleaf Bearers and Erak's Ransom. The first four books told the story of Will at his first two years as an apprentice while Erak's Ransom told about Will's final mission as an apprentice. Will grew up as as orphan in Castle Redmont by the charity of Baron Arald. The orphans there are educated and given food. When the orphans turn 15, they will become an apprentice to a craft of their choice. However, if they are not chosen, the child is sent to help grow crops. When the day comes for Will, no one is willing to accept him as an apprentice until the Ranger Halt gave the Baron Arald a p... More: http://booksllc.net/?id=5750241

The Seven Signs: Three Book Collection


D.W. Hawkins - 2018
     Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.

Forest of Skills


Yurii Zobkiv - 2021
    When he accepted the hit, Russ would not have believed whose interests he was actually serving. Now, with the job done, an otherworldly being is giving him with one hand what was just taken from him with the other. His life. Skills are everything and what doesn't kill you makes your skills stronger. Placed into the world of skills, Russ found himself faced with a new life governed by a system he did not completely understand. It is, however, a completely new start. Will Russ continue doing what he does best? Or will he be able to achieve the things that he had always wanted but considered to be a lost cause in his old life? Why not some of both? This is a litrpg story where the main character acquires skills and levels them up by using them. He gets ability choices as he levels up and as a reader you will be going through the choices with him, in most cases.

Chronicles of an Urban Druid Boxed Set #1 (Books 1-3): A Gilded Cage, A Sacred Grove, and A Family Oath


Auburn Tempest - 2021
    

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Trysmoon: The Complete Saga: Books 1 - 4


Brian K. Fuller - 2015
    Contains all the corrections of the 2nd edition ebooks as well as a pronunciation guide. Gen was a bard's apprentice, his nimble hands meant for the lute and his voice for a song. Then the half-mad and completely bored Shadan Khairn invaded Gen's village to winter there and start a war. He shoved a sword in Gen's hands and tormented his body, shaping a bard into a warrior to be killed for sport. As the days of torture pile up like the snow, Gen's searches for death. But the day is at hand when the shattered shards of the world will knit together again and the world’s slain god be reborn. The mighty Ha'Ulrich will be the father, the mysterious Chalaine the mother. In dangerous times, the holy couple doesn't need a bard. They need a warrior. And Gen needs a reason to live.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.