The Last Attack: Sixth SS Panzer Army and the defense of Hungary and Austria in 1945


William Alan Webb - 2016
    Following defeat in the Ardennes Offensive, Adolf Hitler and the German leadership faced the question of how best to use what little offensive firepower remained to them, as represented by the Sixth SS Panzer Army. Hitler’s obsession with protecting the last source of natural oil available to the Reich compelled this decision, one made against the strong opposition of his military advisers. The resulting offensive, code-named Operation Spring Awakening, was a disaster for Nazi Germany, but a boon for postwar Europe. Heavily outnumbered and lacking supplies, especially fuel, the Sixth SS Panzer Army nevertheless delayed the Red Army long enough for American and British forces to occupy much of western and southern Austria. There is, therefore, a strong likelihood the presence in Austria of Sixth SS Panzer Army saved that country from being overrun completely by the Red Army, and possibly being included in the Warsaw Pact as a Soviet satellite. Impeccably footnoted for peer review, the author hopes this will wet the reader's appetite for more detailed histories on the subject.

Panzers on the Vistula: Retreat and Rout in East Prussia 1945


Hans Schäufler - 2010
    

The Wehrmacht


Bob Carruthers - 2010
    Like old soldiers everywhere, they are fading away. But these soldiers have an incredible and sometimes shocking story to tell. It certainly does not make for comfortable reading. Secrets which have been bottled up for a lifetime are revealed, stories are told at last and memories which have been hidden away for 60 years finally resurface. These are facets of history's most dreadful war being revealed for the very first time. "The Wehrmacht" is a remarkable personal record of the Third Reich's rise and fall from the inside: of how those responsible for the maelstrom sent their armies to conquer only to see them crushed as the world united against them; of men who were seduced by the siren call of Hitler, only to pay a terribly heavy price. It allows the human stories to unfold within the bigger picture behind the major campaigns of the Second World War - from the early Blitzkrieg successes through the submarine warfare of the Battle of the Atlantic, and the brutal hardships of the Russian Front, to the last days of the Reich and the fall of Berlin. "The Wehrmacht" is a brilliantly researched and thought-provoking book that reveals unique human dimensions of the world's greatest military conflict.

Penalty Strike: The Memoirs of a Red Army Penal Company Commander, 1943-45 (Stackpole Military History Series)


Alexander V. Pyl'cyn - 2005
    So punishing was life in these units that officers in regular formations threatened to send recalcitrant troops to penal battalions. Alexander Pyl'cyn led his penal unit through the Soviets' massive offensive in the summer of 1944, the Vistula-Oder operation into eastern Germany, and the bitter assault on Berlin in 1945. He survived the war, but 80 percent of his men did not.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Achtung Schweinehund!: A Boy's Own Story of Imaginary Combat


Harry Pearson - 2007
    Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games, and movies. Harry Pearson belongs to the great battalion of men who grew up playing with toy soldiers—refighting World War II—and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by toys such as Action Man (according to Pearson—not a doll) and board games such as Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the living room floor, and across his bedroom ceiling. And 30 years later he still is. This hilariously self-deprecating memoir is a celebration of those glory days, a boy's own story of the urge to play, to conquer, and to adopt very bad German accents, shouting "Donner und Blitzen!" at every opportunity. This is a tale of obsession, glue, and plastic kits. It is the story of one boy's imaginary war and where it led him.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

The Mighty Hood


Ernle Bradford - 1977
     Launched in 1918, she spent the interwar years cruising the oceans of the world, the largest vessel afloat and a proud symbol of the Royal Navy. ‘The greatest and most graceful ship of her time, perhaps of any time, she was the last of the Leviathans — those mighty ships, whose movement upon the high seas had determined policy since the last quarter of the 19th century. A generation of British seamen had been trained in her. To millions of people she had represented British sea power and imperial might. With her passed not only a ship, but a whole era swept away on the winds of the world.’ Bradford tells the fascinating story of two ships coming out — the new Prince of Wales, and the old, world-famous Hood, whose history remained in the memories of all those who sailed on her. Their silhouettes visible now against the lines of the sea and the islands: the long sweep of their foredecks, the banked ramparts of their guns, and the hunched shoulders of bridges and control towers. We shall never see their like again, but no one who has ever watched them go by will forget the shudder that they raised along the spine. The big ships were somehow as moving as the pipes heard a long way off in the hills. There was always a kind of mist about them, a mist of sentiment and of power. Unlike aircraft, rockets, or nuclear bombs, they were a visible symbol of power allied with beauty — a rare combination. The thrilling history of a ship who battled the infamous Bismarck, inspired alliances and revenge in a time of great uncertainty and went out with a bang when her one fatal flaw was exploited... Ernle Bradford (1922-1986) was an historian who wrote books on naval battles and historical figures. Among his subjects were Lord Nelson, the Mary Rose, Christopher Columbus, Julius Caesar and Hannibal. He also documented his own voyages on the Mediterranean Sea.

Beneath Us the Stars


David Wiltshire - 2006
    He can’t wait to get back in the sky where he belongs. But fate has other plans.He strays into a stuffy college library and happens on Mary Rice, a spirited bluestocking who takes his breath away.TWO LOVERS FROM DIFFERENT WORLDSBefore long, the spark between them deepens into true love. But their time together can’t last forever. All too soon, Bill is torn from Mary’s side and back to the battlefield.Then the unthinkable happens. Bill’s plane is shot down and Bill himself is missing presumed dead.It’s Mary’s worst nightmare come true, but she won’t give up on her sweetheart now she’s found him.

Sisters at War


Clare Flynn - 2021
    The pressures of war threaten to tear apart two sisters traumatised by their mother's murder by their father.With her new husband Will, a merchant seaman, deployed on dangerous Atlantic convoy missions, Hannah needs her younger sister Judith more than ever. But when Mussolini declares war on Britain, Judith's Italian sweetheart, Paolo is imprisoned as an enemy alien, and Judith's loyalties are divided.Each sister wants only to be with the man she loves but, as the war progresses, tensions between them boil over, and they face an impossible decision.A heart-wrenching page-turner about the everyday bravery of ordinary people during wartime. From heavily blitzed Liverpool to the terrors of the North Atlantic and the scorched plains of Australia, Sisters at War will bring tears to your eyes and joy to your heart.

Warhammer: The End Times - Glottkin


Games Workshop - 2014
    Gods and monsters clash as the doom of the civilised world fast approaches. These are the End Times.Warhammer: Glottkin continues the epic saga begun in Warhammer: Nagash. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.Warhammer: Glottkin Book 1 is a 128-page volume which provides a narrative sweep of the events surrounding the Chaos invasion of the Old World led by the Brothers Glott.Warhammer: Glottkin Book 2 is a 64-page volume that contains six new scenarios and new rules based on the events in Warhammer: Glottkin Book 1. It includes the rules that will allow you to field the Glottkin, Maggoth Lords, Gutrot Spume and the Putrid Blightkings in your games of Warhammer. It also includes all-new rules for Karl Franz Ascendant (who is changed by the horrors of the End Times, but you will have to read the book to find out more) and Festus Empowered.Armies of the End Times can field more Lords - up to 50% - and there are brand new rules for fighting battles in the streets of war torn cities. The new army list - The Legions of Chaos - allows you to create a unified army of Chaos drawn from Warriors of Chaos, Daemons of Chaos and Beastmen.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Little Wars


H.G. Wells - 1913
    It can be played by boys of every age from twelve to one hundred and fifty - and even later if the limbs remain sufficiently supple - by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars from its recorded and authenticated beginning until the present time, an account of how to make little warfare, and hints of the most priceless sort for the recumbent strategist.