Book picks similar to
Fungi of the Far Realms by Alex Clements
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television-games
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The False Sun
R. Scott Bakker - 2012
A story set in the far antiquity of Bakker's fictional world world of Eärwa, the setting for his Prince of Nothing and Aspect Emperor series.
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
Dungeons and Dragons Core Rulebook 1 Players Handbook
Jonathan Tweet - 2001
Berserker
Dimitrios Gkirgkiris - 2020
Now its Yggdrasil ◆ TequilaMockingbirdI used to work as a web developer before reading this book. Now I'm holding a greataxe hunting Mastodons ◆ LeeroyJI read this book to my yorkie, Milo. He now has 3 heads and goes by Cerberus ◆ i$ellPotatoesAlex is a game developer though he'd much rather stream RPG classics or spend time with Louie. That's his adorable corgi.He also hates people. Not in a homicidal way but rather in an extremely-antisocial one.Unless you hurt Louie.In such an instant, Alex is pulled in the Apocosmos, where our whole world is just a blip in a colorful tapestry of million others.A multiverse ruled by a strict system.Where Norse, Greek, and Celtic pantheons clash.Where dwarves craft, dragons hoard, and vampires don't glitter.A world that is as cruel as epic.Alex wants none of that though. He just wants to earn an early retirement somewhere in Spain.There's money to be made in the Apocosmos.Alex will take advantage of the market just like he did in his MMORPG days, in what seems like an error-proof plan.But it's a zero-sum game and some would do anything to eliminate competition.
Symbaroum
Mattias Johnsson - 2015
Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.
Cosmic Motors Cosmic Motors: Spaceships, Cars & Pilots of Another Galaxy
Daniel Simon - 2007
Nine different spaceships, pods, race cars, giant trains, warships and balloons from various planets of the Galaxion system are shown from concept to completion. Daniel Simon is an established senior car designer who has spent the last several years focusing his talents on futuristic concepts for such automakers as Bugatti and Lamborghini. In his first book, Cosmic Motors, each chapter shows the design process of a unique vehicle, from the first ideation sketches to the stunningly detailed 3-D models to the final photorealistic full spread renderings. Join Daniel in this virtual world of visionary vehicles!
The Land Books 1 and 2
Aleron Kong - 2016
Read the novel that describes the greatest game you've never played. When DangerZone Industries had released the latest and greatest Virtual Reality MMORPG, James, and millions of other virtual reality players, sought purpose and self-definition in this new world. The tag line "Live the life your soul was meant for," captured the hearts and minds of his entire generation. "The Land," was the largest and most dynamic virtual reality game of all time. James and his friends had devoted countless hours to become one of the top teams in the game. None of that mattered after James was actually summoned to The Land. What had been an engrossing game became a daily struggle of life and death. James struggles to survive while becoming embroiled in an age old war between the sprites and goblins, avoiding the machinations of the local king and helping an enslaved woman know freedom once again. Join the sensation! Welcome... to THE LAND!
Vampires of Maze (Part One)
Tim O'Rourke - 2015
Joining a pack of werewolves, Julia must travel with them to a land unknown to her. Here she will learn the horrifying truth about the dark secrets hidden in the town of Maze.To stay alive, Julia will not only have to figure out who to trust but also who to love. For Julia's worst nightmares are about to get a whole lot more terrifying as she heads into the war raging between the vampires and werewolves where even her own magic abilities won't be able to protect her.Note: This ends on an unbearable cliff-hanger. Part Two is now available!For readers 16+
The Houndsman 2: A Base-Building LitRPG Adventure
J Pal - 2022
Savage Worlds Adventure Edition
Shane Lacy Hensley - 2019
From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.
The Legend of Zelda: The Wind Waker - Prima's Official Strategy Guide
Bryan Stratton - 2003
Become the hero of a brand-new legend! ·Island-by-island tips for every hidden treasure, sidequest, and minigame ·Detailed dungeon maps with every hidden treasure chest revealed ·Checklists of every optional sidequest ·All the tips and tricks you need to defeat every boss and enemy creature ·Complete info on all weapons and items�including secret ones like the Magic Armor ·Screenshots of all 134 Nintendo Gallery figurines, with all the tips you need to get them
Dungeons & Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures
E. Gary Gygax - 1974
Boxed set containing three paperback volumes:Volume 1: "Men & Magic"Volume 2: "Monsters & Treasure"Volume 3: "The Underworld & Wilderness Adventures"Information regarding the various print runs of the Original D&D boxed sets can be found at http://www.acaeum.com/ddindexes/setpa...(Note: The three volumes in this boxed set were not offered for separate sale.)
The Itemancer 2
Forrest Minter - 2019
All is not lost though, as clearing the local ant infestation has freed up a lot of space. Perfect for founding his very own kingdom! Now he just needs to deal with pesky neighbors, colonists from the other side of hell, a serious mold infestation, a budding romance, and a very demanding dragon.
Lost Humanity: The Mythology and Themes of LOST (Kindle Edition)
Pearson Moore - 2011
Pearson Moore goes to the heart of LOST, uncovering and explaining the fascinating core concepts: Faith versus Science, the Numbers, the nature of good and evil, and the struggle between free will and destiny. He will lead you to ideas and conclusions you never imagined, opening the world of LOST in fresh and exciting ways.Whether you understood LOST or were completely baffled, whether you loved it or hated it, Moore will show you concepts and ways of thinking about LOST you will find nowhere else.Moore's innovative thoughts and vibrant prose will keep you engaged as he explores the Island and its characters. He approaches LOST from four "nonlinear" points of view: Disorientation, Metadrama, Literary Analysis, and Chaos Theory. This is in-depth analysis that never lets go, keeping you immersed in the LOST world from cover to cover.There's no filler here. No interviews with stars about the cars they drive or the planes they fly. No weird theories. Just solid, thoroughly-researched, rapid-fire analysis from one of the most cited LOST authorities on the Internet. You may feel exhausted after a chapter. You may be shocked. You may become upset. But you will never be bored.This in-depth exploration spans nineteen chapters across roughly 350 pages. The first chapter sets up the problem, focussing on the complexities of LOST and identifying the means Moore will use to make the concepts accessible. The second chapter defines the thesis of LOST, which acts as a guide to understanding the major themes. Chapters Three through Nine cover major "linear" topics.The heart of the book begins with Chapter Ten. It is here that Moore unleashes the four "nonlinear" tactical devices to reveal the hidden meanings of LOST. He discusses the need for disorientation, and how this is essential to understanding LOST. He proposes the idea that LOST is metadrama, and he explains how understanding LOST in this way is useful to unraveling its secrets. He makes fresh use of literary theory, in ways never before applied to LOST. Finally, Moore brings an astounding, completely new perspective on television analysis with his concept of the Strange Attractor, an idea borrowed from chaos theory. It is here that Moore's analysis shines, allowing a depth of understanding never before achieved.For less than the cost of a cup of coffee, you can explore the stimulating world of LOST with an animated, engaging, thought-provoking guide. The Island awaits. Prepare to get LOST.