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Age of Rebellion Roleplaying Game Core Rulebook
Jay Little - 2014
Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!
Genestealer Cults
Peter Fehervari - 2016
But what they find there puts all they believe into question…The galaxy is vast, and worship of the God-Emperor by His faithful takes many forms. The Spiral Dawn is one of the countless sanctioned sects of the Imperial Cult. As a gathering of Spiralytes make their holy pilgrimage to Redemption, the sect's world of origin and a shrine world of the Imperium, they find not a haven of enlightenment and introspection, but a soot-choked hellhole where their order's founders and an unorthodox regiment of Astra Militarum maintain an uneasy coexistence. As tensions between the serene congregation and the superstitious Guardsmen mount, the new arrivals begin to unravel the dark secrets concealed at the heart of their faith.It's a typically thoughtful and bizarre tale from Peter Fehervari that exposes just how insidious and devastating Genestealer Cults can be.
Violation
Darian North - 1998
But her refuge is shattered when her son disappears, plunging her and an ex-cop into a hunt plagued by deception and danger. This "tour de force" attracted critical acclaim and is an alternate selection of the LG and Doubleday Book Club. Book includes author discussion of rape and recovery.
The Wisdom of Oz: Using Personal Accountability to Succeed in Everything You Do
Roger Connors - 2014
We see ourselves in the characters and likewise wish we possessed the power, the brains, the heart, and the courage to make our own dreams come true. So what are your dreams? What do you want? Is it a promotion? Improving a relationship? Rescuing a child? Finding a new job? Saving a marriage? Getting a degree? Finding the love of your life? Making a difference in your community? This book will help you get whatever you consider worthwhile in life. Simply put, when you unleash the power of personal accountability it will energize you in lifealtering ways, giving you a concrete boost that enhances your ability to think, to withstand adversity, to generate confidence, and to increase your own natural emotional, mental, and intellectual strength. Roger Connors and Tom Smith know this because they’ve seen it work in their own lives and witnessed it in the lives of some of the most successful and influential people in the world. The authors first introduced this powerful accountability philosophy in the New York Times bestseller The Oz Principle. Since then, millions have come to know them as “The Oz Guys” and they have gone on to help leaders all over the world teach and apply the principles you’re about to learn. Principles that have generated billions of dollars of wealth—along with a host of even more important results. Devotees of The Oz Principle have brought lifesaving medications to market, created better education in community colleges, greatly surpassed charity fund-raising goals, and improved medical practices in battlefield hospitals. In The Wisdom of Oz, Connors and Smith present the practical and powerful principles of personal accountability in simple, down-to-earth terms that you can apply in your homes, schools, communities, churches, and volunteer groups. The book will help you strengthen family relationships, improve friendships, motivate children, increase value on the job, improve health and financial well-being, or achieve whatever it is you most desire. Drawing on engaging stories about those who have overcome great odds—including South African president Nelson Mandela, Polish WWII hero Irena Sendler, and everyday men and women—Connors and Smith demonstrate that by taking personal ownership of your goals and accepting responsibility for your performance, you also take control of your success. You will read stories about people just like you who learned to beat their struggles, like the New York area fisherman who fell off his lobster boat and was adrift at sea for twelve hours in the chilly Atlantic . . . but survived. You will learn the traits that allowed a college senior who landed flat on her face in a 600-meter race to jump up and win. Or a thirteen-year-old soccer player who moved from the bench to the starting lineup. You will discover that while no one will ever wave a wizard’s wand and magically solve all your problems, there is a way to experience the near magical impact of personal accountability.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Psychology in Everyday Life
David G. Myers - 2008
Students of all kinds are comfortable with Myers' manageable chapters, which include careful connections to associated visuals, comparative tables, and research-based pedagogy. For this edition, there is something completely new to a Myers text: David Myers personally selected new coauthor. Nathan DeWall's enthusiasm for teaching and writing about psychological science makes him uniquely suited to join the worlds bestselling psychology textbook author. And with about 30 more pages of coverage, this edition has become an even stronger and more complete introduction to the science of psychology for courses of all kinds.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Cloud Crash: A Technothriller
Phil Edwards - 2011
He won’t stop until the “cloud computing” that powers the internet is destroyed. But he’s not acting alone—he’s part of a conspiracy that reaches to the highest levels of power. His only obstacle? A team of professionals with serious flaws: a corporate investigator who’s too brash to stay out of trouble, a hermit-like blogger with crippling paranoia, and a beautiful public relations expert with her own fair share of secrets. They’ll have to work together to discover the true source of the attacks—before it’s too late. Along the way, they’ll come in contact with modern technology’s greatest risks. The chase takes them from Silicon Valley to New York City, with stops at Napa and Area 51 in between. They’ll have to move quickly—there’s only one chance to keep the cloud from crashing. The print edition is 385 pages. If you love taut, puzzle-based thrillers with big ideas, you'll want to start Cloud Crash immediately.
Marked
Steve Ross - 2005
A people infested with demons. a time of revolution. a liberator rises. One of the oldest and most powerful stories in human history comes uniquely alive in this telling of the Gospel of Mark. Join a carpenter as he changes the world. And join Steve Ross as he re-imagines the ancient story, with all of its power and mystery intact. Told with unexpected and startling imagery, Marked will forever change the way you think about this both familiar and strange tale. This is a human story of passion and murder. Of a compassionate man brutally killed and yet compellingly alive.
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
On Warne
Gideon Haigh - 2012
The resulting masterpiece is as much about our fascination with Warnie as it is about the player himself. Who doesn't know the name Shane Warne? Now that the Australian cricketer who dominated airwaves and headlines for twenty years has turned full-time celebrity and media event, his sporting conquests and controversies are receding steadily into the past. But what was it like to watch Warne at his long peak, the man of a thousand international wickets, the incarnation of Australian audacity and cheek? Our leading cricket writer, Gideon Haigh, lived and loved the Warne era, when the impossible was everyday, and the sensational every other day. In On Warne, he relives the era's highs, its lows, its fun and its follies. Drawing on interviews conducted with Warne over the course of a decade, and two decades of watching him play, Haigh assesses this greatest of sportsmen as cricketer, character, comrade, newsmaker and national figure – a natural in an increasingly regimented time, a simplifier in a growingly complicated world. The result is one of the finest cricket books ever written, a whole new way of looking at its subject, at sport, and at Australia. One day, you might be asked what cricket in the time of Warne was like. On Warne is the definitive account.
Red vs. Blue: The Ultimate Fan Guide
Rooster Teeth - 2015
Blue: The Ultimate Fan Guide, the series creators at Rooster Teeth bring together more than a decade's worth of ephemera and behind-the-scenes information. Inside you'll find:– Character dossiers– Character-driven lists, including "The Wisdom of Caboose"– Charts and statistics mapping out character, world, and episode trivia, such as how many times Simmons has sucked up to Sarge over the course of the series– The best Red vs. Blue quotes ever of all time– Alternate stories and unexplored character arcs– Spotlights on the Red vs. Blue cast and crew, who share unique anecdotes, behind-the-scenes stories, and insights into the award-winning series– Shooting scripts, including cut lines, deleted scenes, and trivia– More than 200 full-color images– And more!
Dragon Age Inquisition
David Knight - 2014
Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.
The Paleblood Hunt
Redgrave
Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.