Star Trek Star Fleet Technical Manual
Franz Joseph - 1975
With architectural designs of the Enterprise, headquarters, detailed drawings of the weapons and equipment, official patterns for men's and women's uniforms, maps of orbit patterns and so much more, all your practical questions will finally be answered.
Nothing Left Over: A Plain and Simple Life
Toinette Lippe - 2002
Her memoir speaks to living with full-tilt generosity and joy while not clinging to material clutter, resentments, and unfulfilled passions. "In truth, it is not the number of and diversity of our possessions that is the problem but our attachment to them.... The freedom we are all seeking is the freedom from the fear of losing what we believe we own." We've heard these sentiments before, but somehow coming from Lippe, who has her share of foibles, the words feel palatable and the wisdom feels earned. Like the gentle, intelligent voice in Gift from the Sea, Lippe contemplates the stories of her life as she passes on humble advice and observations. Whether she is writing of her existential crisis at 17 years old, her arrival in New York City as a 25-year-old virgin, the amazing conception of her son, or insider stories at Random House, Lippe offers a spiritual framework. In other words, she is an excellent storyteller--able to make meaning from her life so that readers can glean the rewards of her thorough contemplation. --Gail Hudson
The Twilight Saga: The Official Illustrated Guide
Stephenie Meyer - 2011
This comprehensive handbook-essential for every Twilight Saga fan-is full-color throughout with nearly 100 gorgeous illustrations and photographs and with exclusive new material, character profiles, genealogical charts, maps, extensive cross-references, and much more.
The Tao Of Chess: 200 Principles to Transform Your Game and Your Life
Peter Kurzdorfer - 2004
In The Tao of Chess, the author seamlessly blends the wisdom of a time-honoured spiritual quest for truth with 200 principles that will improve anyone's chess game. By following the author's principles, readers not only come to enjoy the game more, they develop a habit of seeking underlying truth - whether in a chess game or a real-life situation.The Tao of Chess is full of conscise advice, such as:Understanding is more important than memoryFortune favors the braveWhen you see a good move, wait and look for a better moveMistakes tend to come in bunchesTrust your intuition; it's usually rightAuthoritative and easy to follow, this book will turn every reader into a master strategist.
How to Survive a Sharknado and Other Unnatural Disasters: Fight Back When Monsters and Mother Nature Attack
Andrew Shaffer - 2014
How Will You Survive? In the apocalyptic world we live in, Mother Nature is angry. Danger waits at every turn, and catastrophes like the Los Angeles sharknados have taught us that we need to be ready for anything. Too many lives have already been lost. But fear not. How to Survive a Sharknado and Other Unnatural Disasters is the first and only comprehensive guide to surviving the very worst that Mother Nature can throw our way. Inside this life-saving reference, you’ll find: • Vital information about dozens of unnatural disasters and ungodly monsters that can injure, maim, or kill you, from arachnoquakes and ice twisters to piranhacondas and mega pythons; • Easy-to-understand survival tips for avoiding a bloody demise; • Inspirational words of wisdom from survivors, including Fin Shepard and April Wexler; • Useful resources, such as the Shepard Survival Assessment Test (S.S.A.T), and much more. With this essential book in hand, you too can be a hero who laughs in the face of calamity while saving friends and family. Or you can just avoid getting savagely ripped apart by a sharktopus. Either way, you’ve been warned. Now be prepared.
Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
Brad King - 2003
D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
Understanding Video Games: The Essential Introduction
Simon Egenfeldt-Nielsen - 2007
This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Origami Zoo: An Amazing Collection of Folded Paper Animals
Robert J. Lang - 1990
Their creatures, ranging from the exotic to the familiar, the elegant to the whimsical, will both inspire the beginner and challenge the most accomplished folder.Choose among the dolphin, penguin, swan, owl, goose, kangaroo, praying mantis, or even the mythical Pegasus or extinct wooly mammoth. Each of these thirty-seven new projects is true origami-folded from a single piece of paper with no cutting or gluing-and is complete with clear step-by-step diagrams, instructions, and a photograph of the finished model.Origami Zoo will challenge and delight anyone with a penchant for creating something wonderful out of (almost) nothing.
The Final Hours of Portal 2
Geoff Keighley - 2011
Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. Please note the Kindle version does not include as many photos or the videos that are available in the iPad version.
The Simple Solution to Rubik's Cube
James G. Nourse - 1981
Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!
Halo 3: The Official Strategy Guide
James Price - 2007
·Detailed annotated maps for all levels·Learn how to dominate multiplayer matches with information on weapon locations and expert tips·Learn about every enemy, vehicle and weapon — their strengths and weaknesses and how you can exploit them·Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough·Complete list of all Achievements and how to unlock each onePacked with tips, tactics and techniques direct from Bungie
The Big White Book of Weddings: A How-to Guide for the Savvy, Stylish Bride
David Tutera - 2010
Full of the personality that David brings to every wedding he plans and every TV show or magazine article he appears in, Big White Book of Weddings is the book every bride needs to make her wedding unforgettable for all the right reasons!Includes sections such as:- Create engaging menus and creative cocktails in "Eat, Drink and Be Married!"- Be Perfectly Polished with "Etiquette for the Elegant"- Make your entertainment a hit without needing a rock-star budget in "Strike up the Band"- Go from "Ordinary to Extraordinary" with decor and floral tips from the pro
Hitman: Enemy Within
William C. Dietz - 2007
So when a competing murder-for-hire organization decides to destroy The Agency, the first person they target for elimination is Agent 47. Tasking someone to off the best hitman in the business is one thing; getting the job done is another. When the attempt falls short, Agent 47 is ordered to track down and kill the culprit who is feeding vital information about The Agency to its enemies.Agent 47 must follow a bloody trail halfway around the world, fight his way through the streets of Fez, Morocco, and battle slavers deep inside Chad. Then he will discover a shattering truth: If he fails at his mission, the price he’ll pay will be far greater than his own life. . . .
Buffy the Vampire Slayer, Vol. 1
John Vornholt - 2010
A slayer destined to protect the human race. She alone must fight the demons of hell. She alone must risk her life to stop the spread of evil. Buffy is the Chosen One. In Coyote Moon, a typical night at the carnival becomes deadly as shape shifters turn the amusement park into their own house of horrors. Buffy starts having past-life nightmares in Night of the Living Rerun, and must face her historic counterpart before the events of the past repeat in the present. In Portal through Time, Slayers over the centuries are in danger, and Buffy must protect them in order to save her own life and legacy.
Characteristics of Games
George Skaff Elias - 2012
These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.