Book picks similar to
Fallout 4 Vault Dweller's Survival Guide by Prima Games
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Information is Beautiful
David McCandless - 2001
We need a brand new way to take it all in. 'Information is Beautiful' transforms the ideas surrounding and swamping us into graphs and maps that anyone can follow at a single glance.
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
Walt Williams - 2017
Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)
Bryan Cogman - 2012
This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.
Man and Boy
Tony Parsons - 1999
AND HE NEVER ONCE THOUGHT HE'D BE ON HIS OWN. Harry had it all: a beautiful wife, an adorable four-year-old son, and a high-paying media job. But on the eve of his thirtieth birthday, with one irresponsible act, he threw it all away. Suddenly he finds himself an unemployed single father trying to figure out how to wash his son's hair the way Mommy did and whether green spaghetti is proper breakfast food. This brilliantly engaging novel will tug at your heart as Harry learns to become a father to his son and a son to his aging father, takes stabs at finding new love, and makes the hardest decision of his life.
The Home Edit: A Guide to Organizing and Realizing Your House Goals
Clea Shearer - 2019
From the Instagram-sensation home experts (with a serious fan club that includes Reese Witherspoon, Gwyneth Paltrow, and Mindy Kaling), here is an accessible, room-by-room guide to establishing new order in your home.Believe this: every single space in your house has the potential to function efficiently and look great. The mishmash of summer and winter clothes in the closet? Yep. Even the dreaded junk drawer? Consider it done. And the best news: it's not hard to do--in fact, it's a lot of fun.From the home organizers who made their orderly eye candy the method that everyone swears by comes Joanna and Clea's signature approach to decluttering. The Home Edit walks you through paring down your belongings in every room, arranging them in a stunning and easy-to-find way (hello, labels!), and maintaining the system so you don't need another do-over in six months. When you're done, you'll not only know exactly where to find things, but you'll also love the way it looks.A masterclass and look book in one, The Home Edit is filled with bright photographs and detailed tips, from placing plastic dishware in a drawer where little hands can reach to categorizing pantry items by color (there's nothing like a little ROYGBIV to soothe the soul). Above all, it's like having your best friends at your side to help you turn the chaos into calm.
A Casual Revolution: Reinventing Video Games and Their Players
Jesper Juul - 2009
These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.
The Dk Complete Book of Mother and Baby Care: A Parents' Practical Handbook from Conception to Three Years
Elizabeth Fenwick - 1990
A one-volume complete illustrated guide for mother and baby, this revised and updated edition includes a fully-photographic first-aid section.
Red vs. Blue: The Ultimate Fan Guide
Rooster Teeth - 2015
Blue: The Ultimate Fan Guide, the series creators at Rooster Teeth bring together more than a decade's worth of ephemera and behind-the-scenes information. Inside you'll find:– Character dossiers– Character-driven lists, including "The Wisdom of Caboose"– Charts and statistics mapping out character, world, and episode trivia, such as how many times Simmons has sucked up to Sarge over the course of the series– The best Red vs. Blue quotes ever of all time– Alternate stories and unexplored character arcs– Spotlights on the Red vs. Blue cast and crew, who share unique anecdotes, behind-the-scenes stories, and insights into the award-winning series– Shooting scripts, including cut lines, deleted scenes, and trivia– More than 200 full-color images– And more!
Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
How to Draw Anime & Game Characters, Vol. 1: Basics for Beginners and Beyond
Tadashi Ozawa - 1999
Book by Tadashi Ozawa
Breverton's Phantasmagoria: A Compendium of Monsters, Myths and Legends
Terry Breverton - 2011
People, Beings and BeastsWhere does the boogeyman come from?What creatures feast on faithful men?How do you defeat a minotaur?What really riles a dragon?Where would you find real-life werewolves?What happened to Atlantis?From dragons, vampires, werewolves and fairies to flying carpets, lost cities and modern-day mysteries,this delightful compendium of over 250 weird and wonderful legends, myths and monsters will entertain and astound anyone
The Ultimate Guide to Video Game Writing and Design
Flint Dille - 2006
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Boardgames That Tell Stories
Ignacy Trzewiczek - 2014
Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.
The Movie Doctors
Simon Mayo - 2015
. . For over a decade, Simon Mayo and Mark Kermode have been sharing their film expertise with each other (and occasionally the odd listener) on the airwaves. Now they are donning their surgical scrubs and bringing their unique blend of deep movie knowledge and medical ignorance to their new guise as the Movie Doctors. Mayo and Kermode are armed and ready to offer improbable cinematic cures for the dilemmas of modern life. Suffering with insomnia and need a cinematic alternative to counting sheep? The Movie Doctors prescribe The Piano. Tinnitus driving you up the wall? A dose of Interstellar can help. Stressed and anxious? The Big Lebowski is what you need. If you're feeling your age, look no further than The Godfather. And what about movies themselves? Doctors Mayo and Kermode are also taking their scalpel to 'sick' movies, dissecting the perils of excessive length, the ill effects of glowing praise and warning how cosmetic surgery can change the face of a film. Celluloid or humanoid, the Movie Doctors are here to help.