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Alien RPG: Colonial Marines Operations Manual by Andrew E.C. Gaska
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Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
GURPS Illuminati: The World is Stranger Than You Think
Nigel Findley - 1995
-- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.
Plague
Matthew James - 2016
Its victims soon become violent, viciously attacking anything that wanders into their path.Logan Reed, a former Australian Special Forces soldier turned African game warden, is at the front line of this disastrous. Together with his team, including his sister, a Serengeti Zoologist, Logan searches for clues to the contagion's origin in hopes that knowing where it came from will help them stop it.And they'd better hurry.It’s spreading...
Frank Kurns Boxed Set: Tales Of The Unknown World Books 1-4
Natalie Grey - 2019
While I fully intend to end up in a dive, I think there is only one way to get rid of the pent up aggression I’m feeling.”“Well, considering how you're decked out,” Eric said, “I think you believe we need to work out our aggression?"“What I’m thinking,” John said, “Is that the best way to get rid of aggression is to mess up some people who desperately need to be messed up. So, I’ve had Frank help me locate a few places that need help. Now, we might not make it to all of them, but by the end of the night we will have done some major good, and I’ll start feeling a little Karmic balance restored. If you guys aren’t full up, well, we will just have to schedule it again.”
Bellatrix
A young woman, a bad boyfriend, a small black female german shepherd puppy.One of these has got to go...The story of Yelena, her relationship with Bellatrix and how they met the Bethany Anne while the two were trying to save her brother from a Wechselbalg.And beer...Let's not forget the beer.For fans of The Kurtherian Gambit series and world. This is set between books 13 and 14 in The Kurtherian Gambit and explains how Ashur's mate Bellatrix comes to be in the group.And why Bellatrix knows how to properly respond to terrorists in outer space. (For those who LOVED that scene!)
Challenges
Tabitha has one night to challenge her past, and her belief in herself. Normally, a person would fail.
However, Tabitha has an ace in the hole. A female vampire with hundreds of years of life and wisdom and she is willing to protect Tabitha and tell her the truth.
Whether Tabitha wants it, or not.And whether the Vampire wants to hurt others is not in question. It is what her Queen would expect.
And Gabrielle will make it happen, like it or not.
"We kind of thought you have covered that with shoes…"Bethany Anne has a challenge for her team, it’s just they don’t know what it is, exactly.At first, the thought of a seedvault doesn't excite the team much. But the Queen has demanded a less stressful, more enjoyable opportunity to accomplish a needed goal for her people.
Then, they add inefficiency into the project on purpose.
War World: Falkenberg's Regiment
John F. Carr - 2018
Falkenberg was created by Jerry E. Pournelle and made his first appearance in “Peace With Honor” in Analog Science Fiction and Fact in 1972. That and other Falkenberg stories appeared in his fix-up novel, The Mercenary. Colonel Falkenberg and his 42nd Marine Regiment served as the last line of defense of the CoDominium and its many colonial words. This book continues the Falkenberg story, detailing his adventures and those of the 42nd CoDominium Marines on Haven (War World) and on Churchill, as Falkenberg and Admiral Lermontov struggle to keep the CoDominium from fracturing. On Haven the Colonel finds himself set between the Mahdi and his fanatical forces, on one hand, and Dover Minerals and the Bronson family, on the other hand. While on Churchill, Falkenberg is called upon to rectify the problems caused by the CoDominium Bureau of Relocations wholesale dumping of antagonistic populations on the hardscrabble world of Churchill, previously settled by British subjects in favor of the monarchy. Nor, does it help when the Brotherhood, a conspiracy of colonial CD military officers, gets involved providing weapons and money to the rebels.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Buffy the Vampire Slayer Core Rulebook
C.J. CarellaAndrew Cairns - 2002
and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .
Delta Green: Countdown
John Tynes - 1999
As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.
Excalibur's Quest (Swordships Odyssey)
Dietmar Arthur Wehr - 2018
Humanity is now at their mercy, but not all Space Force warships have been defeated. Wolfe Koenig’s light cruiser, Excalibur, is on a mission to acquire technology that just might enable the ragged remnants of the Fleet to snatch victory from the jaws of defeat—if he can find an alien race with that technology, if he can convince them to trade for it and if the technology can be exploited fast enough. Excalibur’s Quest is the story of that mission and the challenges, both alien and human, that Koenig faces. This is the second book in the action-packed military SF Swordships Odyssey series. Genre categories: space fleet, military SF, space opera, galactic empire, alien invasion, first contact, space exploration.
Deadlands: The Weird West Roleplaying Game
Shane Lacy Hensley - 1996
The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.
Delta Green: Agent's Handbook
Dennis Detwiller - 2016
government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.
Rogue Trader: Core Rulebook
Owen Barnes - 2009
Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
Don't Rest Your Head
Fred Hicks - 2006
days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.