Book picks similar to
Precision Machine Design by Alexander H. Slocum


engineering
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engineering__mech<br/>anical

The Fractal Geometry of Nature


Benoît B. Mandelbrot - 1977
    The complexity of nature's shapes differs in kind, not merely degree, from that of the shapes of ordinary geometry, the geometry of fractal shapes.Now that the field has expanded greatly with many active researchers, Mandelbrot presents the definitive overview of the origins of his ideas and their new applications. The Fractal Geometry of Nature is based on his highly acclaimed earlier work, but has much broader and deeper coverage and more extensive illustrations.

Human + Machine: Reimagining Work in the Age of AI


Paul R. Daugherty - 2018
    Are you ready? Look around you. Artificial intelligence is no longer just a futuristic notion. It's here right now--in software that senses what we need, supply chains that "think" in real time, and robots that respond to changes in their environment. Twenty-first-century pioneer companies are already using AI to innovate and grow fast. The bottom line is this: Businesses that understand how to harness AI can surge ahead. Those that neglect it will fall behind. Which side are you on?In Human + Machine, Accenture leaders Paul R. Daugherty and H. James (Jim) Wilson show that the essence of the AI paradigm shift is the transformation of all business processes within an organization--whether related to breakthrough innovation, everyday customer service, or personal productivity habits. As humans and smart machines collaborate ever more closely, work processes become more fluid and adaptive, enabling companies to change them on the fly--or to completely reimagine them. AI is changing all the rules of how companies operate.Based on the authors' experience and research with 1,500 organizations, the book reveals how companies are using the new rules of AI to leap ahead on innovation and profitability, as well as what you can do to achieve similar results. It describes six entirely new types of hybrid human + machine roles that every company must develop, and it includes a "leader’s guide" with the five crucial principles required to become an AI-fueled business.Human + Machine provides the missing and much-needed management playbook for success in our new age of AI.

Materials Science and Engineering: An Introduction


William D. Callister Jr. - 1985
    For examples see chapters 3, 4, 5 and 9. * Mechanical property coverage The Sixth Edition maintains its extensive, introductory level coverage of mechanical properties and failure--the most important materials considerations for many engineers. For examples see chapters 6, 7, & 8. * A picture is worth 1000 words! The Sixth Edition judiciously and extensively makes use of illustrations and photographs. The approximate 500 figures include a large number of photographs that show the microstructure of various materials (e.g., Figures 9.12, 10.8, 13.12, 14.15 and 16.5). * Current and up-to-date Students are presented with the latest developments in Material Science and Engineering. Such up-to-date content includes advanced ceramic and polymeric materials, composites, high-energy hard magnetic materials, and optical fibers in communications. For examples see sections 13.7, 15.19, 16.8, 20.9, and 21.14. * Why study These sections at the beginning of each chapter provide the student with reasons why it is important to learn the material covered in the chapter. * Learning objectives A brief list of learning objectives for each chapter states the key learning concepts for the chapter. * Resources to facilitate the materials selection process. Appendix B, which contains 11 properties for a set of approximately 100 materials, is included which be used in materials selection problems. An additional resource, Appendix C, contains the prices for all materials listed in Appendix B. * The text is packaged with a CD-ROM that contains 1) interactive software modules to enhance visualization of three-dimensional objects, 2) additional coverage of select topics, and 3) complete solutions to selected problems from the text in order to assist students in mastering problem-solving.

Students at the Center: Personalized Learning with Habits of Mind


Bena Kallick - 2017
    The way to do this, argue authors Bena Kallick and Allison Zmuda, is to increase the say students have in their own learning and prepare them to navigate complexities they face both inside and beyond school. This means rethinking traditional teacher and student roles and re-examining goal setting, lesson planning, assessment, and feedback practices. It means establishing classrooms that prioritizeVoice--Involving students in "the what" and "the how" of learning and equipping them to be stewards of their own education.Co-creation--Guiding students to identify the challenges and concepts they want to explore and outline the actions they will take.Social construction--Having students work with others to theorize, pursue common goals, build products, and generate performances.Self-discovery--Teaching students to reflect on their own developing skills and knowledge so that they will acquire new understandings of themselves and how they learn.Based on their exciting work in the field, Kallick and Zmuda map out a transformative model of personalization that puts students at the center and asks them to employ the set of dispositions for engagement and learning known as the Habits of Mind. They share the perspectives of educators engaged in this work; highlight the habits that empower students to pursue aspirations, investigate problems, design solutions, chase curiosities, and create performances; and provide tools and recommendations for adjusting classroom practices to facilitate learning that is self-directed, dynamic, sometimes messy, and always meaningful.

On Intelligence


Jeff Hawkins - 2004
    Now he stands ready to revolutionize both neuroscience and computing in one stroke, with a new understanding of intelligence itself.Hawkins develops a powerful theory of how the human brain works, explaining why computers are not intelligent and how, based on this new theory, we can finally build intelligent machines.The brain is not a computer, but a memory system that stores experiences in a way that reflects the true structure of the world, remembering sequences of events and their nested relationships and making predictions based on those memories. It is this memory-prediction system that forms the basis of intelligence, perception, creativity, and even consciousness.In an engaging style that will captivate audiences from the merely curious to the professional scientist, Hawkins shows how a clear understanding of how the brain works will make it possible for us to build intelligent machines, in silicon, that will exceed our human ability in surprising ways.Written with acclaimed science writer Sandra Blakeslee, On Intelligence promises to completely transfigure the possibilities of the technology age. It is a landmark book in its scope and clarity.

LEAD . . . for God'Sake!: A Parable for Finding the Heart of Leadership


Todd G. Gongwer - 2011
    With expectations at an all-time high, his players have lost their will to win and their passion for the game; none of Coach Rocker’s tried and true motivational methods are working, and he doesn’t know why.As the season continues to spiral downward and his home life begins to mirror the problems he’s facing on the court, Coach Rocker stumbles upon a most unlikely mentor— Joe Taylor, the school’s janitor, who seems to have the answers to all of the Coach’s problems.

Calling All Minds: How to Think and Create Like an Inventor


Temple Grandin - 2018
    She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing.More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key.*Includes a Bonus PDF with projects, patents, photos and drawings from the author.

The Hacker Playbook: Practical Guide To Penetration Testing


Peter Kim - 2014
    The Hacker Playbook provides them their own game plans. Written by a longtime security professional and CEO of Secure Planet, LLC, this step-by-step guide to the “game” of penetration hacking features hands-on examples and helpful advice from the top of the field. Through a series of football-style “plays,” this straightforward guide gets to the root of many of the roadblocks people may face while penetration testing—including attacking different types of networks, pivoting through security controls, and evading antivirus software. From “Pregame” research to “The Drive” and “The Lateral Pass,” the practical plays listed can be read in order or referenced as needed. Either way, the valuable advice within will put you in the mindset of a penetration tester of a Fortune 500 company, regardless of your career or level of experience. Whether you’re downing energy drinks while desperately looking for an exploit, or preparing for an exciting new job in IT security, this guide is an essential part of any ethical hacker’s library—so there’s no reason not to get in the game.

Hidden in Plain Sight 8: How to Make an Atomic Bomb


Andrew H. Thomas - 2017
    It's a great way to learn about nuclear physics!

Girls Who Code: Learn to Code and Change the World


Reshma Saujani - 2017
    Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes!Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true.Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems


David J. Agans - 2002
    Written in a frank but engaging style, Debuggingprovides simple, foolproof principles guaranteed to help find any bug quickly. This book makes those shelves of application-specific debugging books (on C++, Perl, Java, etc.) obsolete. It changes the way readers think about debugging, making those pesky problems suddenly much easier to find and fix. Illustrating the rules with real-life bug-detection war stories, the book shows readers how to: * Understand the system: how perceiving the ""roadmap"" can hasten your journey * Quit thinking and look: when hands-on investigation can’t be avoided * Isolate critical factors: why changing one element at a time can be an essential tool * Keep an audit trail: how keeping a record of the debugging process can win the day

Game Engine Architecture


Jason Gregory - 2009
    The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Toyota Production System: Beyond large-scale production


Taiichi Ohno - 1978
    Combining his candid insights with a rigorous analysis of Toyota's attempts at Lean production, Ohno's book explains how Lean principles can improve any production endeavor. A historical and philosophical description of just-in-time and Lean manufacturing, this work is a must read for all students of human progress. On a more practical level, it continues to provide inspiration and instruction for those seeking to improve efficiency through the elimination of waste.

Bulletproof Ajax


Jeremy Keith - 2003
    Uses progressive enhancement techniques to ensure graceful degradation (which makes sites usable in all browsers). Shows readers how to write their own Ajax scripts instead of relying on third-party libraries. Web site designers love the idea of Ajax--of creating Web pages in which information can be updated without refreshing the entire page. But for those who aren't hard-core programmers, enhancing pages using Ajax can be a challenge. Even more of a challenge is making sure those pages work for all users. In Bulletproof Ajax, author Jeremy Keith demonstrates how developers comfortable with CSS and (X)HTML can build Ajax functionality without frameworks, using the ideas of graceful degradation and progressive enhancement to ensure that the pages work for all users. Throughout this step-by-step guide, his emphasis is on best practices with an approach to building Ajax pages called Hijax, which improves flexibility and avoids worst-case scenarios.

Structure and Interpretation of Computer Programs


Harold Abelson - 1984
    This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.