Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Everything Scrabble


John D. Williams Jr. - 1995
    A guide for improving Scrabble skills discusses how to maximize scores with bonus squares, make more seven-letter plays, and increase scoring average using two-letter words, and includes a step-by-step guide to board strategy.

DC Adventures Hero's Handbook: Super-Hero Roleplaying in the DC Universe


Steve Kenson - 2010
    This handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information.

MacArthur's War: A Novel of the Invasion of Japan


Douglas Niles - 2007
    The Allies are wildly out maneuvered and sent home in disgrace. Back in the States things are looking rather grim as the ultra-secret Manhattan Project runs into snafus that greatly delay the final production of the atomic bomb. President Roosevelt's approval ratings drop dramatically. Congress is desperate and the country cries out for a hero. That hero might just be Douglas MacArthur, who vowed that he would return to his beloved Philippines. He plans to do so with the backing of the entire US Armed Forces.MacArthur's plan of action is simple: take the war back to the Japanese, island by bloody island, until standing on the shores of Japan, he can proclaim victory. And possibly gain the leadership of the United States as well.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Hold'em Wisdom for all Players: Simple and Easy Strategies to Win Money


Daniel Negreanu - 2007
    The book is designed for those players who want to learn 'right now' and enjoy instant success at the tables. Fifty quick sections focus on key winning concepts, making learning both easy and fast.

Elegy


Christie Golden - 2018
    This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.

The Last Days of Patton


Ladislas Farago - 1980
    He wrote the classic on which George C. Scott based his film portrayal.

Paths of Armor: The Fifth Armored Division in World War II


Vic Hillery - 2015
     This is the history of that division and the men and tanks that fought in it. Vic Hillery and Major Emerson Hurley, two veterans of the division, have provided a thorough account of this fascinating division in World War Two, from its inception in 1941 through to the end of the war. Hillery and Hurley fully explain how the Fifth Division, under the tactically brilliant leadership of Jack E. Heard, Sereno E. Brett, Lunsford E. Oliver, were able to revolutionise armored warfare. With detailed analysis the authors reconstruct the battles of the division and explain how they were able to carve a path through Normandy, Northern France, the Ardennes, Alsace, the Rhineland and Central Europe. Paths of Armor is essential reading for anyone interested in the Western Front of World War Two and the development of tank warfare that occurred through that war.

Admiral Chester W. Nimitz: The Life and Legacy of the U.S. Pacific Fleet’s Commander in Chief during World War II


Charles River Editors - 2019
    soil.” – Admiral Nimitz All Americans are familiar with the “day that will live in infamy.” At 9:30 a.m. on Sunday, December 7, 1941, Pearl Harbor, the advanced base of the United States Navy’s Pacific Fleet, was ablaze. It had been smashed by aircraft launched by the carriers of the Imperial Japanese Navy. All eight battleships had been sunk or badly damaged, 350 aircraft had been knocked out, and over 2,000 Americans lay dead. Indelible images of the USS Arizona exploding and the USS Oklahoma capsizing and floating upside down have been ingrained in the American conscience ever since. In less than an hour and a half the Japanese had almost wiped out America’s entire naval presence in the Pacific. Despite fighting in North Africa and the Atlantic, the United States still had the resources and manpower to fight the Japanese in the Pacific. Though the Japanese had crippled the American fleet at Pearl Harbor, its distance from Japan made an invasion of Pearl Harbor impossible, and Japan had not severely damaged important infrastructure. Thus, the United States was able to quickly rebuild a fleet, still stationed at Pearl Harbor right in the heart of the Pacific. This forward location allowed the United States to immediately push deeply into the Pacific Theater. The Americans would eventually push the Japanese back across the Pacific, and one of the most instrumental leaders in the effort was Admiral Chester W. Nimitz, who commanded the U.S. Pacific Fleet and helped coordinate joint operations with the legendary General Douglas MacArthur, the Supreme Commander, Southwest Pacific Area. The ensuing strategies would lead to decisive operations at places like Midway, Iwo Jima, Okinawa, and others before the use of the atomic bombs compelled Japan’s surrender in August 1945. Admiral Chester W. Nimitz: The Life and Legacy of the U.S. Pacific Fleet’s Commander in Chief during World War II chronicles Nimitz’s life and examines the decisions he made during history’s deadliest war. Along with pictures of important people, places, and events, you will learn about Admiral Nimitz like never before.

Halo 2: The Official Guide


Microsoft Corporation - 2004
    The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike

Stalin's Folly: The Tragic First Ten Days of WWII on the Eastern Front


Constantine Pleshakov - 2005
    But the voice on the airwaves was not the familiar one of Joseph Stalin; it was the voice of his deputy, Molotov. Paralyzed by Hitler's unexpected move, Stalin disappeared completely from public view for the crucial ten days of war on the Eastern Front. In this taut, hour-by-hour account, Constantine Pleshakov draws on a wealth of information from newly opened archives to elucidate the complex causes of the Soviet leader's reaction, revealing the feared despot's unrealized military stratagems as well as his personal vulnerabilities, while also offering a new and deeper understanding of Russian history.

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Strange Victory: Hitler's Conquest of France


Ernest R. May - 2000
    Why did Hitler turn against France in the Spring of 1940 and not before? And why were his poor judgement and inadequate intelligence about the Allies nonetheless correct? Why didn't France take the offensive earlier, when it might have led to victory? What explains France's failure to detect and respond to Germany's attack plan? Skillfully weaving together decisions of the high commands with the confused responses from exhausted and ill-informed, or ill-advised, officers in the field, the distinguished diplomatic historian Ernest R. May offers many new insights into the tragic paradoxes of the battle for France.

Game Development Essentials: An Introduction


Jeannie Novak - 2004
    This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.