Minecraft: Construction Handbook


Matthew Needler - 2014
    You'll learn how to construct houses, bridges, ships, floating islands and rollercoasters of the highest quality.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Things I Meant To Say To You When We Were Old


Merrit Malloy - 1977
    Things I Meant to Say to You When We Were Old [Paperback]

World of Warcraft Dungeon Companion


Brady Games - 2006
    Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.Platform: PC CD-ROM Genre: MMORPG   This product is available for sale worldwide.

Minecraft For Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon. Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

Kenneth Williams' Acid drops


Kenneth Williams - 1980
    The cruel bon mot which has its sting drawn from the laughter that ensues. It was Oscar Wilde who pointed out that no comment was in bad taste if it was amusing - and if for that reason alone it is worth while preserving these delightful examples of verbal dexterity.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Learn Chess


John Nunn - 2000
    No prior knowledge is assumed. The reader learns step-by-step, with each new point illustrated by clear examples. By the end of the book, the reader will be fully ready to take on opponents across the board, or on the Internet, and start winning.

The Impact Zone


Bobby Clampett - 2007
    Ryder Cup team captainImpact has long been called golf's "moment of truth," and great golfers have spent countless hours working on their swings trying to upgrade their impact dynamics as the golf club approaches, contacts, then swings through the ball. For the first time, with The Impact Zone, golfers will have a book that focuses their attention on the very same region of the swing on which professional golfers have always concentrated. The Impact Zone is a unique instructional guide in that everything in it either focuses on or applies to improving a golfer's understanding and execution of impact. Here, acclaimed professional golfer Bobby Clampett concludes that the overwhelming bias and convention of today's contemporary teaching environment is to value swing styles over swing dynamics, and in so doing, the overwhelming majority of golf teachers miss the boat in terms of teaching the game effectively. Ultimately this emphasis on swing style comes at the expense of helping golfers to develop sound swing dynamics, which are the real keys to consistent ball striking and better golf. With the help of CBS's Swing Vision high-speed camera—using images from many of the game's greatest contemporary players (including Tiger Woods, Phil Mickelson, John Daly, Vijay Singh, Sergio Garcia, and more)—The Impact Zone takes an unprecedented look at the most important six inches in golf, those that immediately precede, contain, and follow impact. To further demonstrate these principles, Clampett presents photos and drills that convey the five essential dynamics golfers need to produce and reproduce solid impact Throughout these instructional pages, Bobby Clampett—teamed with veteran golf writer Andy Brumer—relays his own personal story of straying from swing dynamics and how he found his way back. He recalls memorable stories from the Tour, blending innovative instruction with his colorful, engaging anecdotes. Clampett and Brumer create an essential instructional guide with clear, concise advice—on creating great swing dynamics through the impact zone—the universally acknowledged key to more consistent and better golf.

Chess for Kids


Michael Basman - 2000
    Chess board graphics illustrate different scenarios and support the text explanations so readers can visualize different moves and their potential outcomes as they go.Let Chess for Kids and International Master Michael Basman turn you into a champion chess player.

The Art of Dancing in the Rain


Jack Lehman - 2013
    Or read this book and find out how you have all the tools you need, but must make the one change to become the writer you have always wanted to be.

Your Bones: How You Can Prevent Osteoporosis & Have Strong Bones for Life Naturally


Lara U. Pizzorno - 2011
    Today, by following the recommendations discussed in this book, she has strong, healthy bones. The medicines prescribed for osteoporosis should be your last choice: not only do they have terrible side effects, they cause retention of old, brittle bone instead of creating new, healthy bone! Your Bones will be an important handbook for anyone wanting to prevent osteoporosis in later life.

The Blacksmith and The Apprentice - Life Inside Minecraft!: Legends & Heroes Issue 1 (Stone Marshall's Legends & Heroes)


Stone Marshall - 2015
     The Stone Marshall Studio is developing a new series: Legends & Heroes A hybrid of comic-book style illustrations and short stories. Each issue is fun, challenging, and engaging. These interrelated stories follow a series of characters on a journey through life in Minecraft. Relatable characters, thrilling action, and colorful illustrations will suck in readers and leave them excited to read the next adventure! Secrets await! Solve the puzzle, uncover secrets! The Blacksmith and The Apprentice: Issue 1 The ancient art of blacksmithing is a thing of beauty. A lot of hard work goes into the process. It’s very complicated, really. Stoking the flames to many small, contained fires—making lumps of metal into differently shaped items of metal—hitting said lumps of metal with hammers to turn them into different weapons. You can shape metals into whatever item you want. Okay, it might not be a very interesting job, but apprenticing with the best blacksmith in the kingdom is a huge opportunity. Blacksmiths make the tools everyone needs to get about in their day-to-day lives. It’s a very prestigious and impressive position, although this honor is lost when the position is held by Dane, a youthful boy who dreams of greater adventure! Luckily, Dane has a skilled master to reign in his daydreaming. Viegar has quite an interesting past. From his years on the Royal Guard to his close relationship with the previous king, he’s quite a friend to have on your side. There is one other apprentice, Snip, who is much more passionate about his duties than Dane. Between the three of them, they churn out powerful weapons and protective armor, usually with no thanks to Dane. Of course, no cast of characters would be complete without the big man in charge—in this case, a king. By almost anyone’s account, he’s a good and fair ruler, but there is no one in power without enemies. Though Viegar and his workers only want to help their wonderful king, there are still plenty who wish to do him harm. But Dane can only imagine such things. It’s not as if he’d ever be in the position to really make any sort of difference or be in any place of power. Right? And though his apprenticeship is mundane and boring, the young man gets a few moments of excitement. Every once in a while, his master Viegar lets him venture out past the village to visit the caravan, where he can trade and buy supplies. It’s the most excitement Dane ever gets in his line of work. Sometimes, he gets to meet interesting people. Sometimes, he hears interesting things. And maybe, just maybe, he sometimes hears of a new opportunity for himself. But who would want to give up such a life as an esteemed apprentice? But of course, destiny and desire are not always what you expect . . .

The Orphan Train Movement: The History of the Program that Relocated Homeless Children Across America


Charles River Editors - 2016
    They were not the best answer, but they were the first attempts at finding a practical system. Many children that would have died, lived to have children and grandchildren. It has been calculated that over two million descendants have come from these children. The trains gave the children a fighting chance to grow up." – D. Bruce Ayler By the middle of the 19th century, New York City’s population surpassed the unfathomable number of 1 million people, despite its obvious lack of space. This was mostly due to the fact that so many immigrants heading to America naturally landed in New York Harbor, well before the federal government set up an official immigration system on Ellis Island. At first, the city itself set up its own immigration registration center in Castle Garden near the site of the original Fort Amsterdam, and naturally, many of these immigrants, who were arriving with little more than the clothes on their back, didn’t travel far and thus remained in New York. Of course, the addition of so many immigrants and others with less money put strains on the quality of life. Between 1862 and 1872, the number of tenements had risen from 12,000 to 20,000; the number of tenement residents grew from 380,000 to 600,000. One notorious tenement on the East River, Gotham Court, housed 700 people on a 20-by-200-foot lot. Another on the West Side was home, incredibly, to 3,000 residents, who made use of hundreds of privies dug into a fifteen-foot-wide inner court. Squalid, dark, crowded, and dangerous, tenement living created dreadful health and social conditions. It would take the efforts of reformers such as Jacob Riis, who documented the hellishness of tenements with shocking photographs in How the Other Half Lives, to change the way such buildings were constructed. While the Melting Pot nature of America is one of its most unique and celebrated aspects, the conditions also created a humanitarian crisis of sorts. In the 19th century, child labor was still the norm, especially for poor families, and no social welfare systems were in place to provide security for people. As a result, if a child was abandoned or orphaned, they were at the mercy of an ad hoc system of barely tolerable orphanages with little to no centralization. Minorities and immigrants were also discriminated against on the basis of ethnicity and religion. Into this issue stepped the Children’s Aid Society, led by Charles Loring Brace, who determined he could improve abandoned kids’ futures by helping relocate them further to the West, which would also help Americans settle the frontier. By coordinating with train companies, Brace was able to transport dozens of children at a time to places in the heartland of America or further out west, where they would end up in new homes, decades before the existence of foster care. Genealogist Roberta Lowrey, a descendant of one of these orphans, noted that the situations for many of those on the Orphan Trains were vastly different, but in all, the system worked: “Many were used as strictly slave farm labor, but there are stories, wonderful stories of children ending up in fine families that loved them, cherished them, [and] educated them. They were so much better off than if they had been left on the streets of New York. ... They were just not going to survive, or if they had, their fate would surely have been awful.

Extreme Evil - Taking Crime to the Next Level (True Crime)


Phil Clarke - 2011
    Acts so powerful that they can scar a whole nation for generations. The perpetrators manage to achieve a level of notoriety only usually afforded to Hollywood icons. In their own twisted imaginations they sit in an Evil Hall of Fame among others of their kind: Ted Bundy, Charles Manson, Andrei Chikatilo all jostling for the top spot. Extreme Evil throws light on the most vicious crimes ever committed, and the turbulent lives of the men and women behind them. Contents:Cannibals including Albert Fish, Armin Meiwes, Dennis Nilsen, Eladio Baule, Jeffrey Dahmer, Ted Bundy Serial Killers including Andrei Chikatilo, H.H.Holmes, Javed Iqbal, John Wayne GacyLady Killers including Bell Gunness, Beverley Allit, Ilse Koch, Rosemary WestCult Killers including Charles Manson, David Koresh, Jim Jones, Shoko AsaharaTyrants including Adolf Hitler, Attila the Hun, Caligula, Pol Pot, Josef StalinChildren of Evil including Bryan and David Freeman, Edmund Kemper, Jon Venables and Robert Thompson