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Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Dwellers of the Forbidden City
David Zeb Cook - 1981
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!
The Quantum Series: Box Set Books 1 - 3
Douglas Phillips - 2019
The quantum world doesn't play by those rules. Daniel Rice is a government science investigator whose specialty is solving seemingly intractable problems through scientific inquiry.But Daniel's intellectual strength is sorely tested by the bizarre realities he finds in the quantum world. Extra dimensions of space trap the unwary, probability replaces cause and effect, and time isn't what anyone imagined. The other side of the mirror is a place full of dangers, but it's also somewhere a dedicated scientist can uncover secrets that connect humans with something greater. If you liked the authenticity of The Martian, the page-turning pace of Da Vinci Code, and the inspirational world views of Arthur C. Clarke and Carl Sagan, you'll love The Quantum Series. A mind-bending journey from the ultra-small to the vast stage of the Milky Way. Acclaim for The Quantum Series Awarded the indieBRAG Medallion for 2018"Dazzling tale of weird science" - Publisher's Weekly"I can't recall when I last enjoyed a hard science series as much as this one. The concepts were astounding, the characters were easily believable, and the action emotionally driven. Very hard to put down. It kept me reading half the night. You'll be thinking about the far out science ideas promulgated in this series for a long time." - Chuck Juzek"A great story, no hatred, no evil people trying to destroy others, just a wonderful adventure with a fantastic outcome." - Ric Mannen"Fermi's Paradox is finally explained." - PE Gwinn"An exciting plot that kept me glued to my chair instead of mowing the lawn." - PE Gwinn"Probably one of the most entertaining and intellectually stimulating stories I've read in a long time... and I read a LOT!" - Jason Blackford"Great story that proves the universe is indeed full of magic!" - Rand"The protagonists have an almost poetic underpinning that had me rooting for their success." - J. Kareski"BTW, all three books show respect and admiration for women scientists as well as men." - Robin C."Mr. Phillips is the only person who explained quantum physics to me in a way that was not only understandable but entertaining." - Edward L. Heins
World of Warcraft: Traveler
Greg Weisman - 2016
Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading?
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
Candlekeep Mysteries
Graeme BarberSarah Madsen - 2021
Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.
Soul Full of Guns
John Birmingham - 2016
Thankfully not. Super Dave is dumpster fire of regret and disappointment for anyone who relies on him. Colonel Ekaterina Varatchevsky of the Russian GRU doesn't want to rely on him. A deep cover agent operating in the US as Karen Warat, a successful New York art dealer, Karin is gifted with superpowers courtesy of killing a Threshrend Daemonum which attacks her gallery and eats rather a large number of Manhattan's 1%. Now she doesn't have to rely on Dave any more. She has to target him. This is her story. Not told by Dave. Because you can't trust that guy.
Call of Cthulhu: 7th Edition Quick-Start Rules
Sandy Petersen - 2013
— one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Alien Infection
Darrell Bain - 2005
Afraid of being thrown into an isolation chamber, Michael goes home, but quickly falls violently ill. By the time he recovers and returns to work scary things are happening. Everyone who has come into contact with that patient is being systematically killed. On the run, he accidentally infects a woman living in the shadows of the underworld. She becomes ill as well, but survives. Then they begin feeling younger-and younger. Why would the government want to suppress something like this? After barely escaping federal gunmen, the two of them set out to discover what kind of infection they are harboring even though it might mean the end of their freedom.
Avenger!
Mark Smith - 1985
Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.Are you ready for the Way of the Tiger?
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Chorrier's Rise
Petros Asteriou Malousis - 2017
Follow his adventures as he faces ruffians, dragons, the wrath of the Clergy, the intrigue of the nobles and fends off invading armies as he tries to win the heart of a girl he never had the courage to speak to.