Book picks similar to
Understanding the Leningrad Dutch by Valeri Beim
chess
game
might-study
terminological-inexactitude
The Race For A New Game Machine: Creating the Chips Inside the XBox and the Playstation 3
David Shippy - 2009
This is the inside story of the race to create a revolutionary chip to power the next generation consoles from Microsoft and Sony.
Dvoretsky's Endgame Manual
Mark Dvoretsky - 2004
The third edition, revised and enlarged - now over 400 pages - covers all the most important concepts required for endgame mastery."I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader! - From the Foreword to the First Edition by Grandmaster Artur Yusupov"Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations, What really impresses me is the deep level of analysis in the book, All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me. - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here's what they had to say about the First Edition: "Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame. - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post."Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy. - John Watson, reviewing DEM at The Week In Chess2003 Book of the Year - JeremySilman.com2003 Book of the Year - Seagaard Chess Reviews: "This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree." - Erik Sobjerg
The Noble Art of Seducing Women: My Foolproof Guide to Pulling Any Woman You Want
Kezia Noble - 2012
She runs many classes and a workshop, and even produces corporate videos on the chemistry of attracting women. Now, in answer to requests from her students, Kezia has written a book on the 15 steps to becoming a master seducer, the first and only sure-fire pick-up guide to be written by a woman. It has the potential to transform a lonely man into someone who need never be single again, unless, of course, he wants to be. Kezia is a no-nonsense teacher who always tells the truth, and works with her students instead of belittling them.
Nine Ball: Confessions of an Angst-Ridden Maniac Who Decided to Get Laid or Die Trying
Jeff Allen - 2009
There, would-be players shared their field reports, strategies, and results. They compared notes, exchanged critiques, and figured out a body of knowledge that defied everything men had ever been told about getting women--what has since come to be known as "game."The undisputed king of the field report was a player named "jlaix." This was the handle of Jeff Allen, who would go on to be a founding member of Real Social Dynamics with Tyler Durden and Papa, all of whom play major roles in Neil Strauss's "The Game," the bestselling expose of the world of pickup artists. In an arena founded on one-upmanship, Jeff Allen did it bigger and better than anyone. "Get Laid or Die Trying" presents in utterly shameless, hilarious, and graphic detail, Jeffy's gritty, 100 percent real, and jaw-droppingly astonishing feats of seduction, revealing exactly how one goes about: - Attracting the girl you want by sleeping with all of her friends- Getting into the pants of the hottest girl at the party--a total stranger--in less than thirty minutes- Deflecting last-minute resistance with a single word- Pulling a chick who is surrounded by ten jealous guys- Cutting out enormous dudes that could easily pound you to a "fine red mist"- Getting threesomes as your default extraction- Having a stable so big you have to trim it down, and other "quality problems"- Convincing a girl you just met that before you fuck her, she must mow your lawn Jeff's tactics produce superhuman results, yet he doesn't do anything you couldn't do--now that you've seen it done. The worst part? You could have been doing this your whole life.
Silent Hill: The Terror Engine
Bernard Perron - 2012
P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
Elder Scrolls IV: Oblivion: Official Game Guide
Bethesda Softworks - 2006
* Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
Arcade Mania: The Turbo-Charged World of Japan's Game Centers
Brian Ashcraft - 2008
Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.
Divine Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2009
New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.
Professional No-Limit Hold 'em: Volume I
Matt Flynn - 2007
Cash games were rarely spread in conventional poker rooms, let alone the Internet. All of that changed when the game exploded on television. No-limit cash games started sprouting up at casinos of all types. No-limit hold em is now the most popular form of poker. Tournaments pushed it to the forefront, and a great deal of money can also be won here despite that fact, many players feel frustrated with their results. They win some money, only to lose it all on one botched hand. This book teaches you how to play and think like a professional. It shows how to size your bets, manage the pot, manipulate your opponents, know when to go all-in, and avoid the big mistake. Do you understand critical no-limit concepts like The REM Process, The Commitment Threshold, and Stack-To-Pot Ratios? If not, this is the book for you.
How to Beat Your Dad at Chess
Murray Chandler - 1998
Each mating motif is carefully and simply explained, and several illustrative examples are given. A final test enables the reader to grade his pattern recognition abilities, and the last chapter explains what to do if your Dad is Garry Kasparov. Fun, instructive - and guaranteed to improve your game.
Art of Attack in Chess
Vladimir Vuković - 1963
In this revised edition of the great classic, the author expounds both the basic principles and the most complex forms of attack on the king. A study of this masterpiece will add power and brilliance to any chess enthusiast's play. (5 3/4' X 8 1/4', 352 pages, illustrations, index)
Think Like A Grandmaster
Alexander Kotov - 1970
Twenty years later, it remains a bestseller in the field and one of the best practical training manuals available.
The Chess Player's Bible
James Eade - 2004
Here's an entertaining and informative manual for beginners, but it's filled with tips and techniques learners will retain and successfully employ as their skill develops and they match themselves against experienced players. With annotated illustrations and more than 300 examples, this fascinating manual demonstrates*Openings used by international masters, including the Ruy Lopez, the Queen's Gambit Declined, the Sicilian Defense, and others*Basic and advanced strategies, tactics, sacrifices, and pawn structure to help learners master the chess middle game*End game, with emphasis on use of rooks and pawnsIt's a comprehensive and compact reference that will find a ready place in school and private chess clubs. This book will also be a favorite among individuals who wish to discover chess as a pleasurable way to spend a social evening.
Rebels of Last World
Atlas Kane - 2020
When he decides to risk his life to defend a gorgeous bartender, he pays the ultimate price.Resurrected to Antinium, Cade finds himself thrown into a world where the very rules of reality have shifted. He chooses a unique class, customizes his soul weapon, and levels up to unlock vital skills, traits and attributes points in order to survive.Cade’s chances for success are minimal until he finds his destiny intertwined with a group of sexy women, who will help him build a village and fight his foes beside him.They must grow strong enough to overthrow an evil tyrant. Or die trying...
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds