Book picks similar to
Realm of Chaos: Slaves to Darkness by Bryan Ansell
fantasy
warhammer
role-playing-games
british
Grey Knights
Ben Counter - 2004
High speed action and adventure with the elite Grey Knights as they struggle to banish the powerful daemon Ghargatuloth before time runs out and the creature is free to rampage around the universe! Ben Counter's latest foray into the war-torn far future is packed with white hot action featuring the superhuman daemon-hunters - the Grey Knights. From the epic clash between man and infernal daemon to the dark horrors of Chaos, Ben Counter hits the target on every level!
Skinwalkers
Wendy N. Wagner - 2014
Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there’s no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game.
Deathwing
Neil JonesGav Thorpe - 1980
It includes work by blistering talents such as Ian Watson, Storm Constantine, Dan Abnett, Charles Stross, William King, Neil McIntosh, Gav Thorpe and Graham McNeill.Deathwing, a Warhammer 40,000 anthology, is a gripping collection of the darkest science fiction stories set in the stark and brutal universe of Warhammer 40,000, stretching from the exploits of the lethal agents of the Officio Assassinorum to the babbling of incarcerated lunatics, their minds broken by the insanity of Chaos. The Deathwing are the secretive inner circle of the most vigilant and zealous of the Emperor's warriors, the Dark Angels. They alone bear the truth of the hidden shame that taints them and each one of their fellows, and their ancient disgrace is just one in a galaxy of mysteries. In the nightmare future of the 41st Millennium, humanity must fight for survival againt a myriad heretical alien races – but the most dangerous enemies of all are the former champions of mankind, now corrupted by the foul taint of Chaos!Contents: 8Deathwing [Warhammer 40,000] (1990) / novella by Bryan Ansell, William King *Devil's Marauders [Warhammer 40,000] (1990) / novelette by William King *Pestilence [Warhammer 40,000] (2001) / novelette by Dan Abnett *Lacrymata [Warhammer 40,000] (1990) / novelette by Storm Constantine *The Alien Beast Within [Inquisition War] (1990) / novelette by Ian Watson *Seed of Doubt [Warhammer 40,000] (1990) / novelette by Neil McIntosh *Suffer Not the Unclean to Live [Warhammer 40,000] (2001) / novelette by Gav Thorpe *Warped Stars [Inquisition War] (1990) / novella by Ian Watson * Monastery of Death [Warhammer 40,000] (1990) / novelette by Charles Stross * Unforgiven [Warhammer 40,000] (2001) / short story by Graham McNeill.
Super Sales on Super Heroes Omnibus Edition: Rise and Fall
William D. Arand - 2018
Please read all the way through.) In a world full of super powers, Felix has a pretty crappy one. He has the ability to modify any item he owns. To upgrade anything. Sounds great on paper. Almost like a video game. Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities. With that in mind, Felix settled into a normal life. A normal job. His entire world changes when the city he lives in is taken over by a Super Villain. Becoming a country of one city. A city state. Surprisingly, not a whole lot changed. Politicians were still corrupt. Banks still held onto your money. And criminals still committed crime. Though the black market has become more readily available. And in that not so black market, Felix discovers he has a way to make his power useful after all, and grasps a hold of his chance with both hands. Warning and minor spoiler: This novel contains graphic violence, undefined relationships/partial harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Read at your own risk. This is the Omnibus edition of the 1st Super Sales on Super Heroes Trilogy. It contains all three books of the first trilogy. Only the description of the first book has been included to prevent spoilers from occurring. (Product Page for Book 1: https://www.amazon.com/Super-Sales-He...) (Product Page for Book 2: https://www.amazon.com/Super-Sales-He...) (Product Page for Book 3: https://www.amazon.com/Super-Sales-He...)
Beyond Armageddon IV: Schism
Anthony DeCosmo - 2011
For Trevor Stone, however, what began as a straightforward battle for survival has grown into a complex campaign against both external and internal adversaries. While his forces confront a human/alien alliance, Trevor finds that his most dangerous enemy is much closer to home. Schism is the fourth installment in the five-part Beyond Armageddon series and features massive battles over the skies of California, a conspiracy that will shake the foundation of humanity's empire, and a conversation with the gods. Get Ready. Hold on. Choose your side.
Ravenloft Campaign Setting:
Bruce Nesmith - 1994
Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.
The Twice-dead King: Ruin
Nate Crowley - 2021
For the Necron Lord Oltyx, the Ithakas dynasty was his by right, but the machinations of the court see him stripped of his position and exiled to a forgotten world.READ IT BECAUSESee the struggles of the Necron court through their own eyes, and discover the lengths one Lord will go to for the status they desire.THE STORYExiled to the miserable world of Sedh, the disgraced Necron Lord Oltyx is consumed with bitterness. Once heir to the throne of a dynasty, he now commands nothing but a dwindling garrison of warriors, in a never-ending struggle against Ork invaders. Oltyx can think of nothing but the prospect of vengeance against his betrayers, and the reclamation of his birthright. But the Orks are merely the harbingers of a truly unstoppable force. Unless Oltyx acts to save his dynasty, revenge will win him only ashes. And so he must return to the crownworld, and to the heart of the very court which cast him out. But what awaits there is a horror more profound than any invader, whose roots are tangled with the dark origins of the Necrons themselves.
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Catharsis
Travis Bagwell - 2016
He attends a prestigious private school on scholarship and his parents are reasonably well off. Yet life hasn't been easy for Jason. He has spent most of high school being tormented by both the students and faculty and his parents are never home. Frustrated and alone, his one escape has always been video games. In-game, he can feel the type of power and freedom he lacks in his day-to-day life. Fortunately, a new virtual reality game (the first of its kind) has just been released, which promises the opportunity for an even greater escape. Once he begins playing, Jason quickly finds himself on the path to becoming the game’s villain. In the process, he also starts to suspect that there is something unusual going on within the game. (This novel contains graphic violence and language. Books don't have ratings, but, if they did, this book would be rated "M" for Mature)
Delta Green: Alien Intelligence
Bob Kruger - 1998
Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.
Rebel Winter
Steve Parker - 2007
His mettle is truly put to the test during a posting on the ice-encrusted battlefields of Danik's World, fighting against a fierce rebellion. Caught between rebels and hordes of orks, Sebastev's company is tasked with holding the line, while the rest of the Vostroyan army makes a tactical retreat. But the withdrawal goes horribly wrong, and Sebastev and his men are cut off and stranded behind enemy lines. Worse still, when new orders come in, the captain must not only try to ensure the survival of his company but escort a traitor back to Vostroyan high command or all efforts in the war thus far will have been for nothing!
Our Martyred Lady
Gav ThorpeCarla Mendonca - 2019
Fell times have come again to the Imperium and a War of Faith appears inevitable. Standing in the way of catastrophe is Celestine, the Living Saint and one of the greatest heroes of the age. Only she can reunite the warring factions of the Ecclesiarchy and prevent a second Reign of Blood. Together with the Inquisitor Greyfax, Celestine and her allies must hunt across the shrineworlds of the Imperium and beyond to root out the evil behind the schism and burn it out with righteous, cleansing flame.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Nobilis
R. Sean Borgstrom - 1999
Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.