The Everything Learning German Book: Speak, Write and Understand Basic German in No Time


Edward Swick - 2003
    The Everything Learning German Book has eliminated the stumbling blocks of learning a language to bring readers quick and easy success. Illustrations.

A Boy Called Dickens


Deborah Hopkinson - 2012
    Yet it is a story worth telling. For it helps us remember how much we all might lose when a child's dreams don't come true . . . As a child, Dickens was forced to live on his own and work long hours in a rat-infested blacking factory. Readers will be drawn into the winding streets of London, where they will learn how Dickens got the inspiration for many of his characters. The 200th anniversary of Dickens's birth was February 7, 2012, and this tale of his little-known boyhood is the perfect way to introduce kids to the great author. This Booklist Best Children's Book of the Year is historical fiction at its ingenious best.

A Little Book of Language


David Crystal - 2010
    In this charming volume, a narrative history written explicitly for a young audience, expert linguist David Crystal proves why the story of language deserves retelling.From the first words of an infant to the peculiar modern dialect of text messaging, A Little Book of Language ranges widely, revealing language’s myriad intricacies and quirks. In animated fashion, Crystal sheds light on the development of unique linguistic styles, the origins of obscure accents, and the search for the first written word. He discusses the plight of endangered languages, as well as successful cases of linguistic revitalization. Much more than a history, Crystal’s work looks forward to the future of language, exploring the effect of technology on our day-to-day reading, writing, and speech. Through enlightening tables, diagrams, and quizzes, as well as Crystal’s avuncular and entertaining style, A Little Book of Language will reveal the story of language to be a captivating tale for all ages.

Don't Tell the Grown-Ups: The Subversive Power of Children's Literature


Alison Lurie - 1990
    Seuss, Mark Twain to Beatrix Potter--and shows that the best-loved children's books tend to challenge rather than uphold respectable adult values.

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Man O'War


Walter Farley - 1962
    the book covers horse-breeding, training and racing.

Dice Games Properly Explained


Reiner Knizia - 2000
    The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.

When Parents Die: A Guide for Adults


Edward Myers - 1986
    The topics range from the psychological responses to a parent's death such as shock, depression, and guilt, to the practical consequences such as dealing with estates and funerals.

Dragon Age Inquisition


David Knight - 2014
      Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.

SpongeBob Movie: Sponge Out of Water Junior Novel (The SpongeBob Movie: Sponge Out of Water in 3D)


Nickelodeon Publishing - 2015
    This junior novel retells the whole hilarious story and features eight pages of full-color scenes from the movie! It’s perfect for boys and girls ages 8 to 12.

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

The Children's Busy Book: 365 Creative Learning Games and Activities to Keep Your 6- to 10-Year-Old Busy (Busy Books)


Trish Kuffner - 2013
    The Children's Busy Book is from the line of all-time #1 selling line of Busy Books.365 fun, creative activities to stimulate your child every day of the year This book contains 365 activities (one for each day of the year) for six- to ten-year-olds using things found around the home. It shows parents and day-care providers how to: ?? Prevent boredom during bad weather with games, kitchen activities, and arts-and-crafts projects. ?? Stimulate a child’s natural curiosity with entertaining math, reading, writing, science, geography, and fine-arts activities. ?? Encourage a child’s physical growth with fun outdoor activities. ?? Foster a child’s emotional growth with fun family-centered and social activities. ?? Celebrate holidays and other occasions with special projects. ?? Keep children occupied during long car trips. The Children’s Busy Book is written with warmth and sprinkled with humor and insight. It should be required reading for anyone raising or teaching school-age children.

Cyberpunk: The Roleplaying Game of the Dark Future


Mike Pondsmith - 1988
    On the street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party as fashion-model beautiful techies rub biosculpt jobs with battle armored road warriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The future never looked so bad. But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you take it to the fatal Edge where only the toughest and the coolest can go. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this box, [sic] you’ll find everything you need to tackle the mean streets of the 2000’s = in a game system that combines the best in realistic action and playability. Compatible with Cyberpunk 1.0

Boy Scout Handbook


Boy Scouts of America - 1911
    Scouts past and present will be fascinated to see how scouting has changed, as well as what has stayed the same over the years.

The First Americans: Prehistory-1600


Joy Hakim - 1993
    They didn't know it, but they had discovered a New World. The First Americans is a fascinating re-creation of pre-Columbian Native American life, and it's an adventure of a lifetime! Hunt seals with the Inuit; harvest corn on a cliff-top mesa; hunt the mighty buffalo; and set sail with Leif Erickson, Columbus, and all the early great explorers--Cabot, Balboa, Ponce de Leon, Cortes, Henry the Navigator, and more--in this brilliantly told story of America before it was America.About the Series: Master storyteller Joy Hakim has excited millions of young minds with the great drama of American history in her award-winning series A History of US. Recommended by the Common Core State Standards for English Language Arts and Literacy as an exemplary informational text, A History of US weaves together exciting stories that bring American history to life. Hailed by reviewers, historians, educators, and parents for its exciting, thought-provoking narrative, the books have been recognized as a break-through tool in teaching history and critical reading skills to young people. In ten books that span from Prehistory to the 21st century, young people will never think of American history as boring again.