Chess for Beginners: Know the Rules, Choose Your Strategy, and Start Winning
Yelizaveta Orlova - 2018
Chess for Beginners offers new players a quick-start guide to learn the game of chess and start winning in no time with rules, strategies, and tactics for success. Starting with the basics, this comprehensive guide provides a clear, illustrated introduction to the movements of each piece along with basic rules and game dynamics. With this foundation, new players will learn effective strategies and tactics to start playing competitively and confidently.From your first move to your last, Chess for Beginners shows you how to play your best game, with:
A complete overview that introduces players to the chessboard and the movement of each piece with clear, easy-to-follow illustrations and directions.
10 strategies that show players how to control the board, think several moves ahead, go for a quick checkmate, and more!
10 tactics that offer short-term solutions to support your strategy and achieve checkmate.
Position your pieces, coordinate your attack, and capture their king—Chess for Beginners teaches you all of the moves to play the perfect game.
In the Beginning
Ikuro Ishigure - 1973
To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.
Riddles: 100 Interactive Riddles and Brain teasers: The Best Short Riddles and Brainteasers With Clues for Stretching and Entertaining your Mind (Riddles ... riddles & puzzles, puzzles & games)
Beatrice Wood - 2015
If a friend told you a riddle, normally you would ask him for a clue before giving up and ask for the answer. So why not get a little help for a riddle book, too? Even if you think a riddle is hard, getting a clue before seeing the answer will make the game much more interesting and fun. This riddle book is specially formatted to provide clues with a simple click, before providing the answer! For each question, click on “Give me a Clue” to get a little bit of help. If you are certain about the answer, ignore this and go straight to “Show Answer”. Then you can “Go to the Next Riddle”. Why this Book is a Great Buy! Challenge yourself, your friends, partner or family and have some fun exercising your brain at the same time! Here is why you are going to enjoy everything about this book:
You can ask for a clue before seeing the answer which is really great and makes the game a lot more fun!
It is very easy to use, even when you are on your daily commute or waiting in public.
It is easy to navigate between questions, answers and clues!
All riddles are smart and interesting
The riddles are neither too easy nor too difficult. The difficulty level is appropriate for beginner adults or teens, and even for smart kids. (If you are an advanced solver, please “look inside” the book to decide if the difficulty level suits you).
You can play alone or together with your friends and family (fun guaranteed!)
What you will Find in this Book Each one of the 100 riddles is hyperlinked to a clue and to the solution, and that provides a maximum ease of navigation. This book contains some of the world’s most famous riddles, and also many lesser known gems. This collection contains: "How is this possible?" riddles Recently a mother gave birth to two girls on the same day, at the same time, in the same month and year and yet they're not twins. How is this possible? Lateral Thinking riddles How can you alter the following equation by a single stroke (straight line) to make it correct? 5 + 5 + 5 = 550 Logic riddles A woman was horrified to find a fly in her tea. The waiter took her cup and went into the kitchen and returned with a fresh cup of tea. She shouted, "You brought me the same tea!" How did she know? Word riddles There is a word in the English language in which the first two letters signify a male, the first three letters signify a female, the first four signify a great man, and the whole word, a great woman.
The Mental Game of Poker 2: Proven Strategies for Improving Poker Skill, Increasing Mental Endurance, and Playing in the Zone Consistently (Book 2)
Jared Tendler - 2013
You make all the right decisions, know instinctively when to bluff, and are unfazed by a losing hand. You re locked in and feel unbeatable.It's shocking how many poker players stumble into this elusive state of mind. As quickly as that euphoric feeling of invincibility arrives, it's gone. And no matter how hard they try, they can't get it back. Until now.In The Mental Game of Poker 2, author and renowned poker mental game coach Jared Tendler breaks down the zone and delivers actionable steps to help players get there consistently. He demystifies the zone, and for the first time, brings logic and order to this previously misunderstood concept. Above all, Tendler's straightforward, client-tested approach will have you playing at higher levels than you ever thought possible.This book provides proven strategies to:*Consistently play in the zone.*Play poker longer and across more online tables.*Improve decision making.*Learn faster.*Eliminate C-game mistakes.*Increase focus and discipline.Poker is constantly evolving and is as cutthroat as ever. Whether you re at the top of the game or just starting out, you should be looking for new and better ways to keep up and outpace your opponents. The Mental Game of Poker 2 arms you with the tools to thrive in today's increasingly competitive environment. It expands on the psychological strategies and theories from Tendler's groundbreaking book, The Mental Game of Poker, which cracked the code on managing tilt and has helped thousands of players eliminate mental leaks from their games. Like the first book, The Mental Game of Poker 2 is a must have resource for every poker player who is serious about improving their game.
Winning Low Limit Hold'em
Lee Jones - 1994
Experienced hold?em players give this book to their friends who want to learn the game. Recently updated and expanded to include coverage of online poker and no-limit hold?em single-table tournaments, this is the one book that you need to start your hold?em career. I always thought poker was a game of luck. After reading Lee's book and applying the techniques recommended, it was as if I were in The Matrix. It all came clear to me. I simply saw the truth at the poker table. - Antonio The Magician Esfandiari, Winner, 2004 L.A. Poker Classic and 2004 World Series of Poker $2000 Pot Limit Hold'em event. I wish this book had been out when I started playing hold?em, because it is a great way to learn the game. If you want to put yourself on the path to becoming a top hold'em player, Lee's book is the place to start. - Greg Raymer, Champion, 2004 World Series of Poker.
A Demon Lord's Virtual [Magic Life]: Tutorial Zone
Nathan Valerio - 2018
Orphaned at the young age of 10, his life is filled with struggles as a Superhuman, a genetically enhanced human. Living a life of poverty in the 23rd century, he could only barely sustain himself with his genetic differences compared to a normal human and survived by gaining money in virtual reality to pay for his food and survival. Now his final break came with a less then popular game [Magic Life] which features a special auto character creation process. During this process, he ends up with the Race Demon Lord and the class of the same name. Follow him as he plays in the virtual world that changed his life as the Demon Lord Akor as he trains in the tutorial zone facing countless choices in his [Magic Life].
Pokemon Diamond And Pearl: The Official Pokemon Scenario Guide
Future Press
Check out the 80 page Pokedex, complete with the newest Pokemon, all of this plus a double sided poster too. Exclusive Poster - A large double sided poster with exclusive Pokmon art. Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokmon.
For Richer, For Poorer: A Love Affair with Poker
Victoria Coren - 2009
In her long-awaited memoir, she tells the story of that victory, but also of a 20-year obsession with the game. It is a journey which has taken Coren from a secret culture of illegal cash games to the high-stakes glamour of Las Vegas and Monte Carlo, and brought with it friendship, laughter, and money, but also loneliness, heartbreak, and defeat. With disarming honesty, Coren lays all of this bare. For Richer, For Poorer also tells the story of the poker revolution. How did this cult card game, populated by a small community of colorful and eccentric players, move from the back streets to the mainstream in a few short years? It is a fascinating story from a trusted insider.
Zen and the Art of Poker: Timeless Secrets to Transform Your Game
Larry Phillips - 1999
Zen and the Art of Poker is the first book to apply Zen theories to America's most popular card game, presenting tips that readers can use to enhance their game. Among the more than one hundred rules that comprise this book, readers will learn to: * Make peace with folding* Use inaction as a weapon* Make patience a central pillar of their strategy* Pick their times of confrontationUsing a concise and spare style, in the tradition of Zen practices and rituals, Zen and the Art of Poker traces a parallel track connecting the two disciplines by giving comments and inspirational examples from the ancient Zen masters to the poker masters of today.
Hidden Mickeys: A Field Guide to Walt Disney World's Best Kept Secrets
Steven Barrett
Author Barrett adds to the fun of finding them by turning the search into six scavenger hunts, complete with clues, hints, and points to be scored. You'll find more than 200 new Mickey sightings in this edition over 1,000 hidden Mickeys in all. Fun for all ages!
Shut Up and Deal: A Novel
Jesse May - 1998
Author Jesse May was seventeen years old and already hooked. By 1996, poker could be legally played in casinos in over twenty states of the union and five countries in Europe. Legalization changed the face of poker, and as the game came of age, so did May, who by 1989 had dropped out of the University of Chicago after one year due to irreconcilable differences between Tuesday- and Thursday-morning classes and Monday- and Wednesday-night poker games.Based on his experiences in the strange world of poker, May's debut novel Shut Up and Deal is the story of a nontraditional '90s slacker, a dropout with an incurable obsession and incredible stamina, who makes a career in a profession where the only goals are to stay in action and to not go broke. In Shut Up and Deal, a professional poker player takes readers along on his adventures over several years in and out of casinos and card rooms in locales such as Las Vegas, Atlantic City, and Amsterdam. Told in a catching, likeable voice, this story offers up one rip-roaring poker-table drama after another, with narrator Mickey ultimately finding himself in a spot that jeopardizes his entire bankroll and calls into question his morals, such as they are. In rhythmic, high-octane prose that is as addictive as the game it describes, Shut Up and Deal zooms in on the swirling, feverish microcosm of the contemporary poker world from its very first line and never cuts away.
One of a Kind: The Rise and Fall of Stuey, 'The Kid', Ungar, The World's Greatest Poker Player
Nolan Dalla - 2005
Stuey Ungar, the son of a Jewish bookie on Manhattan's Lower East Side, dropped out of high school to become an underground card-table sensation, eventually taking out every top gin-rummy player on the East Coast. Bankrolled by the Genovese crime family, Stuey would soon travel around the country in search of new opponents and opportunities—including poker. He would go on to win the World Series of Poker a record three times. And then his luck began to run out. One of a Kind is the startling tale of a man who won at his game and lost control of his life. Whether tossing away his winnings at the racetrack or on a single roll of the dice, Stuey was notorious for gambling every single dollar in his pocket. Though he had won an estimated $30 million in his lifetime, Stuey had no bank account, not even a home address. He was found dead in a Vegas motel—with $800 in cash on his person, the only money he had left—at the age of forty-five. An intimate, authorized biography—Nolan Dalla was commissioned by Stuey in 1998 to pen his story, resulting in hundreds of hours of taped interviews and conversations—One of a Kind illuminates the dark genius of one of poker's most memorable figures.
Cowboys Full: The Story of Poker
James McManus - 2009
It describes how early Americans took a French parlor game and, with a few extra cards and an entrepreneurial spirit, turned it into a national craze by the time of the Civil War. From the kitchen-table games of ordinary citizens to its influence on generals and diplomats, poker has gone hand in hand with our national experience. Presidents from Abraham Lincoln to Barack Obama have deployed poker and its strategies to explain policy, to relax with friends, to negotiate treaties and crises, and as a political networking tool. The ways we all do battle and business are echoed by poker tactics: cheating and thwarting cheaters, leveraging uncertainty, bluffing and sussing out bluffers, managing risk and reward.
Cowboys Full shows how what was once accurately called the cheater’s game has become amostly honest contest of cunning, mathematical precision, and luck. It explains how poker, formerly dominated by cardsharps, is now the most popular card game in Europe, East Asia, Australia, South America, and cyberspace, as well as on television. It combines colorful history with firsthand experience from today’s professional tour. And it examines poker’s remarkable hold on American culture, from paintings by Frederic Remington to countless poker novels, movies, and plays. Braiding the thrill of individual hands with new ways of seeing poker’s relevance to our military, diplomatic, business, and personal affairs, Cowboys Full is sure to become the classic account of America’s favorite pastime.
Roll the Bones: The History of Gambling
David G. Schwartz - 2006
Schwartz tells the epic story of gambling, beginning with its early emergence from divination rituals and ending with today’s global gaming culture. In a sweeping, rollicking narrative, Schwartz looks at the betting games people have played since the dawn of history, and argues convincingly that gambling has always been a crucial part of the human experience. The book begins with the rolling of knucklebones in prehistoric times, progresses through the casting of lots portrayed in the Bible and sacred Hindu writings, and traces gaming through the heights of the Greek and Roman civilizations. Schwartz continues through the Middle Ages, investigating the mysterious invention of playing cards in twelfth-century China, the birth of the casino and table games such as baccarat in Venice, and the British Empire’s work in spreading gambling throughout the world. Schwartz describes how lotteries financed some of the first American colonies, how gambling prospered in the Civil War and the Old West, how organized crime exploded in the twentieth century by running illegal gambling operations, and how gambling dollars transformed Las Vegas into the world’s number-one tourist destination. Packed with colorful characters from Julius Caesar to Casanova, George Washington to Steve Wynn, Roll the Bones is an all-in history of humanity’s fascination with chance. BACKCOVER: Advance Praise for Roll the Bones “Roll the Bones is a comprehensive and compelling look at the history of risk-taking—a necessary book in our age of plutonium poker, state lotteries, and billion-dollar Internet gaming sites. David Schwartz, a serious historian writing for a general audience, illuminates an urge we feel deep in our cells.” —From the Foreword by James McManus, author of Positively Fifth Street “Simultaneously entertaining, informative, and provocative, Roll the Bones looks through the veils of luxury, elegance, and pleasure that surround mankind’s obsession with lady luck, to give a panoramic view of generations of gamblers, from the Caesars of Imperial Rome to Caesar’s Palace in Las Vegas. Behind the lively narrative is a mass of information on the origin and rules of most popular games of chance, and a thoughtful analysis of the place of gambling in the 21st century.” —Iain Gately, author of Tobacco: A Cultural History of How an Exotic Plant Seduced Civilization “David Schwartz has written a masterful and encyclopedic history of gambling, from hunter- gathering peoples to the tourists on the twenty-first-century Las Vegas Strip. Throughout Schwartz maintains an accessible writing style with plenty of enjoyable anecdotes. Both the professional historian and the average reader will find the work rewarding.” —Larry Gragg, author of Englishmen Transplanted and The Salem Witch Crises “Roll the Bones is an impressive telling of our journey with gambling, from its evolutionary beginnings to today—a great read for both the serious student of gambling history and the merely curious. This book will become the ‘gold standard’ of gambling history.” —Crandell Addington, championship poker legend and member of the Poker Hall of Fame
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash