Book picks similar to
How to THINK when you DRAW (Volume 3) by Lorenzo Ehterington
art
arte
best-art-books
creativité
Vertigo Tarot Deck Set
Rachel Pollack - 1995
Includes a black, velvet-like drawstring bag to hold the cards.
The Art of Monsters University
Karen Paik - 2013
Now they take audiences back in time to Monsters University, where the world's #1 Scaring team are just your average freshmen with dreams of making it in the Scaring Program. Including a cast of characters that are both familiar and new, Monsters University gave the film's designers a chance to expand the Monsters world in a colorful and nostalgic university setting, and the opportunity to reinvent existing characters as their younger (thinner) and more naive selves.Featuring a gorgeous range of concept art alongside a discussion of the film's design challenges, inspirations, and , particularly, the tricky art of making a prequel, The Art of Monsters University will please fans with its thoughtful and thorough exploration of a collegiate Monsters world. Throughout the book, the film's artists, storyboarders, designers, filmmakers, and technicians, describe the incredible amount of creativity and detail that goes into the making of an animated film, alongside a diverse selection of the film's thousands of pieces of art and storyboards, as curated by the filmmakers themselves.
Celebrate Your Creative Self: More Than 25 Exercises to Unleash the Artist Within
Mary Todd Beam - 2001
You'll develop the skills you need to express yourself and explore your favorite mediums. Step-by-step demos show you how to:Capture and manipulate light in your workExperiment with new and unusual painting surfacesBreak the "rules" of color composition that inhibit your creativityCreate your own dynamic designs for paintings with more impactAdd layers of meaning to your work with the symbolism inherent in both man-made objects and natural elementsImbue your work with a touch of fantasy and recapture the magic you remember from childhoodMove beyond traditional 2-dimensional painting into 3-D reconstructionAnd much, much more!Once you've built up such a repertoire of skills, you'll be able to turn any idea into finished art by applying the techniques that best accommodate your inspiration. You'll also learn how to tap the deepest recesses of your creative wellspring by taking risks, getting personal and making meaningful statements with your work.No matter what your medium, no matter what your level of skill, Celebrate Your Creative Self can help make your artistic dreams a reality!
NieR Automata World Guide Illustation Artbook
Square Enix - 2017
Contains artwork for its world along with comments from Yoko Taro and two novellas by Emi Nagashima. It has a big feature on concept art for all of the areas in the world of NieR: Automata, as well as some comments from director Yoko Taro about the characteristics of all the areas.ゲームソフト同時発売! ヨルハ部隊員達が旅する『NieR:Automata』の世界をアートとともにめぐるワールドガイド ◆『NieR:Automata』の世界を造る各地域のコンセプトアートを大きく掲載◆ディレクター・ヨコオタロウ氏自ら各地域の特徴を紹介◆世界をより深く楽しめる映島巡先生書き下ろし小説2作品を掲載◆見やすいマップで各地域の迷いがちな場所を詳しく解説
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".
Draw Furries: How to Create Anthropomorphic and Fantasy Animals
Lindsay Cibos - 2009
From facial expressions to creative coloring, this book contains all the know-how you need to create anthropomorphic cat, dog, horse, rodent and bird characters.Step by step, you'll learn how to:- Draw species-appropriate tails, eyes, wings and other fun details - Give your characters clothes, poses and personalities - Create the perfect backgrounds for your furry antics--with two start-to-finish demonstrations showing howPacked with tons of inspiration--from teeny-bopper bunnies and yorky glamour queens to Ninja squirrels and lion kings--Draw Furries will help you create a world of crazy, cool characters just waiting to burst out of your imagination.
Wreck This Journal
Keri Smith - 2007
Acclaimed illustrator Keri Smith encourages journalers to engage in "destructive" acts-poking holes through pages, adding photos and defacing them, painting with coffee, and more-in order to experience the true creative process. Readers discover a new way of art and journal making-and new ways to escape the fear of the blank page and fully engage in the creative process.
An Introduction to Acrylics (DK Art School)
Ray Campbell Smith - 1993
But every volume of The DK Art School gives the reader the precise information needed to create a delightful work of art.
Art and Feminism
Helena Reckitt - 2001
Widely acknowledged as both beautiful and intelligent, a sourcebook of art informed by feminism from the 1960s to the start of the 21st century, now available in paperback.
How to Draw Anime & Game Characters, Vol. 1: Basics for Beginners and Beyond
Tadashi Ozawa - 1999
Book by Tadashi Ozawa
What Happened to Art Criticism?
James Elkins - 2003
And while art criticism is ubiquitous in newspapers, magazines, and exhibition brochures, it is also virtually absent from academic writing. How is it that even as criticism drifts away from academia, it becomes more academic? How is it that sifting through a countless array of colorful periodicals and catalogs makes criticism seem to slip even further from our grasp? In this pamphlet, James Elkins surveys the last fifty years of art criticism, proposing some interesting explanations for these startling changes."In What Happened to Art Criticism?, art historian James Elkins sounds the alarm about the perilous state of that craft, which he believes is 'In worldwide crisis . . . dissolving into the background clutter of ephemeral cultural criticism' even as more and more people are doing it. 'It's dying, but it's everywhere . . . massively produced, and massively ignored.' Those who pay attention to other sorts of criticism may recognize the problems Elkins describes: 'Local judgments are preferred to wider ones, and recently judgments themselves have even come to seem inappropriate. In their place critics proffer informal opinions or transitory thoughts, and they shy from strong commitments.' What he'd like to see more of: ambitious judgment, reflection about judgment itself, and 'criticism important enough to count as history, and vice versa.' Amen to that."—Jennifer Howard, Washington Post Book World
My First Book of Cutting
Kumon Publishing - 2004
Use this book to help your child practice cutting with scissors as a way to improve manual dexterity.
The Art of Fullmetal Alchemist
Hiromu Arakawa - 2005
The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel. Includes a special two-page message from Hiromu Arakawa.
The Unofficial Guide to Walt Disney World 2017
Bob Sehlinger - 2016
With advice that is direct, prescriptive, and detailed, it takes the guesswork out of travel by unambiguously rating and ranking everything from hotels, restaurants, and attractions to rental car companies.With an Unofficial Guide in hand, and authors Bob Sehlinger and Len Testa as guides, find out what's available in every category, from best to worst, and use step-by-step detailed plans to help make the most of your time at Walt Disney World.
The Air is on Fire
David Lynch - 2007
Spanning a period of forty years, David Lynch's widely respected films and television series include "Eraserhead, The Elephant Man, Blue Velvet, Twin Peaks, Lost Highway," and "Mulholland Drive," However, his prolific visual art production, which began even before his films, has rarely been seen. This catalogue of his artistic output, published on the occasion of a large-scale exhibition at the Fondation Cartier in Paris, covers a wide variety of disciplines: painting, photography, drawings, sculpture, furniture, music, and "moving pictures." His art echoes his films in theme and aesthetic, yet offers viewers a fresh and more intimate glimpse into his singular universe. The book also contains several essays that analyze his artworks, as well as a conversation with Lynch, interviewed within the context of the show. 469 illustrations in color.