Book picks similar to
Voices of the Datasphere by Bruce R. Cordell


gaming
rpg-collection
scififantasy
tabletop-roleplaying

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Harper Lee's to Kill a Mockingbird


Donald F. Roden - 1997
    NOTES ABOUT To Kill a MockingbirdNOT the book To Kill a Mockingbird by Harper Lee

The Sin Eater's Promise


Michele Hauf - 2010
    When the mysterious soul bringer, Blackthorn Regis, demands she give up her livelihood, the two question their very reason for living—and loving.

Tall, Dark & de Wolfe


Barbara Devlin - 2018
     In the Year of Our Lord 1497, an estimated fifteen thousand rebels march from Cornwall to London to protest the King's taxes levied to pay for the war against the Scots. Lady Rosenwyn Burville finds herself caught in the middle of two powerful entities, when she is given in marriage, to the enemy, as a spoil of war. She loses her home, her legacy, and her father. Will she surrender her heart? Sir Titus De Wolfe, son of Atticus and Isobeau, defends the Crown and is awarded a title, an estate, and a bride, none of which he wants. As the heir of the great Lion of the North makes his own mark in a world that respects naught but violence, his father insists the greatest reward is neither wealth nor prestige. Rather, love is the greatest gift of all. Titus resolves to uphold the family legacy, until the incomparable warrior meets the one challenge he has never confronted--an unyielding bride.

Warhammer: The End Times - Glottkin


Games Workshop - 2014
    Gods and monsters clash as the doom of the civilised world fast approaches. These are the End Times.Warhammer: Glottkin continues the epic saga begun in Warhammer: Nagash. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.Warhammer: Glottkin Book 1 is a 128-page volume which provides a narrative sweep of the events surrounding the Chaos invasion of the Old World led by the Brothers Glott.Warhammer: Glottkin Book 2 is a 64-page volume that contains six new scenarios and new rules based on the events in Warhammer: Glottkin Book 1. It includes the rules that will allow you to field the Glottkin, Maggoth Lords, Gutrot Spume and the Putrid Blightkings in your games of Warhammer. It also includes all-new rules for Karl Franz Ascendant (who is changed by the horrors of the End Times, but you will have to read the book to find out more) and Festus Empowered.Armies of the End Times can field more Lords - up to 50% - and there are brand new rules for fighting battles in the streets of war torn cities. The new army list - The Legions of Chaos - allows you to create a unified army of Chaos drawn from Warriors of Chaos, Daemons of Chaos and Beastmen.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Tia Sharp: A Family Betrayal


Nigel Cawthorne - 2013
    On 3rd August 2012, Tia Sharp, a 12-year-old school girl, was reported missing from her grandmotherOCOs house in New Addington, south London. A call by her mother alerted the police to TiaOCOs disappearance and a massive search operation began. A nationwide appeal was launched to find Tia and her family, including her step-grandfather, 37-year-old Stuart Hazell, made a public appeal to find her. It was reported that Tia had disappeared after being dropped off at a train station to go shopping, but in the days that followed a very different story emerged. Only seven days after Tia was reported missing the terrible news came that her body had been found; wrapped in bin bags and hidden in her grandmotherOCOs attic. The truth that unfolded over the course of the day horrified the public; not only had the police searched the house on three separate occasions before discovering TiaOCOs body, late the following evening, Stuart HazellOCothe man who Tia trusted, the man who appealed for her returnOCoas change with murder. Nigel Cawthorne examines the appalling case of an evil step-grandfather who betrayed his familyOCOs trust, deceived friends and neighbors, and cut short the life of a young, well-loved girl."

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Wraith: The Oblivion


Mark Rein-Hagen - 1994
    

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Called by the Bear, Parts #4-6


V. Vaughn - 2015
    Leaving behind a dead-end life, I thought settling in with the Le Roux family was what I was meant to do. But meeting Victor changed everything, and now I can’t imagine surviving without him. I, Sierra Steele never expected sexual pleasure to become my nightmare. My body is reveling in my new predicament, while my mind is screaming at the invasion. But protecting Carly is my purpose, and I’ll do what’s necessary. As long as I stay sane…

Pathfinder Chronicles: Campaign Setting


Mike McArtorJeff Grubb - 2008
    The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds

The Myron Bolitar Collection: 9 Great Novels (Myron Bolitar, #1-9)


Harlan Coben - 2011
    Detective to the stars, Myron Bolitar will hunt down the truth.'Coben grabs you with the opening paragraph and never lets you go' ObserverContains 9 great novels: DEAL BREAKER, DROP SHOT, FADE AWAY, BACK SPIN, ONE FALSE MOVE, THE FINAL DETAIL, DARKEST FEAR, PROMISE ME, LONG LOST.