The Game Believes in You: How Digital Play Can Make Our Kids Smarter


Greg Toppo - 2015
    Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond.*A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities.*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Frédéric Chopin: A Life from Beginning to End


Hourly History - 2020
    You can find his work being played with cherished delight by any budding pianist, and his music serves as a constant backdrop and mainstay for piano concertos worldwide. But what do we really know about Frédéric Chopin?A child prodigy, Frédéric Chopin was a transplant from Poland who took the artistic world of Paris by storm. He was never completely at ease in his surroundings, but he took the pain of an eternal outsider and used it as a transformative force not only in his life but in the lives of countless others to come. In this book, you will find the life and legacy of the composer and piano virtuoso Frédéric Chopin explored in full.

Keith Richards on Keith Richards


Sean Egan - 2013
    The result was usually an interview free of phoney claims or self promotion, even if it might occasionally be tricky to follow - depending on what condition Keith was in when he gave it.Now, Sean Egan has done a sterling job of organising a huge number of Richards’ published utterances drawn from GQ, Melody Maker and Rolling Stone, plus many more never before seen in print.Taken together they form a riveting commentary on Keith Richards’ half-century progression from gauche young pretender to craggy elder statesman of rock music.They also reveal an unexpectedly warm, unpretentious, articulate and honest man who occupies a unique and rarefied role in the history of rock ’n’ roll.

Diablo III: Morbed


Micky Neilson - 2014
    Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.

Replay: The History of Video Games


Tristan Donovan - 2010
    Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.

One Direction: The Ultimate Fan Book


Sarah-Louise James - 2012
    Each of the 1D teen idols gets his own picture spread and biography, followed by an exciting series of photo essays that tell the One Direction story from its unlikely beginning to its fabulous glory days. Separate spreads recount the early years . . . the birth of the band . . . the band's amazing American tour . . . their fans . . . their music . . . their awards . . . and their exciting plans for the future. Sparkling color photos, complemented with Sarah-Louise James's lively narrative sketches, fill every page of the book that every ID fan will want to own, enjoy, and share with friends. One Direction: The Ultimate Fan Book is certain to become a collector's item among fans of the most sensational boy band to capture the hearts of today's teens. Dramatic color photos on every page!

Always Box Set


Susan Ward - 2017
    I dumped my jerk musician boyfriend at a party for getting with another girl, took off down the beach, and ran feet-first into a heartbroken rock star lying in the sand. The next thing I knew, I was in Jack’s bedroom. JACK... When I looked up and saw her in the moonlight, my heart leapt for the first time since my wife’s death. Every reason not to get involved with Linda was obliterated by what I saw in her eyes. A Second Chance Love Story Rock star Jackson Parker can have any woman he wants. But after the death of his wife and son he is heartbroken and alone, and wants nothing to do with anyone. That is until Linda Cray stumbles unexpectedly into his world.On a beach in Santa Barbara, Linda finds Jack alone at night and in need of help. She’s a feisty, strong, independent woman seventeen years his junior with a troubling past of her own.What happens next neither of them expects. They will love and pull apart, only to love again, staying strong and true to their hearts as they dedicate themselves to each other and the people they love. The journey is far from conventional. The obstacles between them many. Their love enduring.

Make Me Feel It: A Beatsville Novel


Aubreé Pynn - 2020
    The love of money, the love of life, the love of survival, and the love of the game. For Zaim LeRoux and Davina Hudson, they have found love in all of those things. But most importantly, they’ve found a shatterproof love in one another - or so they thought.For the last six years of their lives, they’ve experienced mountain peaks and valleys and always managed to hold on to one another. Their strength to remain on each other’s team and successfully run one of the industry’s most notorious record labels is about to be tested. As life throws its wrenches, can Zaim and Davina remember to feel the beat that fueled their relationship? Or will the bassline fade into silence?

Illuminati in the Music Industry


Mark Dice - 2013
    These stars allegedly use Illuminati and satanic symbolism in their music videos and on their clothes that goes unnoticed by those not “in the know.”Since these stars appear in our livings rooms on family friendly mainstream shows like Good Morning America, Ellen, and dozens of others—and are loved by virtually all the kids—they couldn’t possibly have anything to do with the infamous Illuminati or anything “satanic,” could they? Some famous musicians have even publicly denounced the Illuminati in interviews or songs.Illuminati in the Music Industry takes a close look at some of today’s hottest stars and decodes the secret symbols, song lyrics, and separates the facts from the fiction in this fascinating topic. You may never see your favorite musicians the same way ever again. Includes 50 photographs.Discover why so many artists are promoting the Illuminati as the secret to success. Why an aspiring rapper in Virginia shot his friend as an “Illuminati sacrifice” hoping it would help him become rich and famous. How and why the founder of BET Black Entertainment Television became the first African American billionaire.Why popular female pop stars like Rihanna, Christina Aguilera, Kesha and others are promoting Satanism as cool, something that was once only seen in heavy metal and rock and roll bands. Some musicians like Korn’s singer Jonathan Davis, rapper MC Hammer, Megadeth’s frontman Dave Mustaine and others, have all denounced the Illuminati and artists promoting them. Les Claypool, singer of Primus wrote a song about the Bohemian Grove.Muse singer Matt Bellamy recants his belief that 9/11 was an inside job after getting a taste of mainstream success with his album, The Resistance. Bono said he attended an Illuminati meeting with other celebrities. Was he joking or serious?Why rap and hip hop is filled with Illuminati puppets and wannabes more than other genres of music.Learn about media effects, the power of celebrity, what the externalization of the hierarchy means and how you can break free from the mental enslavement of mainstream media and music. By the author of The Illuminati: Facts & Fiction-About the Author-Mark Dice is a media analyst, author, and political activist who, in an entertaining and educational way, gets people to question our celebrity obsessed culture and the role the mainstream media and elite secret societies play in shaping our lives. Mark's YouTube channel has received over 150 million views and his viral videos have been mentioned on the Fox News Channel, CNN, the Drudge Report, TMZ, the New York Daily News, the New York Post, and other media outlets around the world.He has been featured on various television shows including the History Channel's Decoded and America's Book of Secrets, Conspiracy Theory with Jesse Ventura, Secret Societies of Hollywood on E! Channel, America Declassified on the Travel Channel, and is a frequent guest on Coast to Coast AM, The Alex Jones Show, and more.Mark Dice is the author of several popular books on secret societies and conspiracies, including The Illuminati in Hollywood, Big Brother: The Orwellian Nightmare Come True, The New World Order, Facts & Fiction, Inside the Illuminat

Slay the Dragon: Writing Great Video Games


Robert Denton Bryant - 2015
    "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Game Frame: Using Games as a Strategy for Success


Aaron Dignan - 2011
    All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Taylor Swift


Ronny Bloom - 2009
    Plus, Taylor has tons of cross-genre appeal: she performed on Saturday Night Live, appeared on the covers of magazines like Rolling Stone and Teen Vogue, and acted in hit movies like Hannah Montana: The Movie. Our newly revised and expanded version of Taylor Swift: Country?s Sweetheart features up-to-date information, photos, and a gorgeous new cover!

The Million Word Crossword Dictionary


Stanley Newman - 2004
     Meticulously compiled by two crossword professionals with a combined fifty years in the field and based on a massive analysis of current crosswords, there has never been a crossword dictionary with the breadth, depth, and currency of this one. From Jim Carrey to Sister Carrie, Homer Simpson to Homer’s Iliad, the wide-ranging entries include 500,000+ synonyms, 3,000+ literary works, 3,000+ films, 20,000+ famous people from all fields, and more than 50,000 fill-in-the-blank clues so popular in today’s crosswords.Featuring an introduction by New York Times crossword editor Will Shortz, The Million Word Crossword Dictionary makes every other crossword dictionary obsolete.This updated edition offers thousands of new entries, including slang terms; brand names; celebrity names; and the latest films, novelists’ works, sports Hall of Famers, automobile models, and more. The new, larger type size makes finding the answers easier than ever.

Diary of a Roblox Noob: Prison Life


Robloxia Kid - 2016
    Noob is stuck as a prisoner in the Prison Life game, struggling to escape from captivity to travel around the exciting world of Roblox. Can he and his friends Joe and Frank overcome the difficulties of their situation or will the guards prevail and keep them locked up forever? Find out in this awesome original Roblox Diary! Read for FREE now in Kindle Unlimited! Remember to follow Noob's adventures: Diary of a Roblox Noob: Murder Mystery Diary of a Roblox Noob: High School Diary of a Roblox Noob: Pokemon Brick Bronze

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.