Send Me an Angel: A Gamelit Fantasy


Cebelius - 2020
    Yet his return to stasis is fraught with peril as a rogue AI - last legacy of the war that ended life on Earth - slaughters the crew.Once inside the game he realizes his troubles have only begun. Unable to destroy the ship, the hostile intelligence has invaded Argos.Partnered with the most powerful human player, the rogue has introduced a new mechanic: true death. With no way to leave stasis and regain his administrative controls, Michael Hobbes must quest, conquer, and gain allies to take on a seemingly unstoppable guild.Hobbes is no leader and ill-suited to become one, yet the fate of the human race rests on his shoulders, and his only hope of victory is to follow a unique and seemingly impossible quest chain.The Divine Koan.

Boardgames That Tell Stories


Ignacy Trzewiczek - 2014
    Book that tell an extraordinary story about game design. Learn about terryfying presentation of International Gamers Nominee Pret-a-Porter. Learn how much time was needed to design Golden Geek Best Card Game nominee 51st State. Learn how kids helped designind Dice Tower nominee Robinson Crusoe...Read stories behind scenes. Learn about designing one of the most popular boardgames. You find them all in this one book.

Exploitative Play in Live Poker: How to Manipulate your Opponents into Making Mistakes


Alexander Fitzgerald - 2018
    Nevertheless, there are numerous situations where even very experienced players behave in predictable ways. These deeply-ingrained habits lead them to make mistakes. The problem is that these situations won’t often arise at the table by chance – you have to make them happen. Exploitative Play in Live Poker is a ground-breaking work that teaches you how to create the circumstances where your opponents will be likely to blunder and how to exploit them when they do. To achieve this you will need to put to one side starting hand charts, balance and GTO (Game Theory Optimal) play. Instead you will incorporate new concepts that may well place you outside your comfort zone. However, your style will now be forcing the other players at the table outside of their comfort zone and, unlike you, they won’t know how to adapt. Learn how to: * Counter the auto-continuation-bettor * Develop a powerful donk-betting strategy * Use the overbet, the check-raise and the three-barrel effectively * As well as being a highly successful player, Alex Fitzgerald runs a poker consultancy that serves more than 1,000 professional poker players in 60 countries. As part of this work, he has very likely trawled through more hand history databases than anyone else. This gives him a unique insight into how players really play, especially when placed under pressure and forced into unfamiliar situations.

McBusted: The Story of the World's Biggest Super Band


Jennifer Parker - 2014
    McBusted takes an exclusive look at the birth of Busted and McFly, two ground-breaking pop-rock bands who journeyed through sell-out arena tours with number-one hits, and the unique friendships that the boys shared from the very beginning. Packed with behind-the-scenes gossip, it follows the boys through the years, revealing the truth behind Busted's shock break-up and McFly's hiatus, the secrets of their private lives, and the roller-coaster ride that fame took them on - both the good times and the bad. In September 2013, McFly staged their tenth-anniversary show at the Royal Albert Hall and James and Matt were invited along as special guests to perform a medley of hits with the band. The reaction to the six-piece supergroup was stratospheric and the boys decided to take the new superband on tour - and lo, McBUSTED was born. McBusted walks side by side with Tom, James, Danny, Dougie, Matt and Harry as they build the band and provides a backstage pass into the tour, the fans and what the future might hold.

How to Play Keyboard: A Complete Guide for Absolute Beginners


Ben Parker - 2013
    This great beginner's guide also provides an easy introduction to reading and playing music - so whether you have no previous musical experience OR are simply new to the keyboard, this clear and concise guide will have you playing tunes on your new keyboard in no time ! For kids under the age of 10, you may prefer Ben's My First Keyboard book instead - created especially for the youngest beginner. Search under Ben Parker. * Easy to follow instructions and illustrations * Simple exercises to follow and practice * Learn at your own pace * Fun and easy songs, exercises and tunes to play * Simply follow the lessons in the book and you will be playing Keyboard in no time ! Ben Parker's best-selling range of beginner's music tuition books for adults and children include the 'How To Play'...and also the 'My First' series of books covering: Keyboard, Piano, Guitar, Ukulele, Banjo, Harmonica and Recorder.

Clandestino: In Search of Manu Chao


Peter Culshaw - 2013
    That's Manu in a nutshell. He does everything differently. He is a multi-million selling artist who prefers sleeping on friends' floors to five-star hotels, an anti-globalisation activist who hangs out with prostitute-activists in Madrid and Zapatista leader Comandante Marcos in Chiapas, a recluse who is at home singing in front of 100,000 people in stadiums in Latin America or festivals in Europe.Clandestino has been five years in the writing, as Peter Culshaw followed Manu around the world, invited at a moment's notice to head to the Sahara, or Brazil, or to Buenos Aires, where Manu was making a record with mental asylum inmates. The result is one of the most fascinating music biographies we're ever likely to read.

Playing to Win: Becoming the Champion


David Sirlin - 2005
    This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Demi Lovato: Don't Forget


Demi Lovato - 2009
    Our songbook features all 11 tunes: Believe in Me * Don't Forget * Get Back * La La Land * The Middle * Party * Two Worlds Collide * and more.

Don't Bother Me Mom--I'm Learning!: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help!


Marc Prensky - 2006
    He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can accelerate their children's language and cognitive growth." —James Paul Gee, Tashia Mogridge Professor of Reading, University of Wisconsin-MadisonMarc Prensky presents the case—profoundly counter-cultural but true nevertheless—that video and computer game playing, within limits, is actually very beneficial to today's "Digital Native" kids, who are using them to prepare themselves for life in the 21st century. The reason kids are so attracted to these games, Prensky says, is that they are learning about important "future" things, from collaboration, to prudent risk taking, to strategy formulation and execution, to complex moral and ethical decisions. Prensky's arguments are backed up by university PhD's studying not just violence, but games in their totality, as well as studies of gamers who have become successful corporate workers, entrepreneurs, leaders, doctors, lawyers, scientists and other professionals.Because most adults (including the critics) can't play the modern complex games themselves (and discount the opinions of the kids who do play them) they rely on secondhand sources of information, most of whom are sadly misinformed about both the putative harm and the true benefits of game-playing. This book is the antidote to those misinformed, bombastic sources, in the press and elsewhere. Full of common sense and practical information, it provides parents with a large number of techniques approaches they can use—both over time and right away—to improve both their understanding of games and their relationships with their kids. What You Will Learn The aim of this book is to give you a peek into the hidden world into which your kids disappear when they are playing games, and to help you as an adult—especially if you are a concerned parent or teacher—understand and appreciate just how much your kids are learning that is POSITIVE from their video and computer games.In the few short hours it takes to read this book, you will learn: What it feels like to be in the world of computer and video games; How to appreciate the breadth and depth of modern computer and video games and the ways they make your kids learn; How to understand the various USEFUL skills your game-playing your kids are acquiring; How to understand your own kids better and build better relationships using games as a base; And, most importantly, How to augment and improve what your kids are learning by HAVING CONVERSATIONS THAT THEY WANT TO HAVE about their games.

Teeth


Hugh Gallagher - 1998
    Neil is a dentally challenged, reluctantly hip downtown scribe whose life's work is "Dusted, " the 'zine that once earned him the title of New Jack Poet Warrior. But when the mag folds, Neil is left with an aching mouth and the realization that the icons of his time are either dying young, cashing in or dropping out. It's a time of reckoning— the perfect moment to cancel dental appointments and take off on a drift through the global ghetto. From the gritty grind of New York to the dark glitter of Hollywood, through the tropical wilds of Indonesia and the crumbling squats of East London, Neil embarks on a soulful search for a woman to love and a place to call home. But answers will remain elusive until the roaming writer tests both his friends and his beliefs, and commits to a plan to make peace with his teeth.With deft insight, sly humor, and dazzling prose, Hugh Gallagher captures the conflict of finding one's way in a culture that mocks ambition while craving celebrity. At once a saddening chronicle of childhood's end and an epic dental saga through a world of possible futures, "Teeth" is a touching resonant anthem for all those truly hungry for a solid bite out of life.

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.

The Art Of Computer Game Design


Chris Crawford
    The classic book on computer game design first published in 1984, this Kindle version presents the original text along with chapter notes by Chris Crawford reflecting on how game design has changed in the last 30 years.

Dylan & Me: 50 Years Of Adventures


Louie Kemp - 2019
    He was twelve years old and he had a guitar. He would go around telling everybody that he was going to be a rock-and-roll star. I was eleven and I believed him.”SO BEGINS THIS HONEST, FUNNY, AND DEEPLY AFFECTIONATE MEMOIR OF A FRIENDSHIP THAT HAS SPANNED FIVE DECADES OF WILD ADVENTURES, SOUL SEARCHING CONVERSATION, MUSICAL MILESTONES, AND ENDURING COMRADERY.Louie and Bob after the Rolling Thunder Night of the Hurricane Benefit Concert at Madison Square Garden, December 8th, 1975.Louie and Bob after the Rolling Thunder Night of the Hurricane Benefit Concert at Madison Square Garden, December 8th, 1975.As Bobby Zimmerman became Bob Dylan and Louie Kemp built a successful international business, their lives diverged but their friendship held fast. No matter how much time passed between one adventure and the next, the two “boys from the North Country” picked up where they left off and shared experiences that will surprise and delight Dylan fans and anybody who loves a rollicking-good rock-and-roll memoir. From little Bobby’s very first public appearance (on a roof at Herzl Camp) through his formative years in Minnesota and New York and his rise to global superstardom, Louie Kemp was by his side—a trusted ally and confidant as Bob figured out how to share his gifts without compromising who he was. Louie produced Bob’s groundbreaking Rolling Thunder Revue—described in riveting detail here—and traveled with him in the rarefied world of the rock star, but he also shared quiet moments and intimate experiences. When Louie got married, Bob was his best man; when Bob questioned his Jewish faith, Louie brought him back to the fold. And that is just a small sample of the never-before-told, up-close-and-personal stories in this eye-opening book. Ever wonder what it might be like to attend a Passover Seder with Bob Dylan and Marlon Brando? Or go on a Mexican vacation with Bob Dylan, Dennis Hopper, and Harry Dean Stanton? Or get into a public food fight with Joan Baez? Read on.Louie’s own words best describe the relationship at the heart of Dylan & Me: “We have always had open minds, taken risks, helped the underdog. We have laughed at the same jokes and confided our deepest thoughts and fears. We have never needed anything from each other but have always been there for each other.” What better definition of friendship could anybody want?

Understanding Video Games: The Essential Introduction


Simon Egenfeldt-Nielsen - 2007
    This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Objects in the Mirror: Thoughts on a Perfect Life from an Imperfect Person


Stephen Kellogg - 2020
    Like Polaroids framing the years of a troubadour and family man afflicted with an excess of self-awareness, these are stories without any clear good guys or bad guys. Instead, in each of these vignettes, you will find dysfunctional humans trying to do their best and bouncing off each other in the process.