Book picks similar to
Demon Wars Campaign Setting by R.A. Salvatore


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The Beautiful Life


Mark Anthony - 2017
    This is the poetry of a beautiful life.

The Devil's Pay


Dave Gross - 2013
    Sam and the Devil Dogs may be relaxing in Tarna, but it’s not by choice—they’d rather be employed than resting up. When a dangerous job offer comes from “the old man,” Sam takes the Devil Dogs and their newest recruit, Dawson, on a perilous hunt to capture an unidentified warjack before their rival Steelheads or the horrific Cryx make a claim on the never-before-seen technology.Whether their mission will be worth the risk remains to be seen, but one thing is clear: Sam and the Devil Dogs will do whatever it takes to bring home The Devil’s Pay.

Rules of Engagement


Graham McNeill - 2011
    This tome will show his Ultramarines how to deal with any tactical situation, no matter the foe. But as the Horus Heresy reaches Ultramar, Captain Ventanus of the “Troublesome Fourth” must test the strictures of the Codex Astartes against the one foe that the primarch never expected: other Space Marines.A short story from the Age of Darkness anthology.

RuneScape: Official Handbook And Strategy Guide


Tracey West - 2007
    Includes detailed maps and information on all the characters and creatures contained in the medieval world of RuneScape.

The Gonzo Tapes: The Life and Work of Dr. Hunter S. Thompson


Hunter S. Thompson - 2008
    Hunter S. Thompson, filmmaker Alex Gibney and archivist Don Fleming were given permission by Thompson's widow to explore boxes of tapes stored in the basement of his Owl Farm home in Woody Creek, Colorado. Recorded by Thompson between 1965 and 1975, these audio notes capture his thoughts and descriptions both as they're happening and during the writing process, from his travels with Terry the Tramp and the rest of the Hell's Angels, through the infamous Las Vegas trips, to Thompson's trek across Southeast Asia during the fall of South Vietnam. Fleming—former front man of the band Velvet Monkeys and now a music producer for the likes of Sonic Youth and Alice Cooper—transferred the tapes and cassettes to digital files for use in the film, but also realized their tremendous value as a direct window into Thompson's thoughts and methods. Here Fleming presents these recordings in a 5-CD set, boxed in a 6 x 12-inch coffee-table format with a booklet full of never-before published images from Thompson's estate, as well as photos and an introduction from Gibney, and an essay by Thompson's fellow correspondent Loren Jenkins.- Daedalus Books Online

Warhammer: The End Times - Glottkin


Games Workshop - 2014
    Gods and monsters clash as the doom of the civilised world fast approaches. These are the End Times.Warhammer: Glottkin continues the epic saga begun in Warhammer: Nagash. This terrifying new chapter in the history of the Old World is revealed over two mighty hardback tomes which are presented together in a sturdy slipcase.Warhammer: Glottkin Book 1 is a 128-page volume which provides a narrative sweep of the events surrounding the Chaos invasion of the Old World led by the Brothers Glott.Warhammer: Glottkin Book 2 is a 64-page volume that contains six new scenarios and new rules based on the events in Warhammer: Glottkin Book 1. It includes the rules that will allow you to field the Glottkin, Maggoth Lords, Gutrot Spume and the Putrid Blightkings in your games of Warhammer. It also includes all-new rules for Karl Franz Ascendant (who is changed by the horrors of the End Times, but you will have to read the book to find out more) and Festus Empowered.Armies of the End Times can field more Lords - up to 50% - and there are brand new rules for fighting battles in the streets of war torn cities. The new army list - The Legions of Chaos - allows you to create a unified army of Chaos drawn from Warriors of Chaos, Daemons of Chaos and Beastmen.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

All the Light We Cannot See: A 30-minute Summary of Anthony Doerr's Novel


Instaread Summaries - 2014
    She hears planes flying overhead. A flyer warning of an impending assault by American bombers lands near her, but she is blind and cannot read it.Chapter 4Private Werner Pfennig wakes in the Hotel of Bees where his unit is billeted in Saint-Malo. A corporal orders him to go to the cellar. The hotel once was a privateer’s lair. It is fortress-like and houses an antiaircraft gun manned by a crew of Austrians.Chapter 5The townspeople who have not evacuated awake to the noise of guns and planes amid the shower of leaflets. In a fortress, the last German bastion on the Breton coast, French prisoners peer up at the sky. Other sieges have rocked the city of Saint-Malo over the centuries, but none like this...  About the Author With Instaread Summaries, you can get the summary of a book in 30 minutes or less. We read every chapter, summarize and analyze it for your convenience.

City of Secrets


Nick Horth - 2017
    Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

Sharn: City of Towers


Keith Baker - 2004
    The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.

Doctor Nine


Jonathan Maberry - 2011
    She’s surfed the net to learn everything she can about being a monster. She’s ready. She’s even practicing on her sister. Inside her fractured mind, her imaginary mentor, Doctor Nine, promises that he is coming for her. To take her with him and his strange friends; to help her become all that she can be. Is Doctor Nine only a figment of her imagination, or has her madness opened a doorway to something –else? Jonathan Maberry the New York Times bestseller and multiple Bram Stoker award-winning author of Patient Zero, the King of Plagues, and Dead of Night takes you along for a ride through the darkest landscapes of the human soul.

Tiberium Wars (Command & Conquer, #1)


Keith R.A. DeCandido - 2005
    -In-depth faction stats and descriptions reveal health, attacks, damage, and defensive values for all units and structures, with data on unit special abilities-Comprehensive control scheme analysis teaches the fundamentals of commanding forces with speed and mastery on both PC and Xbox 360-Step-by-step walkthroughs for all 27 Campaign missions, complete with labeled battlefield maps for each stage-Dedicated multiplayer section provides introductory strategies for C&C beginners and advanced faction-specific tactics for veterans-Quick-reference appendix tables for swift cross-faction unit and structure comparisons-Covers both PC and Xbox 360 versions of Red Alert 3

Mission Pack 3: Missions 9-12


J.S. Morin - 2016
     Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.

Star Wars: The New Jedi Order - Dark Journey


Elaine Cunningham - 2012
    In the process, she learns something new about how to fight the alien invaders, but she must also remember that revenge is not the way of the Jedi - even which it seems the only way to fight the enemy.