Game Coding Complete


Mike McShaffry - 2003
    The best description of the first edition comes from two Amazon reviewers; the first proclaiming, "I got the same feeling of enlightenment when reading this one as I did all those years ago when I read the classic book "Code Complete" and the second stating "This is the first game book I have read that I was sorry when I got to the end because there wasn't any more."For Game Coding Complete, Second Edition, McShaffry returns with many more of his highly popular, shoot-from the hips war stories and expert game programming insight that only a real insider could provide. McShaffry uses his experience as a leading programmer for Origin Systems, Microsoft, and Ion Storm a division of Eidos, to illustrate real-world techniques and solutions, including examples from his recent work on the major game, Thief Deadly Shadows. Game Coding Complete, Second Edition takes programmers through the complete process of developing a professional quality game using hundreds of insider tricks and techniques developed and perfect by the author from over a decade of game development experience. It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C++ language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.

Southern Comfort


Skyy - 2015
    After caring for her father during his final days, she comes home to her flat in London wondering what’s next. Whether it’s traveling to some exotic location or starting her career in fashion, the only thing she is certain of is that she wants to finally experience the love she reads about in books. When a fluke change in the weather brings a sexy stranger into her life, she decides to throw caution to the wind and take her chances on love, which brings her to Memphis, Tennessee.Seeing her happily ever after in front of her, Willow is thrown for a loop when she finds out she isn’t the only one vying for the woman she knows is the one for her. Now standing in unfamiliar territory, Willow prepares for the fight of her life, the fight to win the heart of the woman she loves from the woman who held the heart to begin with.Katrina’s stuck between a rock and a hard place. On one hand she has the woman she loved, who left her high and dry, and on the other hand, an exciting new possibility. When the ultimatum is placed in front of her, does she go for the new beauty from across the pond, or stay with the one who got away? Does this chef create the perfect dish, or is it a recipe for disaster?

Little Nightmares #2


John Shackleford - 2017
    Inspired by the smash hit video game of 2017, adventurer ‘Six’ – trapped in the mysterious, deadly Maw – encounters others captured by the ferryman… but do their stories offer a way out?

Hamlet on the Holodeck: The Future of Narrative in Cyberspace


Janet H. Murray - 1997
    In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!

The Art of BioShock Infinite


Ken Levine - 2013
    See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Backgammon For Winners


Bill Robertie - 1993
    Ten fast-reading chapters show the basics of setting up a board, how to move, the opening strategies and replies, middle and end game tactics, basic probabilities, plus back game and doubling strategy. The world's best backgammon player shows beginning players how to play and win at this popular game.

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

To Boldly Go


Em Stevens - 2018
     Taryn's trip of a lifetime is finally happening. She's saved money, researched, planned, and created an itinerary that will allow her to travel Italy...and finally tell her best friend that she's in love with her. But those plans are ruined when she wakes up alone, her crush gone. Her plans did not include being alone and stranded in Milan. Now Taryn's dream vacation is a nightmare. Enter Holly, a fellow traveler: young, full of life, and comfortable traipsing off the beaten path. Holly feels a connection with Taryn and wants to salvage her trip. After all, they're in freaking Italy! But their radically different travel styles and age differences make for rough terrain. Together, they boldly go into unexplored territories of the heart, and may just discover love.

Summers at Blue Lake


Jill Althouse-Wood - 2007
    It was not the most conventional of households, formed as it was by two women who lived as partners in life as well as in business, but it had been a welcome retreat for a shy girl who had issues with her own mother and who needed room to grow. Now both grandmothers have died, and BJ has come back to the small house near Blue Lake to sort through the remnants of their lives and the tatters of her own. She arrives with her young son, desperately in need of time to herself—time to come to terms with her husband's sudden decision to end their marriage. Over the course of the summer, childhood memories come into sharp focus, especially with the reappearance of Travis, the man for whom, when they were both teenagers, she harbored a secret crush. Now, suddenly free, she must decide whether she's ready to take a second chance at love. More unsettling, however, is the discovery of an unmailed letter written by BJ's grandmother Nonna to BJ's own late mother filled with revelations both startling and confusing. Finding secrets within secrets, BJ begins piecing together the truth of the past.Summers at Blue Lake is an engrossing and rewarding debut novel in the tradition of works by popular novelists such as Elizabeth Berg, Sue Miller, and Anita Shreve.

Tournament Poker for Advanced Players


David Sklansky - 2002
    Some people excel at it because they understand the proper strategy adjustments and when to make them. This text is the first one that explains tournament strategies which only a small number of players have mastered. It assumes you already know how to play poker well, but aren't knowledgeable about tournament concepts and when and how to use them. Some of the ideas discussed include the effect of going broke, The Gap Concept, how chips change value, adjusting strategy because the stakes rise, all-in strategy, the last table, making deals, and The "System."

Dead Space


Antony Johnston - 2008
    a mysterious artifact that brings nothing but trouble to the isolated workforce. As the arrival of the famous planetcracker ship Ishimura fast approaches, security officer Bram Neumann finds himself caught between religious fervor, miners slowly going insane, and the machinations of the mining corporation itself as he races to discover the secrets of the Marker... before it destroys them all! Collects Dead Space #1-6.

The Alan Wake Files


Clay Steward - 2010
    Clay Steward's gripping journey takes him to a small town in the pacific Northwest where he follows in the tracks of best-selling author Alan Wake and renegade FBI Agent Robert Nightingale. There he travels ever deeper in the woods and ever farther into the heart of darkness to unravel a series of mysterious events that reach hundreds of years into the past and chillingly into the present.

Characteristics of Games


George Skaff Elias - 2012
    These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.