GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

The Complete Masks of Nyarlathotep


Larry DiTillio - 1984
    Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.

Emperor’s Bane


S.J.A. Turney - 2016
    Tenzhin is only a boy when his tribe strikes deep into the Jin Empire and faces the might of the Jade Emperor. After his father is killed before his eyes, he is plunged into a new world: ancient, courtly – and brutal.Adopted by the Emperor, the boy must forget his old life and learn to survive the challenges of life as a prince. Tenzhin must perfect his mind, his soul and finally his body, in order to prepare for what lies ahead. Allies are few and far between, and eventually he must face the biggest trial of them all… Emperor’s Bane is a novella set in the Tales of the Empire universe. A gritty tale based on the Mongolian invasions of imperial China, it will engross readers of Guy Gavriel Kay and Conn Iggulden. The Tales of the Empire series Interregnum Ironroot Dark Empress Insurgency

Reign of Stars


Tim Pratt - 2014
    Accompanied by his only friend, a street-savvy thief named Skiver, Alaeron must head north into Numeria, a land where brilliant and evil arcanists rule over the local barbarian tribes with technology looted from a crashed spaceship. Can Alaeron and Skiver survive long enough to unlock the secrets of the stars? Or will the backstabbing scientists of the Technic League make Alaeron's curiosity his undoing?From Hugo Award-winner Tim Pratt comes a fantastical adventure of science, savagery, and the vagaries of the human heart, set in the award-winning world of the Pathfinder Roleplaying Game and tied into the Iron Gods Adventure Path.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Mage: The Sorcerers Crusade


Phil Brucato - 1998
    It ended with a world in chains.Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry.Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive.The forces of magick, faith and reason clash in this epic game of Renaissance intrigue. As the cannons of the Order of Reason blast mystick covenants, the battle is joined in unknown lands and shadowed corridors. Is the future set? Can magick be saved? You decide.Travel from the New World to the Far East to distant cosmic worlds in the prequel to the award-winning Mage: The Ascension. This self-contained rulebook includes dozens of magickal societies, mythic beasts, setting systems and long-lost secrets. Return to the Mythic Ages and set a course for the future!

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

Worldlines: A "Many Worlds" Novel


Adam Guest - 2020
    

Iron and Blood


Auston Habershaw - 2015
    Not one to be deterred by this setback, he quickly puts into motion a plan for revenge—one that will use every dirty trick in the book.But things are never simple for mastermind Tyvian, especially not after he uncovers a sinister plot: evil wizard Banric Sahand is planning to decimate the city of Freegate. Now Tyvian must learn to work with—and rely on—his motley crew of accomplices, including an adolescent pickpocket, an obese secret-monger, a fearsome gnoll, and a Mage Defender…who is also trying to get him arrested. Time is running out for Tyvian's plan for revenge—while the fate of the city hangs in the balance.

Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide


David Hodgson - 2012
    • All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible.  • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC

BlackThorn


DeWayne Kunkel
    A time of legends that nearly destroyed the world. Out of the chaos Mankind has struggled, and from the ashes of destruction civilization has once more returned to the land.But unknown to man a forgotten evil stirs in the west, for generations it has worked its foul craft in the shadows. Growing stronger, no longer content to lurk in the darkness consumed by hatred and gnawing on its own ambitions. It has grown powerful and in its might it seeks to throw down what remains of the old world and destroy the petty kingdoms of man.The last of the immortals has returned from his self-imposed exile. He has seen the danger and seeks a Talisman lost for three thousand years. Only the sword Aethir, forged by the immortals can save the world. Old legends have come to life, and the age of man is on the brink of destruction. Now he must convince an outlaw and a fugitive to aid him in its recovery or all is lost.

Werewolf: The Wild West: A Storytelling Game of Historical Horror


Richard Kane Ferguson - 1997
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

War: A Four Horsemen Short Story


Dave Turner - 2019
    1965.  War's found himself deep in the glamorous yet lethal world of international espionage. Unhappy with both the treachery and restrictive dress-code, when a name from the past reappears in his life War realises he must risk everything to keep the world safe once again. This short story follows on from the How To Be Dead series and continues the tale of everybody's favourite grumpy Horseman of the Apocalypse...  What Amazon readers are saying about the How To Be Dead Comedy Fantasy Series: ★★★★★ “Dave Turner is a funny man and ‘How To Be Dead’ is a brilliant read.”★★★★★ “If Neil Gaiman and Simon Pegg sat down to write a story together they might come up with something like this.”★★★★★ “Hilarious and unexpectedly moving.”★★★★★ "Laughs and excitement combined!"★★★★★ “Laugh out loud funny… It’s been a while since an author has made me laugh more than Pratchett does.”★★★★★ "If you like Tom Holt, Douglas Adams or Terry Pratchett, Dave Turner's books will fit perfectly into your collection."

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.