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The Toybox by Jackie Cassada
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Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
The Cthulhu Wars: The United States’ Battles Against the Mythos
Kenneth Hite - 2015
In this war, immortal cultists worship other-dimensional entities, and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has survived. Also included are threat reports describing the indescribable-- humanity's deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die-- but, until then, the war continues.
Ghostwalkers
Jonathan Maberry - 2015
Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold.
Some Kind of Fairy Tale
Graham Joyce - 2012
It pulls him away from his wife and children and into a bewildering mystery.He arrives at his parents house and discovers that they have a visitor. His sister Tara. Not so unusual you might think, this is Christmas after all, a time when families get together. But twenty years ago Tara took a walk into the woods and never came back and as the years have gone by with no word from her the family have, unspoken, assumed that she was dead. Now she's back, tired, dirty, disheveled, but happy and full of stories about twenty years spent traveling the world, an epic odyssey taken on a whim.But her stories don't quite hang together and once she has cleaned herself up and got some sleep it becomes apparent that the intervening years have been very kind to Tara. She really does look no different from the young woman who walked out the door twenty years ago. Peter's parents are just delighted to have their little girl back, but Peter and his best friend Richie, Tara's one time boyfriend, are not so sure. Tara seems happy enough but there is something about her. A haunted, otherworldly quality. Some would say it's as if she's off with the fairies. And as the months go by Peter begins to suspect that the woods around their homes are not finished with Tara and his family...
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Three Parts Dead
Max Gladstone - 2012
Without Him, the metropolis’s steam generators will shut down, its trains will cease running, and its four million citizens will riot.Tara’s job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who’s having an understandable crisis of faith.When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb’s courts—and their quest for the truth endangers their partnership, their lives, and Alt Coulumb’s slim hope of survival.Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs.
The Immortal Circus: Act One
A.R. Kahler - 2012
But like most things under the big top, nothing is what it seems. With a past she can't quite remember, Vivienne finds that running away forever might not be as appealing as it once sounded—especially not when she realizes the devilishly attractive ringleader, Mab, is the Faerie Queen of legend—and that she and the rest of the troupe are locked in an age-old rivalry between the otherworldly Courts. Aided by her friends Kingston—a feisty stage magician whose magic is quickly stealing her heart—and his smart-ass assistant, Melody, Vivienne finds herself racing against the clock to discover the culprit behind a series of deaths that should be impossible. However, the answer she seeks might reveal more about her own bloody past—and future—than she bargained for. The show's just beginning. Step right up...
The Good Fairies of New York
Martin Millar - 1992
Heather and Morag just want to start the first radical fairy punk rock band, but first they’ll have make a match between two highly unlikely sweethearts, start a street brawl between rival gangs of Italian, Chinese, and African fairies, help the ghost of a dead rocker track down his lost guitar, reclaim a rare triple-bloomed Welsh poppy from a bag lady with delusions of grandeur, disrupt a local community performance of A Midsummer Night’s Dream, and somehow manage to stay sober enough to save all of New York from an invasion of evil Cornish fairies.If they can stop feuding with each other, that is.
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Time of Thin Blood
Sarah Roark - 1999
Elders' blood, passed from one childe to the next for generations, no longer holds the potency it once had. Too many childer have been Embraced in the Final Nights - and reckoning must come for these illegitimate vampires. If it does not, the world may end.Gehenna will soon be upon youThe Time of Thin Blood allows players to portray the hunted childer of high-generation vampires. In addition, the Final Nights are upon us, and this book offers Storytellers a glimpse at one of the first events in the unfolding Gehenna. Rich in story and character content, The Time of Thin Blood is he first step toward the world's ultimate demise ... or salvation.The Time of This Blood includes:* Rules for creating 14th- and 15th-generation vampires - and their children* A wealth ofsetting material that allows Storytellers to bring the Final Nights into play
Exalted
Christopher Moeller - 2001
The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.
The Autumn Castle
Kim Wilkins - 2003
But now jealousies and betrayals threaten to destroy them both.
King Rat
China Miéville - 1998
Something has murdered Saul Garamond's father, and left Saul to pay for the crime.But a shadow from the urban waste breaks into Saul's prison cell and leads him to freedom. A shadow called King Rat, who reveals Saul's royal heritage, a heritage that opens a new world to Saul, the world below London's streets--a heritage that also drags Saul into King Rat's plan for revenge against his ancient enemy,. With drum 'n' bass pounding the backstreets, Saul must confront the forces that would use him, the forces that would destroy him, and the forces that shape his own bizarre identity.
Lament: The Faerie Queen's Deception
Maggie Stiefvater - 2008
She's about to find out she's also a cloverhand―one who can see faeries. Deirdre finds herself infatuated with a mysterious boy who enters her ordinary suburban life, seemingly out of thin air. Trouble is, the enigmatic and gorgeous Luke turns out to be a gallowglass―a soulless faerie assassin. An equally hunky―and equally dangerous―dark faerie soldier named Aodhan is also stalking Deirdre. Sworn enemies, Luke and Aodhan each have a deadly assignment from the Faerie Queen. Namely, kill Deirdre before her music captures the attention of the Fae and threatens the Queen's sovereignty. Caught in the crossfire with Deirdre is James, her wisecracking but loyal best friend. Deirdre had been wishing her life weren't so dull, but getting trapped in the middle of a centuries-old faerie war isn't exactly what she had in mind . . .Lament is a dark faerie fantasy that features authentic Celtic faerie lore, plus cover art and interior illustrations by acclaimed faerie artist Julia Jeffrey.