Book picks similar to
The Toybox by Jackie Cassada
fantasy
world-of-darkness
urban-fantasy
fiction
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Revelations of the Dark Mother
Phil Brucato - 1998
She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.Embraces Her Children for the Final NightsA Book of Nod-style tome of vampire myths and history, Revelations of the Dark Mother explores the heretofore ignored legends of Lilith, the Dark Queen. Learn of the hidden Lilith-cults that have existed down through the ages. Discover a new telling of the Vampire creation myth, and guess at what is yet to come in the night.
The Stolen Child
Keith Donohue - 2006
Yeats poem that tempts a child from home to the waters and the wild, The Stolen Child is a modern fairy tale narrated by the child Henry Day and his double.On a summer night, Henry Day runs away from home and hides in a hollow tree. There he is taken by the changelings—an unaging tribe of wild children who live in darkness and in secret. They spirit him away, name him Aniday, and make him one of their own. Stuck forever as a child, Aniday grows in spirit, struggling to remember the life and family he left behind. He also seeks to understand and fit in this shadow land, as modern life encroaches upon both myth and nature.In his place, the changelings leave a double, a boy who steals Henry’s life in the world. This new Henry Day must adjust to a modern culture while hiding his true identity from the Day family. But he can’t hide his extraordinary talent for the piano (a skill the true Henry never displayed), and his dazzling performances prompt his father to suspect that the son he has raised is an imposter. As he ages the new Henry Day becomes haunted by vague but persistent memories of life in another time and place, of a German piano teacher and his prodigy. Of a time when he, too, had been a stolen child. Both Henry and Aniday obsessively search for who they once were before they changed places in the world.The Stolen Child is a classic tale of leaving childhood and the search for identity. With just the right mix of fantasy and realism, Keith Donohue has created a bedtime story for adults and a literary fable of remarkable depth and strange delights.
Dreams and Shadows
C. Robert Cargill - 2013
Robert Cargill—part Neil Gaiman, part Guillermo Del Toro, part William S. Burroughs—that charts the lives of two boys from their star-crossed childhood in the realm of magic and mystery to their anguished adulthoodsThere is another world than our own—one no closer than a kiss and one no further than our nightmares—where all the stuff of which dreams are made is real and magic is just a step away. But once you see that world, you will never be the same.Dreams and Shadows takes us beyond this veil. Once bold explorers and youthful denizens of this magical realm, Ewan is now an Austin musician who just met his dream girl, and Colby, meanwhile, cannot escape the consequences of an innocent wish. But while Ewan and Colby left the Limestone Kingdom as children, it has never forgotten them. And in a world where angels relax on rooftops, whiskey-swilling genies argue metaphysics with foul-mouthed wizards, and monsters in the shadows feed on fear, you can never outrun your fate.Dreams and Shadows is a stunning and evocative debut about the magic and monsters in our world and in our self.
Ghouls: Fatal Addiction
Ronni Radner - 1997
It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Dark Destiny: Proprietors of Fate
Edward E. Kramer - 1991
Though shrouded from mortal society by an age-old Masquerade, their struggles and actions have changed the face of humanity.
The Child Thief
Brom - 2009
His eyes are sparkling gold, and when he graces you with his smile you are his friend for life, but his promised land is not Neverland. Fourteen-year-old Nick would have been murdered by the drug dealers preying on his family had Peter not saved him. Now the irresistibly charismatic wild boy wants Nick to follow him to a secret place of great adventure, where magic is alive and you never grow old. Even though he is wary of Peter's crazy talk of faeries and monsters, Nick agrees. After all, New York City is no longer safe for him, and what more could he possibly lose?There is always more to lose.Accompanying Peter to a gray and ravished island that was once a lush, enchanted paradise, Nick finds himself unwittingly recruited for a war that has raged for centuries—one where he must learn to fight or die among the "Devils," Peter's savage tribe of lost and stolen children.There, Peter's dark past is revealed: left to wolves as an infant, despised and hunted, Peter moves restlessly between the worlds of faerie and man. The Child Thief is a leader of bloodthirsty children, a brave friend, and a creature driven to do whatever he must to stop the "Flesh-eaters" and save the last, wild magic in this dying land.
Changeling: The Lost
Ethan SkempTravis Stout - 2007
Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.
Clanbook: Giovanni Revised
Greg Stolze - 2001
Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
War for the Oaks
Emma Bull - 1987
But she's breaking up with her boyfriend, her band just broke up, and life could hardly be worse. Then, walking home through downtown Minneapolis on a dark night, she finds herself drafted into an invisible war between the faerie folk. Now, more than her own survival is at risk—and her own preferences, musical and personal, are very much beside the point.By turns tough and lyrical, fabulous and down-to-earth, War for the Oaks is a fantasy novel that's as much about this world as about the other one. It's about real love and loyalty, about real music and musicians, about false glamour and true art. It will change the way you hear and see your own daily life.
Mage: The Awakening
Bill Bridges - 2005
And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthrightthe power of magic. If they cannot claim the heavens, they will make their own kingdoms on Earth. A Storytelling Game of Modern Sorcery • Provides everything you need to tell your own stories in the occult world of the Awakened, including details of the various orders and paths of magic, and many secrets of the World of Darkness. Requires the World of Darkness rulebook for play. • Presents the most comprehensive and freeform magic system ever achieved in gaming, allowing characters to cast nearly any spell imaginable. • Features Boston as a fully fleshed-out, ready-to-play setting. • Features artwork by the acclaimed Michael Kaluta.
Charming
Elliott James - 2013
He comes from a line of Charmings — an illustrious family of dragon slayers, witch-finders and killers dating back to before the fall of Rome. Trained by a modern day version of the Knights Templar, monster hunters who have updated their methods from chainmail and crossbows to kevlar and shotguns, he was one of the best. That is — until he became the abomination the Knights were sworn to hunt.That was a lifetime ago. Now, he tends bar under an assumed name in rural Virginia and leads a peaceful, quiet life. One that shouldn't change just because a vampire and a blonde walked into his bar... Right?
Werewolf: The Wild West: A Storytelling Game of Historical Horror
Richard Kane Ferguson - 1997
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf: The Wild West is a complete rulebook, containing everything you need to play the Garou of the Savage West, whether Pure One or newcomer, human-born or wolf-blood. Fight the undead parasites who maneuver to control fledgling towns, or tear into the corrupt humans who have gone where nobody should. The frontier is a savage battleground, where both glory and death await you. Welcome to the Wild Times.
Skinwalkers
Wendy N. Wagner - 2014
Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a strange clan of shapeshifting raiders pillages her home, however, there’s no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.From author Wendy N. Wagner comes a new adventure of vikings, lycanthropes, and the ties of motherhood, set in the award-winning world of the Pathfinder Roleplaying Game.