Monster Manual 2: A 4th Edition D&D Core Rulebook


Rob HeinsooGreg Bilsland - 2009
    Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

Clanbook: Setites


Richard Watts - 1995
    I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!

Sea Raptor: A Deep Sea Thriller


John J. Rust - 2014
    Army Ranger, until an unfortunate incident forced him out of the service. He is soon hired by the Foundation for Undocumented Biological Investigation and given a new mission, to search for cryptids, creatures whose existence has not been proven by mainstream science. Teaming up with the daring and beautiful wildlife photographer Karen Thatcher, they must stop a sea monster's deadly rampage along the Jersey Shore. But that's not the only danger Rastun faces. A group of murderous animal smugglers also want the creature. Rastun must utilize every skill learned from years of fighting, otherwise, his first mission for the FUBI might very well be his last.

Soul Full of Guns


John Birmingham - 2016
    Thankfully not. Super Dave is dumpster fire of regret and disappointment for anyone who relies on him. Colonel Ekaterina Varatchevsky of the Russian GRU doesn't want to rely on him. A deep cover agent operating in the US as Karen Warat, a successful New York art dealer, Karin is gifted with superpowers courtesy of killing a Threshrend Daemonum which attacks her gallery and eats rather a large number of Manhattan's 1%. Now she doesn't have to rely on Dave any more. She has to target him. This is her story. Not told by Dave. Because you can't trust that guy.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Spider and Stone


Jaleigh Johnson - 2012
    This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes.  As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.

The Worlds of Dungeons & Dragons, Volume 1


R.A. Salvatore - 2008
    Salvatore's Drizzt Do'Urden and Margaret Weis and Tracy Hickman's Raistlin Majere. This volume also features an original Eberron tale by Keith Baker, creator of that world of magic-fueled technology and action-packed intrigue.

Chronicles of Hate


Adrian Smith - 2014
    His path lies in shadows, his enemies' legion.

The Color Out Of Space, The Dreams In The Witch House


H.P. Lovecraft - 2016
    Behind everything crouched the brooding, festering horror of the ancient town, and of the moldy, unhallowed garret gable where he wrote and studied and wrestled with figures and formulae when he was not tossing on the meager iron bed. His ears were growing sensitive to a preternatural and intolerable degree, and he had long ago stopped the cheap mantel clock whose ticking had come to seem like a thunder of artillery. At night the subtle stirring of the black city outside, the sinister scurrying of rats in the wormy partitions, and the creaking of hidden timbers in the centuried house, were enough to give him a sense of strident pandemonium. The darkness always teemed with unexplained sound—and yet he sometimes shook with fear lest the noises he heard should subside and allow him to hear certain other fainter noises which he suspected were lurking behind them.

The War of the Lance (Dragonlance TSR)


Margaret Weis - 2004
    The War of the Lance contains a number of short stories by popular Dragonlance authors as well as two stories by Weis and Hickman.

The Wild Beyond the Witchlight: A Feywild Adventure


Wizards RPG Team - 2021
    Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild - Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment - Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits - Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival - All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay - Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

Jigoku


F. Gardner - 2021
    Collecting the cards and imagining himself in the wild world the monsters exist, has become his favorite pastime. Depressed that the fictitious monsters don’t exist in his world, a thought occurs to him. Maybe they don’t just have to be fiction. Maybe the fantasy can become real. But at what cost?

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Dungeons & Dragons: Days of Endless Adventure


Jim Zub - 2018
    Whether they're stopping a plot by the Cult of the Dragon to destroy the city; escaping from the endless night of Ravenloft in the Demiplane of Dread; or facing down frost-giant raiding parties in the frigid Spine of the World, the action never stops! GO FOR THE EYES, BOO!Collects Dungeons & Dragons: Legends of Baldur's Gate, Dungeons & Dragons: Shadows of the Vampire, and Dungeons and Dragons: Frost Giant's Fury.

The Complete Book of Humanoids


Bill Slavicsek - 1993
    Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color.