Book picks similar to
Gehenna: the Final Night by Ari Marmell
fantasy
horror
vampires
urban-fantasy
Ghostwalkers
Jonathan Maberry - 2015
Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called "ghost rock" fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!Deadlands is one of the most popular RPGs in history, with over a million Deadlands gaming books sold.
30 Days of Night: Rumors of the Undead
Jeffrey J. Mariotte - 2006
But that was before the violent confrontation with the terrifying creature that had once been his former partner and friend turned his world upside down. Now Gray is looking for some answers, and finding only more questions, all of which seem to lead straight to the backwater town of Barrow, Alaska--a place that has seen its own share of horror. Andy Gray has no idea what he's gotten himself into--and he's about to find out just how dangerous the stuff of legend can actually be....
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Delta Green
Dennis Detwiller - 1997
Do you know who is pulling the strings? Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on. This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever. Inside you will find the secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucerwatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and The Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, new spells, new weapons, new Mythos tomes, profiles of thirty-six real-world intelligence and law enforcement agencies, with character templates for each.A look at Mi-go biology, philosophy and operations, analysis of the Cthulhu Mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, two scenarios, a short campaign and more.
Guildmasters' Guide to Ravnica
James Wyatt - 2018
Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.
Pete, Drinker of Blood
Scott S. Phillips - 2012
He’s also a vampire. He lives alone and avoids the other vampires in L.A., but Pete’s simple life goes haywire when he falls for Angie, the cute bartender at a Sunset Strip dive -- and when sinister vampire lord Carson Fitzgerald returns to claim his children, Pete learns that nothing's ever easy for a creature of the night.
Blood Sinister
Celia Rees - 1996
The doctors think that she is suffering from a disease of the blood, and she has been sent to her grandmother's house to rest, but she seems to be getting worse, not better. Can it have anything to do with the diaries she has found in the attic? Diaries written in Victorian times by her great great grandmother. Diaries that describe an encounter with a handsome young Count who comes from the Land Beyond the Forest. Ellen likes a vampire story, who doesn't? The difference is that this one just happens to be true…
Return to the Temple of Elemental Evil: An Adventure taking Characters From 4th to 14th Level
Monte Cook - 2001
Now, veteran designer Monte Cook revisits this legendary setting in an all-new adventure written for the" D&D(r)" game. Players will enjoy countless hours of play as they race against an evil band of priests attempting to unleash the dark god upon the world. "Return To" products are tremendously popular adventures that revisit the most infamous dungeons from the early days of the" D&D" game. Seasoned" D&D" veterans will enjoy the nostalgia of returning to the games they played years ago, while newer players will appreciate the chance to play in these legendary settings.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Shadowrun: Doc Wagon 19
Jennifer Brozek - 2015
Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.
4th Edition Core Rulebook Collection
Wizards of the Coast - 2008
In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Pulling Up Stakes
Peter David - 2012
So are we.Sick of the entire unlife of vampires?Yeah. So is Vince Hammond.Unfortunately, Vince is in it up to his (wait for it) neck. Because Vince is a young vampire hunter who lives with his vampire hunter mother in an entire community of vampire hunters, who in turn are part of a cult of vampire hunters going back all the way to the French Revolution, which many believe to be an uprising of the poor against the rich but was actually a massive purging of vampires from the French nobility (hence the guillotine; way more efficient than shoving stakes into their hearts.)And here's Vince's major problem: he's a vampire. But he dare not "come out of the coffin," as it were, and reveal his true nature, because his mother will literally kill him. And if she doesn't manage it, she has lots of friends and neighbors to help make sure that happens.So instead Vince has to keep his head down and hunt his own kind while making sure not to actually kill them since, for the most part, vampires are law-abiding citizens who drink from eagerly volunteering "Wanna V's" hoping for their own shot at the night life. But when some out-of-town hunters show up with a very personal connection to Vince, his two worlds are going to collide in a way that may wind up forcing Vince to run for the hills...assuming he can get far enough away before Mom hunts him down.Part 1 of 2
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Falling to Ash
Karen Mahoney - 2012
Not only does she have to answer to her strict Irish-Catholic Dad, but her overprotective maker, Theo, is intent on making her the star attraction in his powerful Boston vampire clan. Moth will have to pull off the double-act of the century to please both of them. Adding to her problems is the dangerously attractive Jason Murdoch, a trainee vampire hunter who loves to play cat and mouse in his spare time—Jason the cat, and Moth the mouse. But when the young and gorgeous teenagers of Boston's wealthiest families start to disappear, it forces Moth and Jason into an uneasy truce. Will they be able to solve the mystery behind the disappearances before someone winds up undead?