Faiths and Pantheons (Forgotten Realms) (Dungeons & Dragons 3rd Edition)


Eric L. Boyd - 2002
    Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting.Over 115 gods 20 specialty priest prestige classes Maps of four temples This collection details the thirty most important gods in the Forgotten Realms setting and expands upon the profiles of the rest of the deities.To use this accessory, a Dungeon Master also needs the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

Blood's Pride


Evie Manieri - 2012
    They forced the once-peaceful fisher folk into slavery and forged an alliance with their former trading partners, the desert-dwelling Nomas tribe, cutting off any hope of salvation.Now, two decades after the invasion, a rebellion gathers strength in the dark corridors of the city. A small faction of Shadari have hired the Mongrel, an infamous mercenary, to aid their fledgling uprising—but with her own shadowy ties to the region, she is a frighteningly volatile ally. Has she really come to lead a revolution, or for a more sinister purpose all her own?Set in a fictional quasi-Medieval Mediterranean region with a strong cast of male and female characters, the series "presents a striking world with civilizations similar to those of the Vikings and the nomadic cultures of the Middle East, and with the Mediterranean sensibilities of the ancient Greeks. Her characters are passionate and memorable, lending a personal touch to a complex tale of clashing cultures and philosophies. Fans of Sharon Shinn, Elspeth Cooper, and Gail Z. Martin should enjoy Manieri's approach to culture and drama." (Library Journal, starred review)

When The Blue Shift Comes


Robert Silverberg - 2012
    A brand new work by the Grandmaster of Science Fiction, Robert Silverberg (with a sequel novella by Alvaro Zinos-amaro).What happens when the immortals of Earth are suddenly faced with their ultimate destruction?Hanosz Prime, a near-immortal (though not truly so, not being of true Earth stock) travels to humanity's ancient home to discover the ultimate answer to humanity's end.This book is part of the acclaimed Stellar Guild Series, edited by Mike Resnick.

Blue Remembered Earth


Alastair Reynolds - 2012
    But Geoffrey's family, the vast Akinya business empire, has other plans. After the death of Eunice, Geoffrey's grandmother, erstwhile space explorer and entrepreneur, something awkward has come to light on the Moon, and Geoffrey is tasked - well, blackmailed, really - to go up there and make sure the family's name stays suitably unblemished. But little does Geoffrey realise - or anyone else in the family, for that matter - what he's about to unravel.Eunice's ashes have already have been scattered in sight of Kilimanjaro. But the secrets she died with are about to come back out into the open, and they could change everything.Or shatter this near-utopia into shards...

Arkwright


Allen M. Steele - 2016
    At the end of his life he becomes reclusive and cantankerous, refusing to appear before or interact with his legion of fans. Little did anyone know, Nathan was putting into motion his true, timeless legacy.Convinced that humanity cannot survive on Earth, his Arkwright Foundation dedicates itself to creating a colony on an Earth-like planet several light years distant. Fueled by Nathan's legacy, generations of Arkwrights are drawn together, and pulled apart, by the enormity of the task and weight of their name.

Infernal Devices


K.W. Jeter - 1986
    But idle sometime-musician George has little talent for clockwork. And when a shadowy figure tries to steal an old device from the premises, George finds himself embroiled in a mystery of time travel, music and sexual intrigue. A genuine lost classic, a steampunk original whose time has come.

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

Curse the Dark: The Harstone Legacy Book 1


Leonie Gant - 2019
    That was until she was kidnapped and dragged into a world where the monsters and legends of her childhood walked the streets. Certain that a mistake has been made, Sadie struggles to understand what is happening to her and why, but there is one thing that is becoming clear. Despite what she has believed her entire life, she does have family, and her family needs her. Unfortunately, this family could also get her killed.

Ink Mage


Victor Gischler - 2013
    Kindle Serials are stories published in episodes, with future episodes delivered every two weeks (to be complete January, 2014).The city of Klaar has never fallen. No enemy has ever made it across the Long Bridge or penetrated the city’s mighty walls. Even when a powerful invading army shows up at the gates, the duke and his daughter, Rina Veraiin, are certain that it poses little threat.But they are cruelly betrayed from within and, in a horrific spasm of violence, the city is brought to its knees.With the help of her bodyguard, Kork, the battle-trained young Rina narrowly escapes the slaughter and makes her way to the lair of an ancient sorcerer—the Ink Mage—who gifts her with a strange, beautiful set of magical tattoos.Now a duchess in exile, Rina sets out on a quest to reclaim what is rightfully hers, aided by a motley assortment of followers who will help her in her cause—some for noble reasons and others for their own dark purposes.With the enemy’s agents nipping at her heels, Rina must learn to harness her new and startling magical powers if she is to assert her rightful place as ruler of Klaar.Episode ListAn additional episode will be delivered every two weeks until the book is complete. New episodes will be added to the same book on your Kindle, keeping your place and retaining your notes and highlights. You'll be notified via email when a new episode has been delivered.

Crystal Rain


Tobias S. Buckell - 2006
    Looking for a new world to call their own, they brought with them a rich mélange of cultures, religions, and dialects from a far-off planet called Earth. Mighty were the old-fathers, with the power to shape the world to their liking—but that was many generations ago, and what was once known has long been lost. Steamboats and gas-filled blimps now traverse the planet, where people once looked up to see great silver cities in the sky.Like his world, John deBrun has forgotten more than he remembers. Twenty-seven years ago, he washed up onto the shore of Nanagada with no memory of his past. Although he has made a new life for himself among the peaceful islanders, his soul remains haunted by unanswered questions about his own identity.These mysteries take on new urgency when the fearsome Azteca storm over the Wicked High Mountains in search of fresh blood and hearts to feed their cruel, inhuman gods. Nanagada's only hope lies in a mythical artifact, the Ma Wi Jung, said to be hidden somewhere in the frozen north. And only John deBrun knows the device's secrets, even if he can't remember why or how!Crystal Rain is the much-anticipated debut novel by one of science fiction's newest and most promising talents.

Fiendish Codex I: Hordes of the Abyss


Ed Stark - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Ack-Ack Macaque: The Complete Trilogy


Gareth L. Powell - 2017
    Every day the cynical, cigar-chomping, hard-drinking monkey climbs into his Spitfire to do battle with the waves of German ninjas parachuting over the gentle fields of Kent. But life is not all the joyous rattle of machine guns and the roar of the engine, as Ack-Ack is about to find out… Because it is not 1944. It is the 21st century, in a world where France and Germany merged in the late 1950s, where nuclear-powered Zeppelins circle the globe, where technology is rapidly changing humanity, and Ack-Ack has lived his whole life in a videogame. Ex-journalist Victoria Valois finds herself drawn into a deadly game of cat and mouse with the man who butchered her husband and stole his electronic soul. The heir to the British throne is on the run after an illegal break-in at a research laboratory, and Ack-Ack has been rudely awakened from his game world to find the doomsday clock ticking towards Armageddon… Two unlikely heroes and one mightily pissed-off monkey come together in a sci-fi trilogy full of action, adventure, bananas and bottles of rum. Includes the original Ack-Ack Macaque short story and a brand new epilogue, The Last Macaque.

Clanbook: Tremere Revised


Jess Heinig - 2000
    Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan.The Ways of WarlocksAs part of the revised lineup of clanbooks, Tremere takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Bodyguard of Lightning


Stan Nicholls - 1999
    And, now the Orcs, whom Earthlings hunted down and slaughtered like beasts of the field, may be the chosen creatures destined to win peace for all...