Book picks similar to
Play Like a Feminist. by Shira Chess
nonfiction
feminism
non-fiction
games-puzzles
Don't Blame Fat
Bryan Walsh - 2015
But new science reveals fat isn't what's hurting our health. This Spotlight Story from TIME explores America's antifat obsession and how it is impacting our health.
Diane von Furstenberg: A Life Unwrapped
Gioia Diliberto - 2015
Embraced by millions of American women of all ages, sizes, and shapes, the dress became a cult object and symbol of women’s liberation, tied inexorably to the image of youth, independence, and sex Diane herself projected.In this masterful biography, Gioia Diliberto brings Diane’s extraordinary life into focus, from her post-World-War-II childhood in Belgium, through her rise to the top of the fashion world during the decadent seventies and glamorous go-go eighties, to her humiliating failures both professional and personal, and her remarkable comeback in the nineties. Like Coco Chanel, Diane has always been her own best advertisement. Morphing from a frizzy brunette outsider in a sea of sleek blondes to a stunning pop cultural icon, she embodied the brand she created—“the DVF woman,” a model of self-sufficiency, sensuality, and confidence.Dilberto’s captivating, balanced portrait, based on scores of interviews with Diane’s family, friends, lovers, employees, and the designer herself, explores von Furstenberg’s relationships with her husbands and lovers, and illuminates fashion’s evolution from rare luxury to marketing monster and the development of a uniquely American style. Lively and insightful, the book also explores the larger world of the nation’s elite, where fashion, culture, society, politics, and Hollywood collide. Diane von Furstenberg is a modern fable of self-invention, fame, wealth, failure, and success that mirrors late-twentieth century America itself.
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Yu-kai Chou - 2015
Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. The goal for this book is to become a strategy guide to help readers master the games that truly make a difference in their lives. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Mastering the Nikon D7000
Darrell Young - 2011
Darrell is determined to help the user navigate past the confusion factor that often comes with complex and powerful professional camera equipment. The book explores the features and capabilities of the camera in a way that far surpasses the user’s manual. It guides readers through the camera features with step-by-step setting adjustments; color illustrations; and detailed how, when, and why explanations for each option. Every button, dial, switch, and menu configuration setting is explored in a user-friendly manner, with suggestions for setup according to various shooting styles. Darrell’s friendly and informative writing style allows readers to easily follow directions, while feeling as if a friend dropped in to share his knowledge. The learning experience for new D7000 users goes beyond just the camera itself and covers basic photography technique.
Gaming: Essays On Algorithmic Culture
Alexander R. Galloway - 2006
Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
Backwoods Genius
Julia Scully - 2012
After his death, the contents of his studio, including thousands of glass negatives, were sold off for five dollars. For years the fragile negatives sat forgotten and deteriorating in cardboard boxes in an open carport. How did it happen, then, that the most implausible of events took place? That Disfarmer’s haunting portraits were retrieved from oblivion, that today they sell for upwards of $12,000 each at posh New York art galleries; his photographs proclaimed works of art by prestigious critics and journals and exhibited around the world? The story of Disfarmer’s rise to fame is a colorful, improbable, and ultimately fascinating one that involves an unlikely assortment of individuals. Would any of this have happened if a young New York photographer hadn't been so in love with a pretty model that he was willing to give up his career for her; if a preacher’s son from Arkansas hadn't spent 30 years in the Army Corps of Engineers mapping the U.S. from an airplane; if a magazine editor hadn't felt a strange and powerful connection to the work? The cast of characters includes these, plus a restless and wealthy young Chicago aristocrat and even a grandson of FDR. It’s a compelling story which reveals how these diverse people were part of a chain of events whose far-reaching consequences none of them could have foreseen, least of all the strange and reclusive genius of Heber Springs. Until now, the whole story has not been told.
Seeing Gender: An Illustrated Guide to Identity and Expression
Iris Gottlieb - 2019
Deeply researched and fully illustrated, this book demystifies an intensely personal—yet universal—facet of humanity. Illustrating a different concept on each spread, queer author and artist Iris Gottlieb touches on history, science, sociology, and her own experience. This book is an essential tool for understanding and contributing to a necessary cultural conversation, bringing clarity and reassurance to the sometimes confusing process of navigating ones' identity. Whether LGBTQ+, cisgender, or nonbinary, Seeing Gender is a must-read for intelligent, curious, want-to-be woke people who care about how we see and talk about gender and sexuality in the 21st century.
Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide
Howard Grossman - 2013
Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes: • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts • Complete charts showing all information and metamorphous of each familiar • Breakdown for all spells, alchemy formulas, and items • Solve every puzzle, defeat every boss, and find all hidden treasures • Features a hard cover with unique treatments for collectability.
Rogue Leaders: The Story of LucasArts
Rob Smith - 2008
Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
SCUM Manifesto
Valerie Solanas - 1967
Valerie Solanas, the woman who shot Andy Warhol, self-published this work just before her rampage against the king of Pop Art made her a household name and resulted in her confinement to a mental institution. But the Manifesto, for all its vitriol, is impossible to dismiss as just the rantings of a lesbian lunatic. In fact, the work has indisputable prescience, not only as a radical feminist analysis light-years ahead of its timepredicting artificial insemination, ATMs, a feminist uprising against under-representation in the artsbut also as a stunning testament to the rage of an abused and destitute woman.The focus of this edition is not on the nostalgic appeal of the work, but on Avital Ronell’s incisive introduction, “Deviant Payback: The Aims of Valerie Solanas.” Here is a reconsideration of Solanas’s infamous text in light of her social milieu, Derrida’s “The Ends of Man” (written in the same year), Judith Butler’s Excitable Speech, Nietzsche’s Ubermensch and notorious feminist icons from Medusa, Medea and Antigone, to Lizzie Borden, Lorenna Bobbit and Aileen Wournos, illuminating the evocative exuberance of Solanas’s dark tract.
The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
Brian Tinsman - 2003
Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Gray Man: Camouflage for Crowds, Cities, and Civil Crisis
Matthew Dermody - 2017
He hides in the corners of conformity. He only flaunts a quotidian nature. He meanders through the mundane and occupies the ordinary. Individual expression and exceptionalism are his enemies. The Gray Man is the forgettable face, the ghost guy, the hidden human. Implementing the concepts is more than looking less tactical, less hostile, or less threatening. It is the willful abandonment of anything and everything that defines oneself as different. Using his unique "S" word conceptual approach featured in Appear to Vanish, camouflage and concealment expert Matthew Dermody discusses the concepts, tactics and mindset necessary to assimilate into any urban environment. From the safety-conscious international traveler to the SERE contingencies of the deep cover foreign operative, GRAY MAN is the definitive urban concealment resource.
Lord Deliver Me From Negative Self Talk 2: Unleash Your Power (Inspiration For Women)
Lynn R. Davis - 2014
We have tremendous influence in the home; corporate world; the church; and society as a whole. But some how we have begun to lose sight of power and influence that we posses. God gave us the ability not only to birth life, but to speak life to every circumstance and situation that we face. It's time for us as women of God to embrace our purpose and power. Its time to stop bashing others and talking bad about ourselves. We have to take our words and communication more seriously. Just as Eve was a gift to Adam, we are a gift to the body of Christ. Its time for us to unleash the power of God's word in our lives.
Talking Music: Conversations With John Cage, Philip Glass, Laurie Anderson, And 5 Generations Of American Experimental Composers
William Duckworth - 1995
Herein, John Cage recalls the turning point in his career; Ben Johnston criticizes the operas of his teacher Harry Partch; La Monte Young attributes his creative discipline to a Morman childhood; and much more. The results are revelatory conversations with some of America's most radical musical innovators.