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Clanbook: Malkavian Revised
Ethan Skemp - 2000
From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
The Complete Masks of Nyarlathotep
Larry DiTillio - 1984
Horrifying deeds and dangerous sorcery dog those who attempt to unravel the fate of the Carlyle Expedition. The non-linear narrative keeps players baffled and on their toes. This new edition is reset and corrected, and features many new illustrations, four new episodes, added keeper support material, and a new version of the lost Australia chapter.
The Voodoo Legacy Complete Series: An Action Packed Fantasy Adventure
Teophilus Monroe - 2020
Annabelle Mulledy survived a Voodoo attack on her family as a child—but it left her possessed by the spirit of a nearly 200 year-old-girl. This girl, however, came with strange abilities bestowed upon her in the after life. When Kalfu, an evil Loa, discovers Annabelle he hopes to use her abilities to his advantage—to escape the spiritual realm and take a corporeal form. When Ogoun, the Loa of War, intervenes he recruits Annabelle to join him as a student at the Voodoo Academy. Will Annabelle master the arts, and fend off Kalfu’s spiritual assaults? Or, is she ultimately a puppet in a battle between Voodoo demigods? Theophilus Monroe’s Annabelle Mulledy is a snarky badass heroine with attitude. Monroe draws on the legend and myth of Voodoo lore in a way that neither caricatures the arts as “demonic” nor glosses over the dark side of the Voodoo tradition. With dark magic, dragons, vampires, and a slow burn academy romance the Gates of Eden: The Voodoo Legacy complete series has something for everybody.If you enjoy magic academy fantasy books and occult urban fantasy, especially books with a dark twist, then you will love Theophilus Monroe’s Voodoo Legacy. Fans of authors like Michael Anderle, Martha Carr, Linsey Hall, or Ramy Vance will love this compelling coming of age urban fantasy epic. Pick up your copy today!
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Draconomicon: The Book of Dragons
Andy Collins - 2003
It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
Blood of the City
Robin D. Laws - 2012
Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar, and it may be that those Luma trusts most have become her deadliest enemies...From visionary game designer and author Robin D. Laws comes a new urban fantasy adventure of murder, betrayal, and political intrigue set in the award-winning world of the Pathfinder Roleplaying Game.
Clanbook: Ventrue Revised
Richard Dakan - 2000
Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
The Sky Riders (an Inventors World Novel)
Christopher Hopper - 2013
Enter the avionic steampunk world of master storyteller Christopher Hopper as he takes readers on a fast-paced, death-defying adventure in the skies. Junar is a seventeen-year-old boy following in the footsteps of his Ace Pilot father, Leif, as a flyer in the Kili-Boranna Guild, better known as The Sky Riders. As if life couldn't get any better, Junar's First Year apprenticeship riding the massive birds of the sky, the majestic felrell, takes a fortuitous leap forward when his father is promoted to the most prestigious position in all of Aria-Prime-Timber Pilot. Upon moving to the capital city of Christiana with his family, Junar meets fellow apprentices Liv, a strong-headed and alluring confidant, and Erik, whose favorite pastime is making life miserable for Junar. Junar's world takes an unexpected turn, however, when his father has a startling change of heart about his promotion. Embarrassed by his father's weakness and his mother's past, Junar endeavors to excel in his apprenticeship, and distances himself from his family by making his own name in the Guild. He sets his sights on competing in the Champions Race-a cross-world gauntlet whose winner is listed among the greatest felrell pilots in history. But behind the scenes, political factions and government conspiracies collide with Junar's new plans. The young pilot suffers a horrific blow at the hands of the Zy-Adair-the notorious Sky Pirates. And soon, his perfect world is spiraling out of control. From his unsuspecting alliance with the Inventors-dubious tinkerers and social outcasts-to his unlikely associations with the Brologi-the Chancellory Police-Junar must find a way to plead his case before the Chancellor of Aria-Prime and piece together a puzzle that threatens his entire world's way of life.
The Seven Sisters: Forgotten Realms Accessory
Ed Greenwood - 1995
Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the one who wild tales are whispered about all across Faerûn around many a fireside late at night.But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbul, High Lady Alustriel. Sages say they are among the Chosen of Mystara, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells! Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.
World of Darkness: Armory
Chuck Wendig - 2006
Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.
Knights: Defenders of Ollanhar
Robert E. Keller - 2014
They vow to restore and defend the ancient keep, even as an old enemy returns stronger than ever and creatures of darkness close in on them. Meanwhile, King Verlamer continues to expand his colossal, brutal empire, and Dremlock Kingdom remains his primary target. Yet the key to Dremlock's survival may exist in distant lands.