Book picks similar to
Iron Kingdoms: Unleashed Roleplaying game Core Rules by Matt Goetz
fantasy
steampunk
codicies-rpgs-video-game-manuals
iron-kingdoms-rpg
Into a Dark Adventure
Belart Wright - 2016
Inspired by a dark masterpiece. Twenty years into the future, an independent virtual reality developer named Fulton Milner creates a VR program that is so immersive that it truly fools the mind. His program, a virtual resort, created such pleasurable immersion that he is soon recruited by a renown games studio. Here, one of Milner's projects, a virtual fantasy game, catches the eye of some investors and he is finally given the approval he needs to begin the project that would define his career. It's a dark fantasy adventure simulator known only as Project DH. Sam Nagai thought testing videogames would be a dream job until he got saddled with a ton of barely playable mobile games that used very wonky holographic gimmicks. The lack of fun in these games and small pay makes Sam typically reluctant whenever he gets a call for a new gig, but customers for his art commissions have been scarce and Sam needs all the money he can get. He finally gets a call for a new gig with potential bonus pay, but not much else is known about the game itself. From what he does know, it sounds sort of interesting. Virtual reality, dark gothic fantasy world, role playing game mechanics, and uber hard difficulty? Sam's all in for that. After all, even if he gets in over his head, the simulation isn't truly real so there's not really any danger. Join Sam in a virtual sword and sorcery role playing adventure where the main goal is survival at all costs. It's an adventure that's filled with diverse starting classes, customizable combat options, upgradeable weapons and armor, upgradeable statistics, open ended questlines, realistic NPCs with classically trained voice actors, a dark and atmospheric immersive game world, multiplayer content, eye popping creature designs, and so much more. Players say its the perfect blend of simulation and fantasy, where their imaginations can truly run wild. **Note to readers: If any of you are sensitive to swearing, then this book isn't for you. There is copious swearing from the main character, Sam, that's mainly played as a character flaw/trait for laughs and dramatic effect.
Andrezej Sapkowski Witcher Series Reading Order
Weird Journals - 2019
Easy to tick off so you can keep track of which book is next in reading order. There are no parts or portions of the books themselves here, just the titles in reading order. Perfect for keeping a checklist in your kindle app.
Legends of Gilia - Triple Trilogy Omnibus: A Coming of Age Epic Fantasy
R.G. Long - 2020
Men will reign.Washed ashore on the land of Ruyn, Ealrin Bealouve is a man with no memory of his past.Desperate to discover who he was and return to his homeland, Ealrin journeys through a continent ruled by elves, dwarves, and men.But a growing hatred threatens to destroy the peace that has held the continent together for centuries. Ealrin must choose. Will he abandon his quest to remember his past, or join the fight against genocide?Magic and betrayal, war and legend, his journey through Gilia will change Ealrin's fate forever.THREE entire trilogies and three bonus chapters await you in this true epic fantasy adventure! Dragons, magic, goblins, empires, elves, dwarves, and much more! Included in the Omnibus:Sword of RuynMagic of RuynDragon of RuynElves of IrradanClans of IrradanWars of IrradanArrows of LadisDaggers of LadisSpears of LadisThree chapters from book 10, Crystals of Redact
Five Kingdoms Books 4-6
Toby Neighbors - 2014
Crying Havoc The Five Kingdoms are in chaos. Armies march to war led by the Master of the Torr, a powerful wizard who will stop at nothing to bring Zollin, a young wizard from the northern kingdom of Yelsia, under his control. Meanwhile, a rogue sorceress is bewitching every man who sees her, each one pledging his life and death to her cause. She sends men north to find the young wizard and bring him into her army. As kings strive for greater power among the Five Kingdoms and magical beasts awaken across the land, Zollin, the Wizard of Yelsia, is nowhere to be found. Fierce Loyalty War! Kings have fallen and wizards battle magical creatures all across the Five Kingdoms. Zollin pursues his nemesis south, but he isn’t the only one focused on changing the Five Kingdoms. Offendorl, Master of the Torr limps home in hopes of regaining his former glory. Armies from Falxis and Ortis march toward Osla, intent on taking the wealthy kingdom’s treasures for themselves. King Zorlan dreams of conquering the Five Kingdoms and creating an Empire. And Gwendolyn the Sorceress Witch has returned to the tower of the Torr and taken her old master’s place. But will the feverish grasping for power reshape the Five Kingdoms for the better, or unleash something much, much worse? Dark Tide Evil in the Five Kingdoms has struck a devastating blow. A tide of evil rolls northward as a monstrous army moves across the land like a wicked plague, forcing the young wizard Zollin to race back to the frozen highlands in hopes of recruiting the magical races of dwarves, dragons, and giants to help fight the dark sorceress Gwendolyn’s horde. Brianna and what remains of her pride of dragons, returns to Yelsia to convince King Felix to take a stand with Zollin’s magical army, but not everyone sees the devastation of the other kingdoms as a threat. Farther south, Quinn and Mansel battle for survival against wicked creatures bent on sweeping them away. The Five Kingdoms stand poised on the cusp of darkness, and through it all Zollin and his friends must find a way to turn the tide of evil as the future of the Five Kingdoms hangs in the balance.
Sovereign of the Seven Isles Box Set (Books 1-4)
David A. Wells - 2019
The air stilled. The room fell silent. A shockwave passed through them. Everyone froze, faces white with fear. The ancient evil had awakened… When Alexander loses his brother to an assassin’s arrow, he learns that his family protects an ancient secret and reluctantly finds himself at the center of a war that was supposed to have ended long ago. Pursued by dark minions of an ancient enemy, Alexander flees to the mountain city of Glen Morillian where he discovers that he is the heir to the throne of Ruatha, one of the Seven Isles. Before he can claim his birthright he must recover the ancient Thinblade. Seven were forged by the first Sovereign of the Seven Isles. Each is as long as a man’s arm, as wide as a man’s thumb and so thin it can’t be seen from the edge. Thinblade is the story of Alexander’s quest to find the ancient sword, claim the throne and raise an army capable of standing against an evil that seeks dominion over all of the Seven Isles. The Sovereign of the Seven Isles is an epic fantasy adventure story spanning seven books and over a million words. Are you looking for a world to get lost in? The Seven Isles awaits. “If you like Terry Goodkind or Robert Jordan, you're going to love the Seven Isles series. The first book anyway...I just finished reading it, and am ready to start the next one.” Amazon Review. Other Works by David A. Wells Sovereign of the Seven Isles Thinblade Sovereign Stone Mindbender Blood of the Earth Cursed Bones Linkershim Reishi Adept The Dragonfall Trilogy The Dragon’s Egg The Dragon’s Codex The Dragon’s Fang Here’s what a few readers had to say about Thinblade… “This is the first in an exceptionally well written series.” “Dear Mr. Wells, I enjoyed this book from the first page to the very last page.” “Constant action and a well developed use of magic make the pages keep turning.” “I really enjoyed this book! The author has a great imagination and succeeds in weaving many plot twists into his story to keep the reader interested and eager to turn the next page.” “This is a great story. Loved all of it. The characters, the story itself, everything. It has it all, fantastic fight scenes and great magic. Love, love, love it.”
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Cityscape (Dungeons & Dragons Supplement, v 3.5)
Ari Marmell - 2006
The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Dark Sun Campaign Setting: A 4th Edition D&D Supplement
Richard Baker - 2010
Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The
Dark Sun
Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.
Eberron Campaign Guide: A 4th Edition D&D Supplement
James WyattScott Fitzgerald Gray - 2009
This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.
Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)
L. Richard Baker III - 1995
Illustrations.
The Grand History of the Realms
Brian R. James - 2007
Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.