Alpe d'Huez: The Story of Pro Cycling's Greatest Climb


Peter Cossins - 2015
    Re-introduced to the Tour in 1976, Alpe d’Huez has risen to mythical status, thanks initially to a string of victories by riders from Holland, whose exploits attracted tens of thousands of their compatriots to the climb, which has become known as ‘Dutch mountain’. A snaking 13.8-kilometre ascent rising up through 21 numbered hairpins at an average gradient of 7.8%, Alpe d’Huez is the climb on which every great rider wants to win. Many of the sport’s most famous and now even infamous names have won on the Alpe, including Bernard Hinault, Joop Zoetemelk, Lucho Herrera, Marco Pantani and Lance Armstrong. As well as days of brilliance, there have controversies such as the high-speed and drug-fuelled duels of the EPO years in the 1990s and into the new millennium.  In Alpe d’Huez, veteran cycling journalist Peter Cossins reveals the triumphs, passion and despair behind the great exploits on the Alpe and discloses the untold details that have led to the mountain becoming as important to the Tour as the race is to resort at its summit. It is a tale of man and machine battling against breath-taking terrain for the ultimate prize.

Witchcraft and Devil Lore in the Channel Islands


John Linwood Pitts - 1886
    We specialize in bringing back to live rare, historical and ancient books. This includes manuscripts such as: classical fiction, philosophy, science, religion, folklore, mythology, history, literature, politics and sacred texts, in addition to secret and esoteric subjects, such as: occult, freemasonry, alchemy, hermetic, shamanism and ancient knowledge. Our books are available in both print and as digital books.All of our books have been revived by being scanned by people who have passion for knowledge, so there might be some minor formatting imperfections, but we are doing our best to cure them within the spirit of being loyal to the old manuscripts. By purchasing this book you are helping restoring a piece of history for many generations to come to enjoy the fine ancient knowledge that is made available through our modern technology. We sincerely hope you enjoy these treasures in the form of digital books.

Danger Stalks the Land: Alaskan Tales of Death and Survival


Larry Kaniut - 1999
    This one-of-a-kind anthology captures the spine tingling adventures of daring men and women who venture into Alaska's vast wilderness and look death in the eye. Danger Stalks the Land relates gripping episodes of animal attacks, avalanches, aircraft disasters, fishing, hunting, and skiing accidents, and chronicles risky climbs and reckless mountaineering amid Alaska's fantastic peaks. Through exhaustive research and interviews, author Larry Kaniut has captured in one volume, the terror and beauty of man's attempt to explore a vast and unforgiving land.

Blue Note Records: The Biography


Richard Cook - 2001
    With record-collector zeal, Cook analyzes everything from Sidney Bechet's 78s to Norah Jones' recent chart-topper.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

Son of Escobar: First Born


Roberto Sendoya Escobar - 2020
    He became one of the ten richest men on the planet and controlled 80 per cent of the global cocaine trade before he was shot dead in 1993.In 1965, a secret mission by Colombian Special Forces, led by an MI6 agent, to recover a cash hoard from a safe house used by a young Pablo Escobar culminates in a shoot-out leaving many dead. Escobar and several of his men escape. Only a baby survives, Roberto Sendoya Escobar. In a bizarre twist of fate, the MI6 agent takes pity on the child, brings him home and later adopts him.Over the years, Pablo Escobar tries, repeatedly, to kidnap his son. The child, unaware of his true identity, is allowed regular meetings with Escobar and it becomes apparent that Roberto’s adopted father and the British government are working covertly with the gangster in an attempt to control the money laundering and drug trades.Many years later in England, as Roberto’s father lies dying in hospital, he hands his son a coded piece of paper which, he says, reveals the secret hiding place of Escobar’s ‘missing millions'. The code is published in this book for the first time.

Diablo III Signature Series Guide


Doug Walsh - 2012
     Exhaustive Bestiary, detailing every monster in the game. In-depth coverage of Heroes to maximize player effectiveness in all five Character Classes. Guide to meeting and leveling up the Blacksmith, Jeweler, and Mystic professions, and how to maximize the relationships and crafting from each Artisan. Presentation of item types, weapons, collectibles, and other loot. Plus: discussion of sets of items, how to get better loot, and manage raw materials. The only official resource to Blizzard's Online Auction House. Bid on and win rare items safely and effectively. Screen shots capture numerous indoor and outdoor areas in new regions of Sanctuary.

Homo Ludens: A Study of the Play Element in Culture


Johan Huizinga - 1938
    Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Giants of The Polo Grounds: The Glorious Times of Baseball's New York Giants (Revised Expanded Edition)


Noel Hynd - 1988
     The Giants of The Polo Grounds is the definitive work on baseball’s New York Giants and their tenure in New York City. An “Editor’s Choice” of The New York Times when it was first published more than 20 years ago, the book was also a Spitball Magazine nominee for the Best Baseball Book of the year. Author Noel Hynd, a former contributor to Sports Illustrated, has now created a new edition that maintains all the previous text, but expands the work to more than 600 pages from the original 375. Included this time are more stories about McGraw, Ott, Durocher and Mays and their opponents, plus more on the men and women from other sports and various fields of entertainment who also were ‘giants’ of the Polo Grounds: from boxers Jack Dempsey and Sugar Ray Robinson to entertainers Annie Oakley and Tallulah Bankhead to football’s Red Grange and soccer’s Béla Guttmann. The Giants of The Polo Grounds is the story of a famous team, a renowned ball park, an invincible spirit and America’s most vibrant city from the 1880’s to the 1950’s. The new edition is packed with remarkable anecdotes about Broadway, New York politics, good guys and bad guys who made the Giants' era in New York unique and memorable. The new edition, practically the equivalent of two volumes, also features more than 100 photos and illustrations, most of them new, some rarely seen. Critical Praise for The Giants of The Polo Grounds “A compelling and comprehensive history of an extraordinary ball club.” -New York Times “Grandly digressive! The owners, stars like Mathewson and Mays, various eccentric players are all here in this vivid history by Sports Illustrated contributor Hynd.” - Publishers’ Weekly “Fans of all ages will treasure the crazy quilt text for its stylish recall of the game’s summer roots.” -Kirkus Library Journal “Just plain enjoyable as baseball is supposed to be.” - The Pennsylvania Gazette Think of it as a grand slam into the center field bleachers in the bottom of the 9th!

Fedegraphica: A Graphic Biography of the Genius of Roger Federer


Mark Hodgkinson - 2016
    In this graphic biography like no other, his genius and astonishing records — no man has won more majors, or spent more weeks as the world number one — are explored and celebrated with beautiful infographics analysing his serving patterns, the speed of his shots, the spin he generates, his movement, as well as his performance in high-pressure situations such as tiebreaks and Grand Slam finals. Drawing on interviews with Federer and those close to him, this is the story of how a young hothead from Basel transformed himself into a calm and poised athlete who came to dominate tennis. And who, while deep in his thirties, has continued to seek improvements, to challenge men many years younger than him and to contend for the sport's biggest prizes. The sheer brilliance of Roger Federer is revealed through illuminating infographics of his game alongside stunning photography, stories and analysis from those who have played, watched and admired him that will give you a new appreciation of his greatness and how his tennis has moved so many people.

The Strat in the Attic: Thrilling Stories of Guitar Archaeology


Deke Dickerson - 2013
    A golden Fender Stratocaster hidden away in an attic for 30 years. A sunburst Gibson Les Paul worth $100,000. Jimi Hendrix’s Strat burned by the guitarist during a concert—and then mysteriously lost for decades. The mint Fender Broadcaster forgotten under a bed in a neighbor’s house. The 1960s Rickenbacker bought for $50 at a garage sale! These days, classic vintage guitars can bring Ferrari and Porsche prices. Baby boomers who wish they’d been rock ’n’ roll stars have shot the market into the stratosphere for classic models. As with automobiles, finding that classic guitar stashed away beneath a bed, in a closet, hidden away in an attic, or in the dusty corner of a guitar shop is the Holy Grail.

Dark Souls II Collector's Edition Strategy Guide


Future Press - 2014
    BUT NOT UNAIDED.Dark Souls is back and it's darker and more difficult than ever. This time death is certain. Every minute. The Dark Souls II Collector's Edition Guide is here to light a path through the darkness and to help free players from their wicked curse.From the same team that created the critically acclaimed Dark Souls guide comes the most anticipated strategy guide for the most unforgiving game of the year.Area Guide Walkthrough - detailed maps to guide you in exploring every inch of the game s huge world. Learn shortcuts that will not only save time but also reduce deaths by PvP invasion. Discover the most powerful weapons and useful treasures.Multiplayer Guide - Co-operation and survival or invasion and destruction all of the essential techniques are discussed. For new players, basic survival tactics are explained. For advanced players, the hidden technical details are revealed to keep them on the cutting edge.Enemy Analysis - To succeed, you must know your enemy. Elemental weaknesses, damage type weaknesses, lethal attacks, tactics for melee and ranged fighters, tactics for defeating foes using the terrain, story significance, item drops all will be revealed.Weapons & Equipment - Weapons, Armor and Magic are all covered in exhaustive detail. Full stats, locations, upgrade paths and usage strategies are provided so you can easily compare all of the options when choosing which equipment to use and how to upgrade your gear.Item Data - Complete item lists reveal every last consumable, accessory, upgrading material and offensive item. Quickly discover where to find each one, how to make the most of them, and how to defend yourself when they are used against you!Lore Index - A unique guide to help players unravel this dark, mysterious world of Dark Souls for themselves. The Lore Index guides players to find the clues they need to illuminate the truth, revealing as much as required while spoiling as little as possible. "

Man, Play and Games


Roger Caillois - 1958
      In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Play is uncertain, since the outcome may not be foreseen, and it is governed by rules that provide a level playing field for all participants. In its most basic form, play consists of finding a response to the opponent's action--or to the play situation--that is free within the limits set by the rules.   Caillois qualifies types of games-- according to whether competition, chance, simulation, or vertigo (being physically out of control) is dominant--and ways of playing, ranging from the unrestricted improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions.            Presented here in Meyer Barash's superb English translation, Man, Play and Games is a companion volume to Caillois's Man and the Sacred.