The Complete Book of Elves


Colin McComb - 1993
    Description of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

Rogue Trader: Core Rulebook


Owen Barnes - 2009
    Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.

Abraham Lincoln: History in an Hour


Kat Smutz - 2014
    To many, he is a symbol of values, sacrifice and determination. Modern notions of nationalism, liberty, and constitution all owe their debt to Lincoln, as does the unity of the American states. And yet, in his own day, Lincoln was also reviled by many as a traitor, tarnished by his associations with the wrong kind of race and the wrong end of society.Charting his ascent from humble origins to the leader of the United States during its hardest democratic and ethical conflict – the American Civil War – ‘Lincoln: History in an Hour’ is a succinct guide to the life of a great and controversial modernizer. Having educated himself and made good as a lawyer, he embarked on a journey that would see triumph in the abolition of slavery and then tragedy in the final drama of his own assassination. From his struggles as President to his family life and roles as husband, father and friend, this is the story of one of history’s greatest leaders.Love history? Know your stuff with History in an Hour…

The Middle Ages


Edwin S. Grosvenor - 2016
    Once seen as a thousand years of warfare, religious infighting, and cultural stagnation, they are now understood to be the vital connection between the past and the present. Along with the battles that helped shape the modern world are a rich heritage of architecture, arts, and literature, of empire and its dissolution. It was the era of the Crusades and the Norman Conquest, the Black Death and the fall of Constantinople. It is a landscape both familiar and foreign, dark and foreboding at times, but also filled with the promise and potential of the future.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Double or Nothing: How Two Friends Risked It All to Buy One of Las Vegas' Legendary Casinos


Tom Breitling - 2008
    He never saw a hundred dollar bill or The Godfather until he went to college.Poster comes from a family of oddsmakers who reach for the Doritos on football Sundays and scream for the point spread. He was whistling Sinatra and booking games at his Las Vegas high school.Their unlikely friendship began in college over an $8 veal parmigiana sandwich that led to a partnership in a hotel reservation business. Starting with a desk, a chair, a pillow, and a telephone, Tim and Tom grew a company that they sold during the dot.com boom for $105 million. This allows Tim to pursue his childhood dream of owning a casino and bringing back the glory days of Vegas.When Tim ups the odds and raises the limits to give gamblers the best game in town, a craps player nicknamed "Mr. Royalty," who's on one of the hottest winning streaks in history, heads for The Nugget. When he begins to take Tom and Tim for millions, the partnership is put to the test. But Tim refuses to back off on the odds or the high limits, telling his partner, "It's a ballsy proposition here. It's gonna be a roller coaster ride. But we don't have a public company to answer to. It's just you and me."When Mr. Royalty rolls twenty-two consecutive passes and rakes in a mountain of chips, he takes Tim and Tom to the brink. They must figure out a way to hold up The House.Just as they do, the roller coaster ride really gets rolling—and the ride becomes crazier than they'd ever imagined.

Brimstone Angels


Erin M. Evans - 2011
    Then she makes a pact with a devil named Lorcan, and everything changes.You’ll have the power to do as you please.Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil’s sway. But Farideh’s not so sure. Lorcan may be dangerous but the power he offers is exhilarating.Say you’re mine.In the ruins of Neverwinter, Farideh’s doubts get tangled up in a devilish snare six layers deep. A succubus playing human pawns against an otherworldly foe sees the twins as obstacles in her path. And Lorcan’s monstrous sisters have their eyes on the city—and on Farideh. There’s no time to question her pact with Lorcan—it will take every ounce of Farideh’s newfound powers to get out of Neverwinter alive.

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

All-New Fire 7 User Guide: Newbie to Expert in 2 Hours: The Essential Guide to Amazon's Incredible $49.99 Tablet


Tom Edwards - 2015
     From the Number 1 Best Selling authors in Computers and Technology, this clear and concise guide will show you how to get the very best from the incredible new $49.99 Amazon Fire 7 Inch Tablet. Step by step instructions will take you from newbie to expert in just two hours! About the Authors: Tom and Jenna Edwards are the Amazon Tech authors behind the Number 1 Best-selling e-books 250+ Best Kindle Fire HD Apps for the New Kindle Fire Owner and Kindle Fire TV User Guide: Newbie to Expert in 1 Hour!

Epic Text Fails! The Funniest Autocorrects, Wrong Numbers, and Smartphone Mishaps


Marcus Rainey - 2013
    Smart phones can make us look really dumb! Get this e-book and laugh your #@% off at what happens when you don't double-check before you hit send! Please Note: Some profanity, not for children!

Deities and Demigods


Rich RedmanJeff Easley - 2002
    With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes.This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. Included are descriptions and statistics for over seventy gods from four fully detailed pantheons. Along with suggestions for creating your own gods, Deities and Demigods also includes information on advancing characters to godhood.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)


David Eckelberry - 2003
    Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw.This supplement for the D&D game provides everything you need to play a monster as a character or to make the monsters your heroes fight even more formidable. Inside are over 50 all-new monster classes that show how creatures develop their characteristics and abilities as they gain levels. Along with new prestige classes and monster templates, Savage Species also features new feats, spells, magic items, and more.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook and the Monster Manual.

Fatal Descent: Andreas Lubitz and the Crash of Germanwings Flight 9525 (Kindle Single)


Jeff Wise - 2015
    All 144 passengers and six crew members were killed. In the ensuing days, a picture of the flight’s harrowing final moments began to emerge. Shortly after reaching cruise altitude, a 27-year-old first officer named Andreas Lubitz locked the captain out of the cockpit, took control of the plane and deliberately caused its descent. In Fatal Descent, journalist and aviation expert Jeff Wise travels to Lubitz’s hometown in Germany and pieces together a definitive and haunting portrait of the killer and the system he betrayed, revealing in heart-pounding detail how a lifelong super-achiever like Lubitz could have committed such an unthinkable act, what actually happened inside the cockpit, and whether current airline regulations leave us vulnerable to similar attacks in the future.Jeff Wise is a science journalist specializing in aviation and psychology. He is the author of the bestselling Kindle Single The Plane That Wasn’t There, about the disappearance of Malaysian Airlines Flight 370. A licensed pilot of gliders and light airplanes, he also has stick time in powered paragliders, trikes, World War II fighter planes, Soviet jet fighters, gyroplanes, and zeppelins, as well as submarines, tanks, hovercraft, dog sleds, and swamp buggies. A contributing editor at Travel + Leisure magazine, he has written for New York, the New York Times, Time, Businessweek, Esquire, Details, and many others. His Popular Mechanics story on the fate of Air France 447 was named one of the Top 10 Longreads of 2011. His last book was Extreme Fear: The Science of Your Mind in Danger. A native of Massachusetts, he earned his Bachelor of Science degree at Harvard and now lives in New York City with his wife and two sons.Cover design by Kerry Ellis.

We March At Midnight: A War Memoir


Ray McPadden - 2021
    In 2005, Ray joined the army in search of what he calls ''the moment'' -- a chance to prove to himself and his brothers in arms that he is a true leader. His job is to establish the first outpost in the Korengal, Afghanistan's deadliest valley, and his decisions and mistakes will have a permanent impact on the men he commands. During the fifteen-month tour, his unit receives numerous decorations for valor while suffering nearly 50 percent casualties, ultimately accomplishing their mission in a land considered unwinnable.Prowess with a rifle platoon soon earns Ray a position in the world's premiere raiding force, the 75th Ranger Regiment, an accomplishment earned by less than 1 percent of the officers in the US Army, and during the most combat-heavy period of the twenty-first century. Ray spearheads the first joint-strike force of Army Rangers and Navy SEALs, in a shadow war against the agents of a foreign government, where lightning raids by helicopter, armored vehicle, and foot are his nightly routine.In 2009, when Ray returns to the same corner of Afghanistan where his military career began, he suddenly finds himself tasked with leading Rangers against a target he knows all too well: the home of friends from his first tour. As he leads one last raid, Ray is at war with himself. Conquering this unexpected enemy proves the greatest challenge of all.We March at Midnight is a blood-spattered tour de force of growing up, leadership, the nature of war, and its aftermath.