The Ultimate Bathroom Reader: Interesting Stories, Fun Facts and Just Crazy Weird Stuff to Keep You Entertained on the Crapper! (Perfect Gag Gift)


Bill O'Neill - 2021
    

Arms and Equipment Guide


Eric Cagle - 2003
    The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

Eberron Campaign Setting


Keith Baker - 2004
    11,000 proposals and two years of development later, the Eberron Campaign Setting is the result of that search. This brand-new setting for the Dungeons & Dragons roleplaying game is an avenue for any D&D fan to experience swashbuckling adventure and explore mysterious new territories.Designed to introduce a new, fresh world with unlimited possibilities for exploration, the Eberron Campaign Setting includes everything needed to develop characters and run campaigns in this exciting new arena. It includes new character races, monsters, prestige classes, feats, organizations, and equipment unique to the world, and it introduces a new base class to the D&D game. It contains substantial information on new elements of magic, including spells, domains, items, artifacts, and more. Also included are historical and cultural details of the world, along with extensive illustrations and a wealth of maps that put the setting into vivid context. This title will also include both adventure hooks and a full adventure so that players and Dungeon Masters can immediately begin enjoying everything this rich new setting has to offer.

Rescued Kitties: A Collection of Heart-Warming Cat Stories


L.G. Taylor - 2014
    They are true stories - written by the cat owners - with lots of laughter, tears and love. As "slice-of-life" adventures of much-loved rescued kitties, the stories are delightful representations of various cultures throughout the United States and Canada. If you love cats, this book was written for you!

The Filthy Truth


Andrew Dice Clay - 2014
    When he released his debut album, Dice, in 1989, the parental advisory label simply read “Warning: This album is offensive.” His material stretched the boundaries of decency and good taste to their breaking point, and in turn he became the biggest stand-up comic in the world.In The Filthy Truth, Dice chronicles his remarkable rise, fall, and triumphant return. Brooklyn-born Andrew Clay Silverstein started out at Pips Comedy Club in Sheepshead Bay and eventually made a name for himself a decade later with a breakout appearance on the Rodney Dangerfield HBO special Nothing Goes Right. With that single TV appearance he became the new king of comedy, and Dicemania was born. He was the first and only comedian to sell out over three hundred sports arenas across the country to an audience of more than twelve million people. He was also the first comedian to sell out Madison Square Garden two nights in a row.But Dice’s meteoric rise and spectacular fame brought on a furious backlash from the media and critics. Billboards for his album produced by Rick Rubin and for his movie The Adventures of Ford Fairlane were defaced and ripped down as fast as they were put up. By the mid-nineties, though still playing to packed audiences, the turmoil in his personal life, plus attacks from every activist group imaginable, led him to make the decision to step out of the spotlight and put the focus on raising his boys.The Diceman was knocked down, but not out. Taking inspiration from what Frank Sinatra once told him—“You work for your fans, not the media. The media gets their tickets for free”—Dice is now back with critically acclaimed roles in HBO’s Entourage and Woody Allen’s Blue Jasmine, and is once again playing to sold-out audiences.Filled with no-holds-barred humor and honesty, The Filthy Truth sets the record straight and gives fans plenty of never-before-shared stories from his career and his friendships with Howard Stern, Sam Kinison, Mickey Rourke, Sylvester Stallone, Axl Rose, and countless others.

Player's Option: Skills & Powers


Dale Donovan - 1995
    Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!

Michael Jackson's Dangerous


Susan Fast - 2012
    Granted, that’s a bold claim to make given that many think his best work lay behind him by the time this record was made. It offers Jackson on a threshold, at long last embracing adulthood—politically questioning, sexually charged—yet unable to convince a skeptical public who had, by this time, been wholly indoctrinated by a vicious media. Even though the record sold well, few understood or were willing to accept the depth and breadth of Jackson’s vision; and then before it could be fully grasped, it was eclipsed by a shifting pop music landscape and personal scandal—the latter perhaps linked to his assertive new politics. This book tries to cut through the din of dominant narratives about Jackson, taking up the mature, nuanced artistic statement he offered on Dangerous in all its complexity. It is read here as a concept album, one that offers a compelling narrative arc of postmodern angst, love, lust, seduction, betrayal, damnation, and above all else racial politics, in ways heretofore unseen in his music. This record offered a Michael Jackson that was mystifying for a world that had accepted him as a child and as childlike and, hence, as safe; this Michael Jackson was, indeed, dangerous.

Kobold Guide to Worldbuilding (Kobold Guides to Game Design)


Janna SilversteinMichael A. Stackpole - 2012
    It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

Navy SEAL Training Class 144: My BUD/S Journal


Stephen Templin - 2015
    In this behind-the-scenes account, readers join New York Times bestselling author Stephen Templin in his journey as a trainee in Class 144. Templin and his classmates endure Hell Week: five-and-a-half days of swimming, hallucinating, enduring frequent hypothermia, running more than two hundred miles, and doing over twenty hours per day of extreme physical training—having slept only four hours total for the week. After Hell Week, they face more challenges. These experiences, Steve’s insights into some of the psychology needed to overcome seemingly impossible challenges, teamwork, and an unexpected conclusion, make this a memorable adventure.

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Tainted Ladies: Female Outlaws, Renegade Women and Soiled Doves of the Wild West


Vickie Britton - 2012
    

Go Long!: My Journey Beyond the Game and the Fame


Jerry Rice - 2007
    In spite of Rice’s legendary gridiron skills, or even his ability to transform himself into an instant ballroom-dance prodigy on ABC’s hit TV series Dancing with the Stars, the surprising fact is, a guy like Jerry Rice is made and not just born. In Go Long! Rice shares the inspirational lessons and empowering practices that have helped him attain success, both on the football field and off. Through the ups and downs of Rice’s life and incomparable career, we discover how self-motivation, determination, and humility are the keys to achievement and true fulfillment. It’s been a long journey for Jerry Rice, from his childhood in Starkville, Mississippi, to a certain berth in the Pro Football Hall of Fame. As a kid, he was always working toward something, even if he wasn’t sure what it was. Rice honed his hand-eye coordination by catching airborne bricks tossed by his siblings while on the job with their bricklayer father, and he ran–everywhere. From these humble beginnings, Rice blazed a path to greatness in college and the NFL–a trip that was fueled by tireless effort and belief in a few simple principles, among them that achievement is a voyage, not a destination; that modesty and perseverance, not talent, are what determine how far you will go; and that everyone should strive to be a role model. Rice even demonstrates these rules in action, breaking down the greatest games from his stellar career. Go Long! is an inspiring book by a living sports legend. More than that, however, it is the story of how Jerry Rice awakened the champion within, illustration how we can unlock the greatness within ourselves.From the Hardcover edition.

Silver Dolphins: The Emblem of the Enlisted Submariner


Richard Hansher - 2015
    The author doesn't pull any punches describing the good, the bad, the funny and the just plain ridiculous of the Submarine Service. Besides a wealth of information about what it's like to serve on a submarine, you'll meet real life characters like Tongue, Snake and Button Butt John. Did submarines make them rude, crude, and crazy. Or does the Submarine Service act as a magnet for every nut in the Navy? One thing is sure, after two months underwater, and with their back pay in their back pocket, Sub Sailors are as wild as cowboys after a cattle drive. Bar the doors and hide your daughters. Every reader owes it to themselves to use Amazons "Look In" feature to take a peek inside this unique and entertaining book.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.