Book picks similar to
Dungeons and Desktops: The History of Computer Role-Playing Games by Matt Barton
non-fiction
games
gaming
nonfiction
The Cave and the Light: Plato Versus Aristotle, and the Struggle for the Soul of Western Civilization
Arthur Herman - 2013
The Cave and the Light is a magisterial account of how the two greatest thinkers of the ancient world, Plato and Aristotle, laid the foundations of Western culture—and how their rivalry shaped the essential features of our culture down to the present day.
Plato came from a wealthy, connected Athenian family and lived a comfortable upper-class lifestyle until he met an odd little man named Socrates, who showed him a new world of ideas and ideals. Socrates taught Plato that a man must use reason to attain wisdom, and that the life of a lover of wisdom, a philosopher, was the pinnacle of achievement. Plato dedicated himself to living that ideal and went on to create a school, his famed Academy, to teach others the path to enlightenment through contemplation. However, the same Academy that spread Plato’s teachings also fostered his greatest rival. Born to a family of Greek physicians, Aristotle had learned early on the value of observation and hands-on experience. Rather than rely on pure contemplation, he insisted that the truest path to knowledge is through empirical discovery and exploration of the world around us. Aristotle, Plato’s most brilliant pupil, thus settled on a philosophy very different from his instructor’s and launched a rivalry with profound effects on Western culture. The two men disagreed on the fundamental purpose of the philosophy. For Plato, the image of the cave summed up man’s destined path, emerging from the darkness of material existence to the light of a higher and more spiritual truth. Aristotle thought otherwise. Instead of rising above mundane reality, he insisted, the philosopher’s job is to explain how the real world works, and how we can find our place in it. Aristotle set up a school in Athens to rival Plato’s Academy: the Lyceum. The competition that ensued between the two schools, and between Plato and Aristotle, set the world on an intellectual adventure that lasted through the Middle Ages and Renaissance and that still continues today. From Martin Luther (who named Aristotle the third great enemy of true religion, after the devil and the Pope) to Karl Marx (whose utopian views rival Plato’s), heroes and villains of history have been inspired and incensed by these two master philosophers—but never outside their influence. Accessible, riveting, and eloquently written, The Cave and the Light provides a stunning new perspective on the Western world, certain to open eyes and stir debate.Praise for The Cave and the Light
“A sweeping intellectual history viewed through two ancient Greek lenses . . . breezy and enthusiastic but resting on a sturdy rock of research.”—Kirkus Reviews “Examining mathematics, politics, theology, and architecture, the book demonstrates the continuing relevance of the ancient world.”—Publishers Weekly “A fabulous way to understand over two millennia of history, all in one book.”—Library Journal “Entertaining and often illuminating.”—The Wall Street JournalFrom the Hardcover edition.
The Story of China: The Epic History of a World Power from the Middle Kingdom to Mao and the China Dream
Michael Wood - 2020
He begins with a look at China's prehistory--the early dynasties, the origins of the Chinese state, and the roots of Chinese culture in the teachings of Confucius. He looks at particular periods and themes that are being revaluated by historians now such as The Renaissance of the Song with its brilliant scientific discoveries. He offers a revaluation of the Qing Empire in the 18th century, just before the European impact, a time when China's rich and diverse culture was at its height. Wood takes a new look at the encounter with the West, the Opium Wars, clashes with the British and the extraordinarily rich debates in the late 19th century as to which path China should take to move forward into modernity.Finally, he brings the story up to today by giving readers a clear, current account of China post 1949 complete with a more balanced view of Mao based on newly-opened archives. In the final chapter, Wood considers the provocative question of when, if ever, China will rule the world. Michael Wood's The Story of China answers that question and is the indispensable book about the most intriguing and powerful country amassing power on the world stage today.
A Composer's Guide to Game Music
Winifred Phillips - 2014
Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Fun Inc.: Why games are the 21st Century's most serious business
Tom Chatfield - 2010
Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.
The Dirt on Clean: An Unsanitized History
Katherine Ashenburg - 2007
For the seventeenth-century aristocratic Frenchman, it meant changing his shirt once a day, using perfume to obliterate both his own aroma and everyone else’s, but never immersing himself in – horrors! – water. By the early 1900s, an extraordinary idea took hold in North America – that frequent bathing, perhaps even a daily bath, was advisable. Not since the Roman Empire had people been so clean, and standards became even more extreme as the millennium approached. Now we live in a deodorized world where germophobes shake hands with their elbows and where sales of hand sanitizers, wipes and sprays are skyrocketing.The apparently routine task of taking up soap and water (or not) is Katherine Ashenburg’s starting point for a unique exploration of Western culture, which yields surprising insights into our notions of privacy, health, individuality, religion and sexuality.Ashenburg searches for clean and dirty in plague-ridden streets, medieval steam baths, castles and tenements, and in bathrooms of every description. She reveals the bizarre rescriptions of history’s doctors as well as the hygienic peccadilloes of kings, mistresses, monks and ordinary citizens, and guides us through the twists and turns to our own understanding of clean, which is no more rational than the rest. Filled with amusing anecdotes and quotations from the great bathers of history, The Dirt on Clean takes us on a journey that is by turns intriguing, humorous, startling and not always for the squeamish. Ashenburg’s tour of history’s baths and bathrooms reveals much about our changing and most intimate selves – what we desire, what we ignore, what we fear, and a significant part of who we are.
Revolutionary Summer: The Birth of American Independence
Joseph J. Ellis - 2013
The summer months of 1776 witnessed the most consequential events in the story of our country’s founding. While the thirteen colonies came together and agreed to secede from the British Empire, the British were dispatching the largest armada ever to cross the Atlantic to crush the rebellion in the cradle. The Continental Congress and the Continental Army were forced to make decisions on the run, improvising as history congealed around them. In a brilliant and seamless narrative, Ellis meticulously examines the most influential figures in this propitious moment, including George Washington, John Adams, Thomas Jefferson, Benjamin Franklin, and Britain’s Admiral Lord Richard and General William Howe. He weaves together the political and military experiences as two sides of a single story, and shows how events on one front influenced outcomes on the other.Revolutionary Summer tells an old story in a new way, with a freshness at once colorful and compelling.
The Immortal Game: A History of Chess, or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science and the Human Brain
David Shenk - 2006
Its rules and pieces have served as a metaphor for society including military strategy, mathematics, artificial intelligence, literature, and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by different popes, rabbis, and imams. In his wide-ranging and ever fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the new aesthetic of modernism in 20th century art, to its 21st century importance to the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may for individuals be what it has been for civilization: a virus that makes us smarter.From the Hardcover edition.
The Outpost: An Untold Story of American Valor
Jake Tapper - 2012
on the morning of October 3, 2009, Combat Outpost Keating was viciously attacked by Taliban insurgents. The 53 U.S. troops, having been stationed at the bottom of three steep mountains, were severely outmanned by nearly 400 Taliban fighters. Though the Americans ultimately prevailed, their casualties made it one of the war's deadliest battles for U.S. forces. And after more than three years in that dangerous and vulnerable valley a mere 14 miles from the Pakistan border, the U.S. abandoned and bombed the camp. A Pentagon investigation later concluded that there was no reason for Outpost Keating to have been there in the first place.The Outpost is a tour de force of investigative journalism. Jake Tapper exposes the origins of this tragic and confounding story, exploring the history of the camp and detailing the stories of soldiers heroic and doomed, shadowed by the recklessness of their commanders in Washington, D.C. and a war built on constantly shifting sands.
Color: A Natural History of the Palette
Victoria Finlay - 2003
Extracted from an Afghan mine, the blue “ultramarine” paint used by Michelangelo was so expensive he couldn’t afford to buy it himself. Since ancient times, carmine red—still found in lipsticks and Cherry Coke today—has come from the blood of insects.
Once Upon Atari: How I made history by killing an industry
Howard Scott Warshaw - 2020
A Well-Read Woman: The Life, Loves, and Legacy of Ruth Rappaport
Kate Stewart - 2019
After fleeing her home in Leipzig at fifteen and losing both parents to the Holocaust, Ruth drifted between vocations, relationships, and countries, searching for belonging and purpose. When she found her calling in librarianship, Ruth became not only a witness to history but an agent for change as well.Culled from decades of diaries, letters, and photographs, this epic true story reveals a driven woman who survived persecution, political unrest, and personal trauma through a love of books. It traces her activism from the Zionist movement to the Red Scare to bibliotherapy in Vietnam and finally to the Library of Congress, where Ruth made an indelible mark and found a home. Connecting it all, one constant thread: Ruth’s passion for the printed word, and the haven it provides—a haven that, as this singularly compelling biography proves, Ruth would spend her life making accessible to others.This wasn’t just a career for Ruth Rappaport. It was her purpose.
Return of the Lazy Dungeon Master
Michael Shea - 2018
Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.
The Gift
Lewis Hyde - 1979
. . . A masterpiece.” —Margaret Atwood“No one who is invested in any kind of art . . . can read The Gift and remain unchanged.” —David Foster WallaceBy now a modern classic, The Gift is a brilliantly orchestrated defense of the value of creativity and of its importance in a culture increasingly governed by money and overrun with commodities. This book is even more necessary today than when it first appeared.An illuminating and transformative book, and completely original in its view of the world, The Gift is cherished by artists, writers, musicians, and thinkers. It is in itself a gift to all who discover the classic wisdom found in its pages.
Mortal Republic: How Rome Fell into Tyranny
Edward J. Watts - 2018
Watts offers a new history of the fall of the Roman Republic that explains why Rome exchanged freedom for autocracy. For centuries, even as Rome grew into the Mediterranean's premier military and political power, its governing institutions, parliamentary rules, and political customs successfully fostered negotiation and compromise. By the 130s BC, however, Rome's leaders increasingly used these same tools to cynically pursue individual gain and obstruct their opponents. As the center decayed and dysfunction grew, arguments between politicians gave way to political violence in the streets. The stage was set for destructive civil wars--and ultimately the imperial reign of Augustus. The death of Rome's Republic was not inevitable. In Mortal Republic, Watts shows it died because it was allowed to, from thousands of small wounds inflicted by Romans who assumed that it would last forever.
Wanderlust: A History of Walking
Rebecca Solnit - 2001
The author argues for the preservation of the time and space in which to walk in an ever more car-dependent and accelerated world.