Book picks similar to
Assassin's Creed III: The Complete Official Guide Collector's Edition by Piggyback
strategy-guides
gaming
fantasy
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Doctor Who: The Whoniverse: The Untold History of Space and Time
George Mann - 2016
We examine the Daleks and Cybermen, the Time Lords and the Sontarans, the Ice Warriors, Silurians, Weeping Angels, and many, many more. Additionally, we visit Gallifrey and Skaro, Mondas and Telos, Mars and Sontar.Filled with full-color illustrations, maps, charts, and artifacts throughout, Doctor Who: The Whoniverse is a treasury of accumulated knowledge, scholarly erudition and accumulated folk wisdom from the worlds of Doctor Who.Doctor Who: The Whoniverse explores:Early History—From 10,000 BC and the discovery of the secret of fire, through the Roman Empire;Gallifrey—The rise of the Time Lords;The UNIT Era—Earth under attack from alien invasions;The Cyberwars—The Wheel in Space and Revenge of the Cybermen;Earth’s Galactic Empire—Starting in present day through the rise of Earth’s Empire as seen in Frontier in Space;And much more!
Dungeons & Dragons Core Rulebook Gift Set
Jonathan Tweet - 2003
In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
Dungeon Master's Guide
David Zeb Cook - 1989
Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!
Red vs. Blue: The Ultimate Fan Guide
Rooster Teeth - 2015
Blue: The Ultimate Fan Guide, the series creators at Rooster Teeth bring together more than a decade's worth of ephemera and behind-the-scenes information. Inside you'll find:– Character dossiers– Character-driven lists, including "The Wisdom of Caboose"– Charts and statistics mapping out character, world, and episode trivia, such as how many times Simmons has sucked up to Sarge over the course of the series– The best Red vs. Blue quotes ever of all time– Alternate stories and unexplored character arcs– Spotlights on the Red vs. Blue cast and crew, who share unique anecdotes, behind-the-scenes stories, and insights into the award-winning series– Shooting scripts, including cut lines, deleted scenes, and trivia– More than 200 full-color images– And more!
Cyberpunk: The Roleplaying Game of the Dark Future
Mike Pondsmith - 1988
On the street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party as fashion-model beautiful techies rub biosculpt jobs with battle armored road warriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The future never looked so bad. But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you take it to the fatal Edge where only the toughest and the coolest can go. Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this box, [sic] you’ll find everything you need to tackle the mean streets of the 2000’s = in a game system that combines the best in realistic action and playability. Compatible with Cyberpunk 1.0
Legacy of the Force: Betrayal
Aaron Allston - 2006
However, as this era begins, planetary interests threaten to disrupt this time of relative peace and Luke is plagued by visions of an approaching darkness. Melding the galaxy into one cohesive political whole after the savage war with the Yuuzhan Vong is not the easiest task, and already some worlds are chafing under the demands of the new government. Civil war may be brewing, and the Skywalker-Solo clan find that they might not all be on the same side. Meanwhile, evil is rising again--out of the best intentions--and it looks like the legacy of the Skywalkers may come full circle...
Men and Cartoons
Jonathan Lethem - 2004
Men and Cartoons contains eleven fantastical, amusing, and moving stories written in a dizzying array of styles that shows the remarkable range and power of Lethem's vision. Sometimes firmly grounded in reality, and other times spinning off into utterly original imaginary worlds, this book brings together marvelous characters with incisive social commentary and thought provoking allegories.
A visionary and creative collection that only Jonathan Lethem could have produced, the Vintage edition features two stories not published in the hardcover edition, "The Shape We're In" and "Interview with the Crab."
Paul of Dune
Brian Herbert - 2008
Herbert's next Dune book, Dune Messiah, picked up the story several years later after Paul's armies had conquered the galaxy. But what happened between Dune and Dune Messiah? How did Paul create his empire and become the Messiah? Following in the footsteps of Frank Herbert, New York Times bestselling authors Brian Herbert and Kevin J. Anderson are answering these questions in Paul of Dune.The Muad'Dib's jihad is in full swing. His warrior legions march from victory to victory. But beneath the joy of victory there are dangerous undercurrents. Paul, like nearly every great conqueror, has enemies--those who would betray him to steal the awesome power he commands. . . .And Paul himself begins to have doubts: Is the jihad getting out of his control? Has he created anarchy? Has he been betrayed by those he loves and trusts the most? And most of all, he wonders: Am I going mad?Paul of Dune is a novel everyone will want to read and no one will be able to forget.
The Gap Into Conflict: The Real Story
Stephen R. Donaldson - 1990
Donaldson returns with this exciting and long-awaited new series that takes us into a stunningly imagined future to tell a timeless story of adventure and the implacable conflict of good and evil within each of us.Angus Thermopyle was an ore pirate and a murderer; even the most disreputable asteroid pilots of Delta Sector stayed locked out of his way. Those who didn't ended up in the lockup--or dead. But when Thermopyle arrived at Mallory's Bar & Sleep with a gorgeous woman by his side the regulars had to take notice. Her name was Morn Hyland, and she had been a police officer--until she met up with Thermopyle.But one person in Mallory's Bar wasn't intimidated. Nick Succorso had his own reputation as a bold pirate and he had a sleek frigate fitted for deep space. Everyone knew that Thermopyle and Succorso were on a collision course. What nobody expected was how quickly it would be over--or how devastating victory would be. It was common enough example of rivalry and revenge--or so everyone thought. The REAL story was something entirely different.In The Real Story, Stephen R. Donaldson takes us to a remarkably detailed world of faster-than-light travel, politics, betrayal, and a shadowy presence just outside our view to tell the fiercest, most profound story he has ever written.
The Zombie Survival Guide: Complete Protection from the Living Dead
Max Brooks - 2003
Fully illustrated and exhaustively comprehensive, this book covers everything you need to know, including how to understand zombie physiology and behavior, the most effective defense tactics and weaponry, ways to outfit your home for a long siege, and how to survive and adapt in any territory or terrain.Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you?3. Use your head: cut off theirs.4. Blades don’t need reloading.5. Ideal protection = tight clothes, short hair.6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike.8. Keep moving, keep low, keep quiet, keep alert!9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life.
Fodor's Travel Intelligence Paris 2013
Fodor's Travel Publications Inc. - 1985
Illustrated Features: Rich color features help travelers make the most of top experiences, from visiting awe-inspiring Notre-Dame and Versailles to seeing top artwork in the Musee du Louvre and exploring the Seine on foot or by boat. Restaurant and shopping spotlights highlight the best options in each neighborhood.Indispensable Trip Planning Tools: Paris’s top attractions and museums are broken down at a glance, as are the top itineraries, best bets for restaurants and lodging, and what to do with kids or without. Each neighborhood has a convenient overview with highlights and practical advice for getting around and planning a visit. The pull-out city map, complete with Metro map, includes top attractions, nearby dining, and great walks. Discerning Recommendations: Fodor’s Paris 2013 offers savvy advice and recommendations from local writers to help travelers make the most of their time. Fodor’s Choice designates our best picks, from hotels to nightlife. “Word of Mouth” quotes from fellow travelers provide valuable insights. TripAdvisor Reviews: Our experts’ hotel selections are reinforced by the latest customer feedback from TripAdvisor. Travelers can book their Paris stay with confidence, as only the best properties make the cut.
The Art of BioShock Infinite
Ken Levine - 2013
See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.
The Girl Who Heard Dragons
Anne McCaffrey - 1985
The Girl Who Heard Dragons and fourteen other stories of alien worlds and strange beings are all brought magically alive by the magic pen of Anne McCaffrey.
Time of the Twins
Margaret Weis - 1986
Featuring the stunning art and design that graced the cover of the paperback edition, this new version is a follow-up to the release of the Dragonlance novels Chronicles trilogy in hardcover in 2003. It also continues the planned release of all of the core Weis & Hickman titles in trade hardcover, allowing fans and collectors alike the chance to obtain the entire set in hardcover.