Book picks similar to
Half-Damned Dhampyr by Hal Mangold


kindred-of-the-east
world-of-darkness
roleplaying
rpg

Pete, Drinker of Blood


Scott S. Phillips - 2012
    He’s also a vampire. He lives alone and avoids the other vampires in L.A., but Pete’s simple life goes haywire when he falls for Angie, the cute bartender at a Sunset Strip dive -- and when sinister vampire lord Carson Fitzgerald returns to claim his children, Pete learns that nothing's ever easy for a creature of the night.

Legend of the Five Rings RPG


Rich Wulf - 2005
    For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Christmas of the Vampire


P.S. Power - 2012
    Frosty the Snowman. A Christmas Carol.In each generation a story is born that shapes the minds of millions.When Richard Swerlin, The United States only openly Vampire Congressman, receives a letter from a little girl, he really wants to ignore it. After all, five year old kids don't vote, and only a few of the words are legible at all. No one would blame him for setting it aside.Except that the letter has a few things only might recognize. The words "help" for instance as well as, "Greater Demon", and a scent of pure fear.A Vampire is no match for a Greater Demon though, so he has to turn to the one being that might aid him in this task. The Mistress of Souls. The most feared Greater Demon of them all.Now Richard and a ragtag group of unusual characters must seek to not only save little Maci, but Santa Claus himself, and if they fail, it isn't just an orphaned child that dies, but the spirit of the season.

Spirit of the Century


Robert Donoghue - 2006
    Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment. All you will need to play are some friends, some dice, and this book.

Vampire


K.M. Ashman - 2012
    But this is no ordinary mummy. Not only is it dressed in the manner of a commoner, it also contains a few blood cells that only seem dormant. Becky Ryan, a museum researcher, receives a macabre message from her father, just before he is found dead and follows the clues to uncover what is either a massive hoax, or the greatest ever discovery in the history of mankind. What she uncovers is beyond her wildest dreams…..and darkest nightmares

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Delta Green


Dennis Detwiller - 1997
    Do you know who is pulling the strings? Delta Green knows. Things from beyond time and space that lurk and titter in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above- these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on. This book is your weapon and your guide. The largest Call of Cthulhu sourcebook ever. Inside you will find the secret history of the 20th century, and the movers and shakers who are players in the game: Delta Green, the outlaw conspiracy working inside the U.S. government to fight the darkness; Majestic-12, the clandestine agency that cuts deals with aliens and reports to no one; Saucerwatch, a UFO study group closer to the truth than they know; the Karotechia, immortal Nazis who serve a risen Hitler; and The Fate, an occult criminal syndicate that knows where the bodies are buried. Plus: new skills, new spells, new weapons, new Mythos tomes, profiles of thirty-six real-world intelligence and law enforcement agencies, with character templates for each.A look at Mi-go biology, philosophy and operations, analysis of the Cthulhu Mythos in the modern day, a factual history of the U.S. intelligence and law-enforcement community, dozens of useful NPCs, campaign construction guidelines, two scenarios, a short campaign and more.

Forgotten Realms Campaign Setting (Forgotten Realms)


Ed Greenwood - 1993
    Here, heroes battle monsters of legend and lore for wealth and glory. This setting offers the largest library of adventures and accessories, with deep history, amazing treasures, and fantastic quests both Large and small!

Shadows of the Midnight Sun


Graham Brown - 2013
     In the dark corners of the world, a battle rages for the souls of the damned. They're known as The Fallen, souls afflicted with a curse that leaves them empty, violent, but immortal. The church calls them demons, vampires or the Nosferatu. For centuries a holy order known as The Righteous Fire has sought to destroy them, all the while hiding a secret that connects them, the church, to the beginning of the Nosferatu scourge. But as the events of an ancient prophecy begin to unfold, time may be running out for both groups, as the path ahead may bring forgiveness or destruction to one and all. While investigating a string of disappearances connected to her husband's murder, FBI agent Kate Pfeiffer is drawn into this world. She begins to uncover the truth and is faced with a reality she won't believe. Soon she's caught in a clash two thousand years in the making. On one side, the Righteous Fire, on the other, those who dominate the world of the Fallen. Her only hope to survive may rest with Christian Hanover, a jaded warrior and lost soul, who's been searching for the truth about himself and his destiny for more than a thousand years. From an ancient Roman battlefield to the streets of New York. From Cologne Germany, to New Orleans and the swamps of Louisiana, time is running out as the fight against evil rages in the Shadows. Shadows of the Midnight Sun is a supernatural thriller and the first book of the Shadows trilogy.

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Tales from the Loop: Roleplaying in the '80s That Never Was


Nils Hintze - 2017
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

The Southern Vampire Mysteries


Books LLC - 2010
    Chapters: Living Dead in Dallas, Dead to the World, Definitely Dead, Club Dead, Dead Until Dark, Dead as a Doornail, Dead and Gone, All Together Dead, From Dead to Worse, a Touch of Dead, Dead in the Family. Excerpt: A Touch of Dead A Touch of Dead is a collection of short stories from Charlaine Harris 's series The Southern Vampire Mysteries . This title was released on October 6th, 2009. This book only contains the short stories Harris has published in which Sookie Stackhouse is present. Stories References (URLs online) A hyperlinked version of this chapter is at All Together Dead All Together Dead is the seventh book in Charlaine Harris 's series The Southern Vampire Mysteries . After being betrayed by her vampire love, Bill Compton, Sookie Stackhouse attends an all-important central U.S. Vampire Summit on the shores of Lake Michigan as a "human geiger counter" for Sophie-Anne Leclerq, Vampire Queen of Louisiana and who will be tried during the event for murdering her husband, King of Arkansas. The summit is a tense situation. The queen is in a precarious position, her power base weakened by hurricane damage to New Orleans. And there are some vamps who would like to finish what nature started. Sookie knows the queen is innocent, but she is hardly prepared for other shocking murders, not to mention protests by the Fellowship of the Sun, a right-wing anti-vampire movement. Sookie's bond with Eric Northman gets closer and she discovers Quinn 's past. Plot summary The summit, which has attracted undead power players from all over the central United States, is sure to be tense, due in no small part to the rampi...